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86 lines
2.3 KiB
86 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Responsible for drawing the scene |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "cbase.h" |
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#include "iviewrender.h" |
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#include "view_shared.h" |
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#include "tf_viewrender.h" |
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#include "viewpostprocess.h" |
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#include <game/client/iviewport.h> |
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#include "clienteffectprecachesystem.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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CLIENTEFFECT_REGISTER_BEGIN( PrecachePostProcessingGlowEffects ) |
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CLIENTEFFECT_MATERIAL( "dev/glow_blur_x" ) |
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CLIENTEFFECT_MATERIAL( "dev/glow_blur_y" ) |
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CLIENTEFFECT_MATERIAL( "dev/glow_color" ) |
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CLIENTEFFECT_MATERIAL( "dev/glow_downsample" ) |
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CLIENTEFFECT_MATERIAL( "dev/halo_add_to_screen" ) |
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CLIENTEFFECT_REGISTER_END() |
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static CTFViewRender g_ViewRender; |
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CTFViewRender::CTFViewRender() |
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{ |
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view = ( IViewRender * )this; |
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} |
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struct ConVarFlags |
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{ |
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const char *name; |
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int flags; |
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const char *optional_default; |
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}; |
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ConVarFlags s_flaggedConVars[] = |
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{ |
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{ "r_screenfademinsize", FCVAR_CHEAT, "0" }, |
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{ "r_screenfademaxsize", FCVAR_CHEAT, "0" }, |
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{ "mat_dxlevel", FCVAR_SPONLY, NULL }, |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFViewRender::Init() |
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{ |
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for ( int i=0; i<ARRAYSIZE( s_flaggedConVars ); ++i ) |
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{ |
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ConVar *flaggedConVar = cvar->FindVar( s_flaggedConVars[i].name ); |
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if ( flaggedConVar ) |
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{ |
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flaggedConVar->AddFlags( s_flaggedConVars[i].flags ); |
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if ( s_flaggedConVars[i].optional_default ) |
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{ |
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flaggedConVar->SetDefault( s_flaggedConVars[i].optional_default ); |
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flaggedConVar->Revert(); |
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} |
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} |
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} |
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BaseClass::Init(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Renders extra 2D effects in derived classes while the 2D view is on the stack |
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//----------------------------------------------------------------------------- |
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void CTFViewRender::Render2DEffectsPostHUD( const CViewSetup &viewTF ) |
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{ |
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BaseClass::Render2DEffectsPostHUD( viewTF ); |
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#if defined( _X360 ) |
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// if we're in the intro menus |
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if ( gViewPortInterface->GetActivePanel() != NULL ) |
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{ |
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DoEnginePostProcessing( viewTF.x, viewTF.y, viewTF.width, viewTF.height, false, true ); |
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} |
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#endif //_X360 |
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} |
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