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42 lines
1.0 KiB
42 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef C_TF_PROJECTILE_ENERGY_BALL_H |
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#define C_TF_PROJECTILE_ENERGY_BALL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_weaponbase_rocket.h" |
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#define CTFProjectile_EnergyBall C_TFProjectile_EnergyBall |
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//----------------------------------------------------------------------------- |
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// Purpose: EnergyBall projectile. |
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//----------------------------------------------------------------------------- |
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class C_TFProjectile_EnergyBall : public C_TFBaseRocket |
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{ |
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DECLARE_CLASS( C_TFProjectile_EnergyBall, C_TFBaseRocket ); |
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public: |
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DECLARE_NETWORKCLASS(); |
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C_TFProjectile_EnergyBall(); |
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~C_TFProjectile_EnergyBall(); |
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virtual void CreateTrails( void ); |
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virtual const char *GetTrailParticleName( void ); |
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private: |
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CNewParticleEffect *pEffect; |
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bool m_bChargedShot; |
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Vector m_vColor1; |
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Vector m_vColor2; |
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}; |
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#endif // C_TF_PROJECTILE_ENERGY_BALL_H
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