Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_HUD_DISCONNECT_PROMPT_H
#define TF_HUD_DISCONNECT_PROMPT_H
#ifdef _WIN32
#pragma once
#endif
#include "confirm_dialog.h"
#include "tf_gc_client.h"
enum eDisconnectReason
{
REASON_QUIT,
REASON_DISCONNECT
};
class CTFDisconnectConfirmDialog : public CTFGenericConfirmDialog
{
DECLARE_CLASS_SIMPLE( CTFDisconnectConfirmDialog, CTFGenericConfirmDialog );
public:
CTFDisconnectConfirmDialog( const char *pTitle,
const char *pTextKey,
const char *pConfirmBtnText,
const char *pCancelBtnText,
GenericConfirmDialogCallback callback,
vgui::Panel *pParent );
virtual const char *GetResFile();
void SetReason( eDisconnectReason reason );
virtual void OnCommand( const char *command );
void AddConfirmCommand( const char *command );
void AddCancelCommand( const char *command );
private:
CUtlVector< CUtlString > m_confirmCommands;
CUtlVector< CUtlString > m_cancelCommands;
eDisconnectReason m_eReason;
EAbandonGameStatus m_eAbandonStatus;
};
CTFDisconnectConfirmDialog * BuildDisconnectConfirmDialog();
class CTFRejoinConfirmDialog : public CTFGenericConfirmDialog
{
DECLARE_CLASS_SIMPLE( CTFRejoinConfirmDialog, CTFGenericConfirmDialog );
public:
CTFRejoinConfirmDialog( const char *pTitle,
const char *pTextKey,
const char *pConfirmBtnText,
const char *pCancelBtnText,
GenericConfirmDialogCallback callback,
vgui::Panel *pParent );
virtual const char *GetResFile();
void CloseRejoinWindow();
private:
EAbandonGameStatus m_eAbandonStatus;
};
bool HandleDisconnectAttempt();
#endif // TF_HUD_DISCONNECT_PROMPT_H