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98 lines
5.4 KiB
98 lines
5.4 KiB
/*==========================================================================; |
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* |
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* Copyright (C) Microsoft Corporation. All Rights Reserved. |
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* |
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* File: dx7todx8.h |
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* Content: DX7 to DX8 Direct3D aliases to aid porting DX7 apps to DX8 |
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* |
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***************************************************************************/ |
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#ifndef _DX7TODX8_H_ |
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/////////////////////////////////////////////////////////////////////////////// |
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// |
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// d3d8types.h |
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// |
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/////////////////////////////////////////////////////////////////////////////// |
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#define D3DTRANSFORMSTATE_WORLD D3DTS_WORLD |
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#define D3DTRANSFORMSTATE_VIEW D3DTS_VIEW |
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#define D3DTRANSFORMSTATE_PROJECTION D3DTS_PROJECTION |
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#define D3DTRANSFORMSTATE_WORLD1 D3DTS_WORLD1 |
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#define D3DTRANSFORMSTATE_WORLD2 D3DTS_WORLD2 |
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#define D3DTRANSFORMSTATE_WORLD3 D3DTS_WORLD3 |
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#define D3DTRANSFORMSTATE_TEXTURE0 D3DTS_TEXTURE0 |
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#define D3DTRANSFORMSTATE_TEXTURE1 D3DTS_TEXTURE1 |
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#define D3DTRANSFORMSTATE_TEXTURE2 D3DTS_TEXTURE2 |
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#define D3DTRANSFORMSTATE_TEXTURE3 D3DTS_TEXTURE3 |
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#define D3DTRANSFORMSTATE_TEXTURE4 D3DTS_TEXTURE4 |
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#define D3DTRANSFORMSTATE_TEXTURE5 D3DTS_TEXTURE5 |
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#define D3DTRANSFORMSTATE_TEXTURE6 D3DTS_TEXTURE6 |
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#define D3DTRANSFORMSTATE_TEXTURE7 D3DTS_TEXTURE7 |
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#define D3DTRANSFORMSTATE_FORCE_DWORD D3DTS_FORCE_DWORD |
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#define D3DRENDERSTATE_ZENABLE D3DRS_ZENABLE |
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#define D3DRENDERSTATE_FILLMODE D3DRS_FILLMODE |
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#define D3DRENDERSTATE_SHADEMODE D3DRS_SHADEMODE |
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#define D3DRENDERSTATE_LINEPATTERN D3DRS_LINEPATTERN |
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#define D3DRENDERSTATE_ZWRITEENABLE D3DRS_ZWRITEENABLE |
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#define D3DRENDERSTATE_ALPHATESTENABLE D3DRS_ALPHATESTENABLE |
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#define D3DRENDERSTATE_LASTPIXEL D3DRS_LASTPIXEL |
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#define D3DRENDERSTATE_SRCBLEND D3DRS_SRCBLEND |
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#define D3DRENDERSTATE_DESTBLEND D3DRS_DESTBLEND |
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#define D3DRENDERSTATE_CULLMODE D3DRS_CULLMODE |
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#define D3DRENDERSTATE_ZFUNC D3DRS_ZFUNC |
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#define D3DRENDERSTATE_ALPHAREF D3DRS_ALPHAREF |
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#define D3DRENDERSTATE_ALPHAFUNC D3DRS_ALPHAFUNC |
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#define D3DRENDERSTATE_DITHERENABLE D3DRS_DITHERENABLE |
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#define D3DRENDERSTATE_ALPHABLENDENABLE D3DRS_ALPHABLENDENABLE |
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#define D3DRENDERSTATE_FOGENABLE D3DRS_FOGENABLE |
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#define D3DRENDERSTATE_SPECULARENABLE D3DRS_SPECULARENABLE |
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#define D3DRENDERSTATE_ZVISIBLE D3DRS_ZVISIBLE |
