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39 lines
1.1 KiB
39 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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#ifndef C_HEADLESS_HATMAN_H |
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#define C_HEADLESS_HATMAN_H |
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#include "c_ai_basenpc.h" |
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//-------------------------------------------------------------------------------------------------------- |
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/** |
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* The client-side implementation of the Dark Knight |
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*/ |
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class C_HeadlessHatman : public C_NextBotCombatCharacter |
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{ |
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public: |
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DECLARE_CLASS( C_HeadlessHatman, C_NextBotCombatCharacter ); |
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DECLARE_CLIENTCLASS(); |
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C_HeadlessHatman(); |
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virtual ~C_HeadlessHatman(); |
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public: |
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virtual void Spawn( void ); |
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virtual bool IsNextBot() { return true; } |
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virtual Vector GetObserverCamOrigin( void ); // Return the origin for player observers tracking this target |
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virtual void FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options ); |
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virtual void ClientThink(); |
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private: |
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C_HeadlessHatman( const C_HeadlessHatman & ); // not defined, not accessible |
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HPARTICLEFFECT m_ghostEffect; |
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HPARTICLEFFECT m_leftEyeEffect; |
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HPARTICLEFFECT m_rightEyeEffect; |
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}; |
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#endif // C_HEADLESS_HATMAN_H
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