Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "sc_hinticon.h"
#include <vgui/IVGui.h>
#include "inputsystem/iinputsystem.h"
using namespace vgui;
DECLARE_BUILD_FACTORY( CSCHintIcon );
//-----------------------------------------------------------------------------
CSCHintIcon::CSCHintIcon( vgui::Panel *parent, const char* panelName ) :
vgui::Label( parent, panelName, L"" )
, m_bIsActionMapped( false )
, m_actionSetHandle( 0 )
{
m_szActionName[0] = '\0';
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CSCHintIcon::ApplySettings( KeyValues *inResourceData )
{
BaseClass::ApplySettings( inResourceData );
auto szActionName = inResourceData->GetString( "actionName", "" );
Q_strncpy( m_szActionName, szActionName, nMaxActionNameLength );
auto szActionSet = inResourceData->GetString( "actionSet", nullptr );
if ( szActionSet )
{
m_actionSetHandle = g_pInputSystem->GetActionSetHandle( szActionSet );
}
else
{
m_actionSetHandle = 0;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CSCHintIcon::ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
const wchar_t* iconText = L"";
m_bIsActionMapped = false;
if ( m_actionSetHandle )
{
auto origin = g_pInputSystem->GetSteamControllerActionOrigin( m_szActionName, m_actionSetHandle );
if ( origin != k_EControllerActionOrigin_None )
{
iconText = g_pInputSystem->GetSteamControllerFontCharacterForActionOrigin( origin );
if ( iconText && iconText[0] )
{
m_bIsActionMapped = true;
}
}
}
SetText( iconText );
}