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81 lines
2.2 KiB
81 lines
2.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TF_ARENA_WINPANEL_H |
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#define TF_ARENA_WINPANEL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/EditablePanel.h> |
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#include <game/client/iviewport.h> |
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#include <vgui/IScheme.h> |
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#include "hud.h" |
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#include "hudelement.h" |
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#include "tf_gamerules.h" |
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using namespace vgui; |
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#define NUM_NOTABLE_PLAYERS 3 |
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#define NUM_CATEGORIES 2 |
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#define NUM_ITEMS_PER_CATEGORY 3 |
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class CTFArenaWinPanel : public EditablePanel, public CGameEventListener, public IViewPortPanel |
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{ |
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private: |
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DECLARE_CLASS_SIMPLE( CTFArenaWinPanel, EditablePanel ); |
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public: |
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CTFArenaWinPanel( IViewPort *pViewPort ); |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
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virtual void ApplySettings( KeyValues *inResourceData ); |
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virtual void FireGameEvent( IGameEvent * event ); |
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virtual void OnTick(); |
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virtual int GetRenderGroupPriority() { return 70; } |
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void SetupPlayerStats( void ); |
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virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } |
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virtual const char *GetName( void ){ return PANEL_ARENA_WIN; } |
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virtual void SetData( KeyValues *data ){ return; } |
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virtual void Reset(); |
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virtual void Update(); |
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virtual bool NeedsUpdate( void ) { return false; } |
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virtual bool HasInputElements( void ) { return true; } |
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virtual void ShowPanel( bool bShow ){ }; |
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virtual void SetVisible( bool state ); |
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vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } |
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virtual bool IsVisible() { return BaseClass::IsVisible(); } |
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bool IsFlawlessVictory( void ); |
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virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_NONE; } |
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private: |
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EditablePanel *m_pTeamScorePanel; |
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EditablePanel *m_pWinnerPanel; |
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EditablePanel *m_pLoserPanel; |
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Panel *m_pArenaStreakPanel; |
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Panel *m_pArenaStreakLabel; |
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float m_flTimeUpdateTeamScore; |
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float m_flFlipScoresTimes; |
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int m_iBlueTeamScore; |
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int m_iRedTeamScore; |
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bool m_bShouldBeVisible; |
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bool m_bWasFlawlessVictory; |
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int m_iWinningPlayerTeam; |
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CUtlVector<PlayerArenaRoundScore_t> m_vecPlayerScore; |
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wchar_t m_wzTeamLose[256]; |
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}; |
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#endif //TF_ARENA_WINPANEL_H
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