Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef RENAME_TOOL_UI_H
#define RENAME_TOOL_UI_H
#ifdef _WIN32
#pragma once
#endif
#include "tool_items.h"
class CNameToolUsageDialog : public CBaseToolUsageDialog
{
DECLARE_CLASS_SIMPLE( CNameToolUsageDialog, CBaseToolUsageDialog );
public:
CNameToolUsageDialog( vgui::Panel *pParent, const char* pszName, CEconItemView *pTool, CEconItemView *pToolSubject, bool bDescription );
virtual int GetMaxLength();
virtual int GetMaxDBSize();
protected:
bool m_bDescription;
};
//-----------------------------------------------------------------------------
// Purpose: A dialog used to input a Tool's name payload
//-----------------------------------------------------------------------------
class CRequestNameDialog : public CNameToolUsageDialog
{
DECLARE_CLASS_SIMPLE( CRequestNameDialog, CNameToolUsageDialog );
public:
CRequestNameDialog( vgui::Panel *pParent, const char* pszName, CEconItemView *pTool, CEconItemView *pToolSubject, bool bDescription );
virtual void MoveToFront();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void Apply( void );
MESSAGE_FUNC_PTR( OnItemPanelEntered, "ItemPanelEntered", panel );
private:
vgui::TextEntry *m_pCustomNameEntry;
vgui::Label *m_pOldNameLabel;
vgui::Label *m_pOldName;
vgui::Label *m_pNewNameLabel;
};
//-----------------------------------------------------------------------------
// Purpose: Confirm name and commit or reject
//-----------------------------------------------------------------------------
class CConfirmNameDialog : public CNameToolUsageDialog
{
DECLARE_CLASS_SIMPLE( CConfirmNameDialog, CNameToolUsageDialog );
public:
CConfirmNameDialog( vgui::Panel *pParent, const char* pszName, CEconItemView *pTool, CEconItemView *pToolSubject, const wchar_t *name, bool bDescription );
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
virtual void Apply( void );
virtual void OnCommand( const char *command );
private:
wchar_t m_name[ MAX_ITEM_CUSTOM_DESC_LENGTH+1 ];
bool IsNameValid( void ) const;
};
#endif // RENAME_TOOL_UI_H