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88 lines
3.5 KiB
88 lines
3.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef ECON_SAMPLE_ROOTUI_H |
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#define ECON_SAMPLE_ROOTUI_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "econ_ui.h" |
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#include "vgui_controls/Frame.h" |
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#include "GameEventListener.h" |
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#include "backpack_panel.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CEconSampleRootUI : public vgui::Frame, public IEconRootUI, public CGameEventListener |
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{ |
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DECLARE_CLASS_SIMPLE( CEconSampleRootUI, vgui::Frame ); |
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public: |
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CEconSampleRootUI( vgui::Panel *parent ); |
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virtual ~CEconSampleRootUI(); |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
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virtual void PerformLayout( void ); |
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virtual void OnCommand( const char *command ); |
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virtual void ShowPanel( bool bShow ); |
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virtual void OnKeyCodeTyped(vgui::KeyCode code); |
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void SetCheckForRoomOnExit( bool bCheck ) { m_bCheckForRoomOnExit = bCheck; } |
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void FireGameEvent( IGameEvent *event ); |
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//--------------------------------------- |
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// IEconRootUI |
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virtual IEconRootUI *OpenEconUI( int iDirectToPage = 0, bool bCheckForInventorySpaceOnExit = false ); |
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virtual void CloseEconUI( void ); |
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virtual bool IsUIPanelVisible( EconBaseUIPanels_t iPanel ); |
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virtual void SetPreventClosure( bool bPrevent ) { m_bPreventClosure = bPrevent; } |
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// Sub panel access. |
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// These are panels that are parented to the root EconUI. |
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virtual CBackpackPanel *GetBackpackPanel( void ) { return NULL; } |
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virtual CCraftingPanel *GetCraftingPanel( void ) { return NULL; } |
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// Gamestats access |
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virtual void Gamestats_ItemTransaction( int eventID, CEconItemView *item, const char *pszReason = NULL, int iQuality = 0 ) { return; } |
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virtual void Gamestats_Store( int eventID, CEconItemView* item=NULL, const char* panelName=NULL, |
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int classId=0, const cart_item_t* in_cartItem=NULL, int in_checkoutAttempts=0, const char* storeError=NULL, int in_totalPrice=0, int in_currencyCode=0 ) { return; } |
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virtual void SetExperimentValue( uint64 experimentValue ) { return; } |
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// Open separate economy panels (they're not parented to the root EconUI) |
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// This is here so that games can customize the implementation of these panels. |
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CItemPickupPanel *OpenItemPickupPanel( void ); |
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CItemDiscardPanel *OpenItemDiscardPanel( void ); |
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// Store |
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virtual void CreateStorePanel( void ); |
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virtual CStorePanel *OpenStorePanel( int iItemDef, bool bAddToCart ); |
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virtual CStorePanel *GetStorePanel( void ); |
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// When the root UI is closed, send an "EconUIClosed" message to pListener. |
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virtual void AddPanelCloseListener( vgui::Panel *pListener ) { AssertMsg( 0, "Implement me!" ); } |
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// The panel at which we want back to actually close the UI - defaults to the root panel - a negative value can be passed in for class loadout panels |
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virtual void SetClosePanel( int iPanel ) { AssertMsg( 0, "Implement me!" ); } |
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// Call this to set which team the class loadout should display |
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virtual void SetDefaultTeam( int iTeam ) { AssertMsg( 0, "Implement me!" ); } |
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protected: |
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void OpenSubPanel( EconBaseUIPanels_t nPanel ); |
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void UpdateSubPanelVisibility( void ); |
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void OpenTradingStartDialog( void ); |
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private: |
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bool m_bPreventClosure; |
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bool m_bCheckForRoomOnExit; |
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EconBaseUIPanels_t m_nVisiblePanel; |
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CBackpackPanel *m_pBackpackPanel; |
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}; |
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#endif // ECON_SAMPLE_ROOTUI_H
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