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223 lines
6.2 KiB
223 lines
6.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $NoKeywords: $ |
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//===========================================================================// |
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#include "cbase.h" |
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#include "c_te_particlesystem.h" |
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#include "tier1/KeyValues.h" |
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#include "toolframework_client.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Blood Stream TE |
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//----------------------------------------------------------------------------- |
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class C_TEBloodStream : public C_TEParticleSystem |
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{ |
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public: |
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DECLARE_CLASS( C_TEBloodStream, C_TEParticleSystem ); |
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DECLARE_CLIENTCLASS(); |
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C_TEBloodStream( void ); |
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virtual ~C_TEBloodStream( void ); |
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virtual void PostDataUpdate( DataUpdateType_t updateType ); |
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public: |
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Vector m_vecDirection; |
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int r, g, b, a; |
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int m_nAmount; |
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}; |
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//----------------------------------------------------------------------------- |
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// Networking |
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//----------------------------------------------------------------------------- |
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IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBloodStream, DT_TEBloodStream, CTEBloodStream) |
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RecvPropVector( RECVINFO(m_vecDirection)), |
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RecvPropInt( RECVINFO(r)), |
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RecvPropInt( RECVINFO(g)), |
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RecvPropInt( RECVINFO(b)), |
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RecvPropInt( RECVINFO(a)), |
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RecvPropInt( RECVINFO(m_nAmount)), |
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END_RECV_TABLE() |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_TEBloodStream::C_TEBloodStream( void ) |
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{ |
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m_vecOrigin.Init(); |
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m_vecDirection.Init(); |
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r = g = b = a = 0; |
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m_nAmount = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_TEBloodStream::~C_TEBloodStream( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Recording |
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//----------------------------------------------------------------------------- |
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static inline void RecordBloodStream( const Vector &start, const Vector &direction, |
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int r, int g, int b, int a, int amount ) |
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{ |
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if ( !ToolsEnabled() ) |
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return; |
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if ( clienttools->IsInRecordingMode() ) |
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{ |
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Color clr( r, g, b, a ); |
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KeyValues *msg = new KeyValues( "TempEntity" ); |
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msg->SetInt( "te", TE_BLOOD_STREAM ); |
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msg->SetString( "name", "TE_BloodStream" ); |
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msg->SetFloat( "time", gpGlobals->curtime ); |
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msg->SetFloat( "originx", start.x ); |
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msg->SetFloat( "originy", start.y ); |
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msg->SetFloat( "originz", start.z ); |
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msg->SetFloat( "directionx", direction.x ); |
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msg->SetFloat( "directiony", direction.y ); |
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msg->SetFloat( "directionz", direction.z ); |
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msg->SetColor( "color", clr ); |
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msg->SetInt( "amount", amount ); |
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ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); |
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msg->deleteThis(); |
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} |
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} |
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void TE_BloodStream( IRecipientFilter& filter, float delay, |
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const Vector* org, const Vector* direction, int r, int g, int b, int a, int amount ) |
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{ |
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RecordBloodStream( *org, *direction, r, g, b, a, amount ); |
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CSmartPtr<CTEParticleRenderer> pRen = CTEParticleRenderer::Create( "TEBloodStream", *org ); |
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if( !pRen ) |
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return; |
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// Add our particles. |
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Vector dirCopy; |
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float arc = 0.05; |
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int count, count2; |
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float num; |
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float speedCopy = amount; |
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Vector dir; |
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VectorCopy( *direction, dir ); |
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VectorNormalize( dir ); |
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for (count=0 ; count<100 ; count++) |
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{ |
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StandardParticle_t *p = pRen->AddParticle(); |
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if(p) |
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{ |
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p->SetColor(r * random->RandomFloat(0.7, 1.0), g, b); |
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p->SetAlpha(a); |
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p->m_Pos = *org; |
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pRen->SetParticleLifetime(p, 2); |
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pRen->SetParticleType(p, pt_vox_grav); |
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VectorCopy (dir, dirCopy); |
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dirCopy[2] -= arc; |
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arc -= 0.005; |
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VectorScale (dirCopy, speedCopy, p->m_Velocity); |
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speedCopy -= 0.00001;// so last few will drip |
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} |
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} |
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// now a few rogue voxels |
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arc = 0.075; |
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for (count = 0 ; count < (amount/5); count ++) |
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{ |
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StandardParticle_t *p = pRen->AddParticle(); |
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if(p) |
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{ |
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pRen->SetParticleLifetime(p, 3); |
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p->SetColor(r * random->RandomFloat(0.7, 1.0), g, b); |
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p->SetAlpha(a); |
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p->m_Pos = *org; |
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pRen->SetParticleType(p, pt_vox_slowgrav); |
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VectorCopy (dir, dirCopy); |
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dirCopy[2] -= arc; |
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arc -= 0.005; |
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num = random->RandomFloat(0,1); |
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speedCopy = amount * num; |
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num *= 1.7; |
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VectorScale (dirCopy, num, dirCopy);// randomize a bit |
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p->m_Velocity = dirCopy * speedCopy; |
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// add a few extra voxels directly adjacent to this one to give a |
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// 'chunkier' appearance. |
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for (count2 = 0; count2 < 2; count2++) |
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{ |
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StandardParticle_t *pChunky = pRen->AddParticle(); |
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if( pChunky ) |
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{ |
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pRen->SetParticleLifetime( pChunky, 3); |
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pChunky->SetColor(random->RandomFloat(0.7, 1.0), g, b); |
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pChunky->SetAlpha(a); |
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pChunky->m_Pos.Init( |
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(*org)[0] + random->RandomFloat(-1,1), |
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(*org)[1] + random->RandomFloat(-1,1), |
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(*org)[2] + random->RandomFloat(-1,1)); |
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pRen->SetParticleType( pChunky, pt_vox_slowgrav); |
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VectorCopy (dir, dirCopy); |
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dirCopy[2] -= arc; |
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VectorScale (dirCopy, num, dirCopy);// randomize a bit |
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pChunky->m_Velocity = dirCopy * speedCopy; |
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} |
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} |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void C_TEBloodStream::PostDataUpdate( DataUpdateType_t updateType ) |
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{ |
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CBroadcastRecipientFilter filter; |
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TE_BloodStream( filter, 0.0f, &m_vecOrigin, &m_vecDirection, r, g, b, a, m_nAmount ); |
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} |
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void TE_BloodStream( IRecipientFilter& filter, float delay, KeyValues *pKeyValues ) |
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{ |
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Vector vecOrigin, vecDirection; |
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vecOrigin.x = pKeyValues->GetFloat( "originx" ); |
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vecOrigin.y = pKeyValues->GetFloat( "originy" ); |
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vecOrigin.z = pKeyValues->GetFloat( "originz" ); |
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vecDirection.x = pKeyValues->GetFloat( "directionx" ); |
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vecDirection.y = pKeyValues->GetFloat( "directiony" ); |
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vecDirection.z = pKeyValues->GetFloat( "directionz" ); |
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Color c = pKeyValues->GetColor( "color" ); |
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int nAmount = pKeyValues->GetInt( "amount" ); |
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TE_BloodStream( filter, 0.0f, &vecOrigin, &vecDirection, c.r(), c.g(), c.b(), c.a(), nAmount ); |
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}
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