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#define D3DRENDERSTATE_FOGCOLOR D3DRS_FOGCOLOR |
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#define D3DRENDERSTATE_FOGTABLEMODE D3DRS_FOGTABLEMODE |
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#define D3DRENDERSTATE_FOGSTART D3DRS_FOGSTART |
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#define D3DRENDERSTATE_FOGEND D3DRS_FOGEND |
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#define D3DRENDERSTATE_FOGDENSITY D3DRS_FOGDENSITY |
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#define D3DRENDERSTATE_EDGEANTIALIAS D3DRS_EDGEANTIALIAS |
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#define D3DRENDERSTATE_ZBIAS D3DRS_ZBIAS |
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#define D3DRENDERSTATE_RANGEFOGENABLE D3DRS_RANGEFOGENABLE |
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#define D3DRENDERSTATE_STENCILENABLE D3DRS_STENCILENABLE |
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#define D3DRENDERSTATE_STENCILFAIL D3DRS_STENCILFAIL |
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#define D3DRENDERSTATE_STENCILZFAIL D3DRS_STENCILZFAIL |
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#define D3DRENDERSTATE_STENCILPASS D3DRS_STENCILPASS |
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#define D3DRENDERSTATE_STENCILFUNC D3DRS_STENCILFUNC |
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#define D3DRENDERSTATE_STENCILREF D3DRS_STENCILREF |
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#define D3DRENDERSTATE_STENCILMASK D3DRS_STENCILMASK |
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#define D3DRENDERSTATE_STENCILWRITEMASK D3DRS_STENCILWRITEMASK |
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#define D3DRENDERSTATE_TEXTUREFACTOR D3DRS_TEXTUREFACTOR |
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#define D3DRENDERSTATE_WRAP0 D3DRS_WRAP0 |
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#define D3DRENDERSTATE_WRAP1 D3DRS_WRAP1 |
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#define D3DRENDERSTATE_WRAP2 D3DRS_WRAP2 |
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#define D3DRENDERSTATE_WRAP3 D3DRS_WRAP3 |
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#define D3DRENDERSTATE_WRAP4 D3DRS_WRAP4 |
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#define D3DRENDERSTATE_WRAP5 D3DRS_WRAP5 |
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#define D3DRENDERSTATE_WRAP6 D3DRS_WRAP6 |
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#define D3DRENDERSTATE_WRAP7 D3DRS_WRAP7 |
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#define D3DRENDERSTATE_CLIPPING D3DRS_CLIPPING |
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#define D3DRENDERSTATE_LIGHTING D3DRS_LIGHTING |
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#define D3DRENDERSTATE_EXTENTS D3DRS_EXTENTS |
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#define D3DRENDERSTATE_AMBIENT D3DRS_AMBIENT |
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#define D3DRENDERSTATE_FOGVERTEXMODE D3DRS_FOGVERTEXMODE |
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#define D3DRENDERSTATE_COLORVERTEX D3DRS_COLORVERTEX |
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#define D3DRENDERSTATE_LOCALVIEWER D3DRS_LOCALVIEWER |
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#define D3DRENDERSTATE_NORMALIZENORMALS D3DRS_NORMALIZENORMALS |
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#define D3DRENDERSTATE_DIFFUSEMATERIALSOURCE D3DRS_DIFFUSEMATERIALSOURCE |
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#define D3DRENDERSTATE_SPECULARMATERIALSOURCE D3DRS_SPECULARMATERIALSOURCE |
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#define D3DRENDERSTATE_AMBIENTMATERIALSOURCE D3DRS_AMBIENTMATERIALSOURCE |
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#define D3DRENDERSTATE_EMISSIVEMATERIALSOURCE D3DRS_EMISSIVEMATERIALSOURCE |
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#define D3DRENDERSTATE_VERTEXBLEND D3DRS_VERTEXBLEND |
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#define D3DRENDERSTATE_CLIPPLANEENABLE D3DRS_CLIPPLANEENABLE |
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#define RGBA_MAKE D3DCOLOR_RGBA |
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#define RGB_MAKE D3DCOLOR_XRGB |
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#define D3DRGBA D3DCOLOR_COLORVALUE |
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#define D3DRGB(_r,_g,_b) D3DCOLOR_COLORVALUE(_r,_g,_b,1.f) |
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#define _DX7TODX8_H_ |
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#endif //_DX7TODX8_H_
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