Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_MAPINFOMENU_H
#define TF_MAPINFOMENU_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
#include "vgui_controls/KeyRepeat.h"
//-----------------------------------------------------------------------------
// Purpose: displays the MapInfo menu
//-----------------------------------------------------------------------------
class CTFMapInfoMenu : public vgui::Frame, public IViewPortPanel
{
private:
DECLARE_CLASS_SIMPLE( CTFMapInfoMenu, vgui::Frame );
public:
CTFMapInfoMenu( IViewPort *pViewPort );
virtual ~CTFMapInfoMenu();
virtual const char *GetName( void ){ return PANEL_MAPINFO; }
virtual void SetData( KeyValues *data ){}
virtual void Reset(){ Update(); }
virtual void Update();
virtual bool NeedsUpdate( void ){ return false; }
virtual bool HasInputElements( void ){ return true; }
virtual void ShowPanel( bool bShow );
// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
vgui::VPANEL GetVPanel( void ){ return BaseClass::GetVPanel(); }
virtual bool IsVisible(){ return BaseClass::IsVisible(); }
virtual void SetParent( vgui::VPANEL parent ){ BaseClass::SetParent( parent ); }
virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; }
protected:
virtual void OnKeyCodePressed(vgui::KeyCode code);
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void OnCommand( const char *command );
virtual void OnKeyCodeReleased( vgui::KeyCode code );
virtual void OnThink();
private:
// helper functions
void LoadMapPage();
void SetMapTitle();
bool HasViewedMovieForMap();
bool CheckForIntroMovie();
void CheckIntroState();
void CheckBackContinueButtons();
protected:
IViewPort *m_pViewPort;
CExLabel *m_pTitle;
CExRichText *m_pMapInfo;
#ifdef _X360
CTFFooter *m_pFooter;
#else
CExButton *m_pContinue;
CExButton *m_pBack;
CExButton *m_pIntro;
CSCHintIcon *m_pContinueHintIcon;
CSCHintIcon *m_pBackHintIcon;
CSCHintIcon *m_pIntroHintIcon;
#endif
vgui::ImagePanel *m_pMapImage;
char m_szMapName[MAX_PATH];
vgui::CKeyRepeatHandler m_KeyRepeat;
};
#endif // TF_MAPINFOMENU_H