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171 lines
4.5 KiB
171 lines
4.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "cbase.h" |
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#include "hud.h" |
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#include "hudelement.h" |
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#include "c_tf_player.h" |
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#include "iclientmode.h" |
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#include "ienginevgui.h" |
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#include <vgui/ILocalize.h> |
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#include <vgui/ISurface.h> |
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#include <vgui/IVGui.h> |
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#include <vgui_controls/Label.h> |
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#include <vgui_controls/EditablePanel.h> |
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#include "tf_imagepanel.h" |
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#include "tf_gamerules.h" |
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#include "tf_hud_freezepanel.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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using namespace vgui; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CHudAlert : public CHudElement, public EditablePanel |
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{ |
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DECLARE_CLASS_SIMPLE( CHudAlert, EditablePanel ); |
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public: |
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CHudAlert( const char *pElementName ); |
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virtual void Init( void ); |
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virtual void OnTick( void ); |
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virtual void LevelInit( void ); |
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virtual void ApplySchemeSettings( IScheme *scheme ); |
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virtual bool ShouldDraw( void ); |
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virtual void FireGameEvent( IGameEvent * event ); |
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void SetupAlertPanel( int iAlertType ); |
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private: |
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Label *m_pAlertLabel; |
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float m_flHideAt; |
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}; |
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DECLARE_HUDELEMENT( CHudAlert ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CHudAlert::CHudAlert( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudAlert" ) |
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{ |
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Panel *pParent = g_pClientMode->GetViewport(); |
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SetParent( pParent ); |
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m_flHideAt = 0; |
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vgui::ivgui()->AddTickSignal( GetVPanel(), 200 ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudAlert::Init( void ) |
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{ |
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ListenForGameEvent( "teamplay_alert" ); |
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SetVisible( false ); |
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CHudElement::Init(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudAlert::FireGameEvent( IGameEvent * event ) |
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{ |
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const char *pEventName = event->GetName(); |
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if ( Q_strcmp( "teamplay_alert", pEventName ) == 0 ) |
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{ |
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int iAlertType = event->GetInt( "alert_type" ); |
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SetupAlertPanel( iAlertType ); |
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SetVisible( true ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : - |
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//----------------------------------------------------------------------------- |
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void CHudAlert::OnTick( void ) |
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{ |
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if ( m_flHideAt && m_flHideAt < gpGlobals->curtime ) |
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{ |
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SetVisible( false ); |
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m_flHideAt = 0; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudAlert::LevelInit( void ) |
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{ |
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m_flHideAt = 0; |
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SetVisible( false ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CHudAlert::ShouldDraw( void ) |
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{ |
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if ( IsTakingAFreezecamScreenshot() ) |
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return false; |
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if ( engine->IsPlayingDemo() ) |
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return false; |
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return ( IsVisible() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudAlert::ApplySchemeSettings( IScheme *pScheme ) |
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{ |
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// load control settings... |
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LoadControlSettings( "resource/UI/HudAlert.res" ); |
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BaseClass::ApplySchemeSettings( pScheme ); |
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m_pAlertLabel = dynamic_cast<Label *>( FindChildByName("AlertLabel") ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudAlert::SetupAlertPanel( int iAlertType ) |
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{ |
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); |
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if ( !pPlayer ) |
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return; |
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if ( !m_pAlertLabel ) |
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return; |
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// Alert case handling |
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const char *pszResult = NULL; |
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switch ( iAlertType ) |
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{ |
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case HUD_ALERT_SCRAMBLE_TEAMS: |
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pszResult = "#game_scramble_onrestart"; |
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m_flHideAt = gpGlobals->curtime + 5.0; |
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break; |
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default: |
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m_flHideAt = gpGlobals->curtime + 10.0; |
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break; |
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} |
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if ( pszResult ) |
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{ |
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m_pAlertLabel->SetText( g_pVGuiLocalize->Find( pszResult ) ); |
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} |
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} |