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49 lines
1.2 KiB
49 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#include "modelimagepanel.h" |
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#include "tf_badge_panel.h" |
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DECLARE_BUILD_FACTORY( CTFBadgePanel ); |
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CTFBadgePanel::CTFBadgePanel( vgui::Panel *pParent, const char *pName ) : BaseClass( pParent, pName ) |
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{ |
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m_pBadgePanel = new CModelImagePanel( this, "BadgePanel" ); |
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m_nPrevLevel = 0; |
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} |
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void CTFBadgePanel::ApplySchemeSettings( vgui::IScheme *pScheme ) |
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{ |
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BaseClass::ApplySchemeSettings( pScheme ); |
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m_pBadgePanel->LoadControlSettings( "resource/ui/BadgePanel.res" ); |
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} |
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void CTFBadgePanel::SetupBadge( const IProgressionDesc* pProgress, const LevelInfo_t& levelInfo ) |
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{ |
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if ( !pProgress ) |
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return; |
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pProgress->SetupBadgePanel( m_pBadgePanel, levelInfo ); |
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if ( m_nPrevLevel != levelInfo.m_nLevelNum ) |
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{ |
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m_nPrevLevel = levelInfo.m_nLevelNum; |
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m_pBadgePanel->InvalidateImage(); |
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} |
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} |
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void CTFBadgePanel::SetupBadge( const IProgressionDesc* pProgress, const CSteamID& steamID ) |
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{ |
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if ( pProgress && steamID.IsValid() ) |
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{ |
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SetupBadge( pProgress, pProgress->YieldingGetLevelForSteamID( steamID ) ); |
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} |
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}
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