You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
145 lines
4.2 KiB
145 lines
4.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
//=============================================================================// |
|
#include "cbase.h" |
|
#include "c_tf_ammo_pack.h" |
|
|
|
// memdbgon must be the last include file in a .cpp file!!! |
|
#include "tier0/memdbgon.h" |
|
|
|
#ifdef _DEBUG |
|
static ConVar tf_debug_weapontrail( "tf_debug_weapontrail", "0", FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY ); |
|
#endif // _DEBUG |
|
|
|
// Network table. |
|
IMPLEMENT_CLIENTCLASS_DT( C_TFAmmoPack, DT_AmmoPack, CTFAmmoPack ) |
|
RecvPropVector( RECVINFO( m_vecInitialVelocity ) ), |
|
RecvPropFloat( RECVINFO_NAME( m_angNetworkAngles[0], m_angRotation[0] ) ), |
|
RecvPropFloat( RECVINFO_NAME( m_angNetworkAngles[1], m_angRotation[1] ) ), |
|
RecvPropFloat( RECVINFO_NAME( m_angNetworkAngles[2], m_angRotation[2] ) ), |
|
END_RECV_TABLE() |
|
|
|
|
|
C_TFAmmoPack::C_TFAmmoPack( void ) |
|
{ |
|
m_nWorldModelIndex = 0; |
|
} |
|
|
|
C_TFAmmoPack::~C_TFAmmoPack( void ) |
|
{ |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : flags - |
|
// Output : int |
|
//----------------------------------------------------------------------------- |
|
int C_TFAmmoPack::DrawModel( int flags ) |
|
{ |
|
#ifdef _DEBUG |
|
// Debug! |
|
if ( tf_debug_weapontrail.GetBool() ) |
|
{ |
|
Msg( "Ammo Pack:: Position: (%f %f %f), Velocity (%f %f %f)\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z, GetAbsVelocity().x, GetAbsVelocity().y, GetAbsVelocity().z ); |
|
if ( debugoverlay ) |
|
{ |
|
debugoverlay->AddBoxOverlay( GetAbsOrigin(), Vector( -2, -2, -2 ), Vector( 2, 2, 2 ), QAngle( 0, 0, 0 ), 255, 255, 0, 32, 5.0 ); |
|
} |
|
} |
|
#endif // _DEBUG |
|
|
|
return BaseClass::DrawModel( flags ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : updateType - |
|
//----------------------------------------------------------------------------- |
|
void C_TFAmmoPack::OnDataChanged( DataUpdateType_t updateType ) |
|
{ |
|
BaseClass::OnDataChanged( updateType ); |
|
|
|
#ifdef _DEBUG |
|
// Debug! |
|
if ( tf_debug_weapontrail.GetBool() ) |
|
{ |
|
Msg( "AbsOrigin (%f %f %f), LocalOrigin(%f %f %f)\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z, GetLocalOrigin().x, GetLocalOrigin().y, GetLocalOrigin().z ); |
|
} |
|
#endif // _DEBUG |
|
|
|
if ( updateType == DATA_UPDATE_CREATED ) |
|
{ |
|
#ifdef _DEBUG |
|
// Debug! |
|
if ( tf_debug_weapontrail.GetBool() ) |
|
{ |
|
Msg( "Origin (%f %f %f)\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z ); |
|
} |
|
#endif // _DEBUG |
|
|
|
float flChangeTime = GetLastChangeTime( LATCH_SIMULATION_VAR ); |
|
Vector vecCurOrigin = GetLocalOrigin(); |
|
|
|
// Now stick our initial velocity into the interpolation history |
|
CInterpolatedVar< Vector > &interpolator = GetOriginInterpolator(); |
|
interpolator.ClearHistory(); |
|
interpolator.AddToHead( flChangeTime - 0.15f, &vecCurOrigin, false ); |
|
|
|
m_nWorldModelIndex = m_nModelIndex; |
|
} |
|
} |
|
|
|
int C_TFAmmoPack::GetWorldModelIndex( void ) |
|
{ |
|
if ( m_nWorldModelIndex == 0 ) |
|
return m_nModelIndex; |
|
|
|
if ( GameRules() ) |
|
{ |
|
const char *pBaseName = modelinfo->GetModelName( modelinfo->GetModel( m_nWorldModelIndex ) ); |
|
const char *pTranslatedName = GameRules()->TranslateEffectForVisionFilter( "weapons", pBaseName ); |
|
|
|
if ( pTranslatedName != pBaseName ) |
|
{ |
|
return modelinfo->GetModelIndex( pTranslatedName ); |
|
} |
|
} |
|
|
|
return m_nWorldModelIndex; |
|
} |
|
|
|
void C_TFAmmoPack::ValidateModelIndex( void ) |
|
{ |
|
m_nModelIndex = GetWorldModelIndex(); |
|
|
|
BaseClass::ValidateModelIndex(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : currentTime - |
|
// Output : Returns true on success, false on failure. |
|
//----------------------------------------------------------------------------- |
|
bool C_TFAmmoPack::Interpolate( float currentTime ) |
|
{ |
|
return BaseClass::Interpolate( currentTime ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *pPlayer - |
|
//----------------------------------------------------------------------------- |
|
void C_TFAmmoPack::DisplayHintTo( C_BasePlayer *pPlayer ) |
|
{ |
|
C_TFPlayer *pTFPlayer = ToTFPlayer(pPlayer); |
|
if ( pTFPlayer->IsPlayerClass( TF_CLASS_ENGINEER ) ) |
|
{ |
|
pTFPlayer->HintMessage( HINT_ENGINEER_PICKUP_METAL ); |
|
} |
|
else |
|
{ |
|
pTFPlayer->HintMessage( HINT_PICKUP_AMMO ); |
|
} |
|
}
|
|
|