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753 lines
23 KiB
753 lines
23 KiB
/////////////////////////////////////////////////////////////////////////// |
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// |
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// Copyright (C) Microsoft Corporation. All Rights Reserved. |
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// |
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// File: d3dx9core.h |
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// Content: D3DX core types and functions |
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// |
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/////////////////////////////////////////////////////////////////////////// |
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#include "d3dx9.h" |
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#ifndef __D3DX9CORE_H__ |
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#define __D3DX9CORE_H__ |
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/////////////////////////////////////////////////////////////////////////// |
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// D3DX_SDK_VERSION: |
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// ----------------- |
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// This identifier is passed to D3DXCheckVersion in order to ensure that an |
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// application was built against the correct header files and lib files. |
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// This number is incremented whenever a header (or other) change would |
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// require applications to be rebuilt. If the version doesn't match, |
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// D3DXCheckVersion will return FALSE. (The number itself has no meaning.) |
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/////////////////////////////////////////////////////////////////////////// |
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#define D3DX_VERSION 0x0902 |
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#define D3DX_SDK_VERSION 43 |
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#ifdef __cplusplus |
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extern "C" { |
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#endif //__cplusplus |
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BOOL WINAPI |
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D3DXCheckVersion(UINT D3DSdkVersion, UINT D3DXSdkVersion); |
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#ifdef __cplusplus |
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} |
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#endif //__cplusplus |
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/////////////////////////////////////////////////////////////////////////// |
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// D3DXDebugMute |
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// Mutes D3DX and D3D debug spew (TRUE - mute, FALSE - not mute) |
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// |
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// returns previous mute value |
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// |
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/////////////////////////////////////////////////////////////////////////// |
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#ifdef __cplusplus |
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extern "C" { |
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#endif //__cplusplus |
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BOOL WINAPI |
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D3DXDebugMute(BOOL Mute); |
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#ifdef __cplusplus |
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} |
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#endif //__cplusplus |
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/////////////////////////////////////////////////////////////////////////// |
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// D3DXGetDriverLevel: |
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// Returns driver version information: |
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// |
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// 700 - DX7 level driver |
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// 800 - DX8 level driver |
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// 900 - DX9 level driver |
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/////////////////////////////////////////////////////////////////////////// |
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#ifdef __cplusplus |
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extern "C" { |
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#endif //__cplusplus |
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UINT WINAPI |
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D3DXGetDriverLevel(LPDIRECT3DDEVICE9 pDevice); |
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#ifdef __cplusplus |
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} |
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#endif //__cplusplus |
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/////////////////////////////////////////////////////////////////////////// |
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// ID3DXBuffer: |
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// ------------ |
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// The buffer object is used by D3DX to return arbitrary size data. |
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// |
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// GetBufferPointer - |
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// Returns a pointer to the beginning of the buffer. |
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// |
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// GetBufferSize - |
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// Returns the size of the buffer, in bytes. |
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/////////////////////////////////////////////////////////////////////////// |
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typedef interface ID3DXBuffer ID3DXBuffer; |
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typedef interface ID3DXBuffer *LPD3DXBUFFER; |
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// {8BA5FB08-5195-40e2-AC58-0D989C3A0102} |
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DEFINE_GUID(IID_ID3DXBuffer, |
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0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2); |
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#undef INTERFACE |
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#define INTERFACE ID3DXBuffer |
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DECLARE_INTERFACE_(ID3DXBuffer, IUnknown) |
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{ |
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// IUnknown |
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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STDMETHOD_(ULONG, Release)(THIS) PURE; |
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// ID3DXBuffer |
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STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE; |
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STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; |
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}; |
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////////////////////////////////////////////////////////////////////////////// |
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// D3DXSPRITE flags: |
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// ----------------- |
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// D3DXSPRITE_DONOTSAVESTATE |
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// Specifies device state is not to be saved and restored in Begin/End. |
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// D3DXSPRITE_DONOTMODIFY_RENDERSTATE |
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// Specifies device render state is not to be changed in Begin. The device |
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// is assumed to be in a valid state to draw vertices containing POSITION0, |
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// TEXCOORD0, and COLOR0 data. |
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// D3DXSPRITE_OBJECTSPACE |
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// The WORLD, VIEW, and PROJECTION transforms are NOT modified. The |
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// transforms currently set to the device are used to transform the sprites |
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// when the batch is drawn (at Flush or End). If this is not specified, |
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// WORLD, VIEW, and PROJECTION transforms are modified so that sprites are |
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// drawn in screenspace coordinates. |
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// D3DXSPRITE_BILLBOARD |
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// Rotates each sprite about its center so that it is facing the viewer. |
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// D3DXSPRITE_ALPHABLEND |
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// Enables ALPHABLEND(SRCALPHA, INVSRCALPHA) and ALPHATEST(alpha > 0). |
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// ID3DXFont expects this to be set when drawing text. |
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// D3DXSPRITE_SORT_TEXTURE |
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// Sprites are sorted by texture prior to drawing. This is recommended when |
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// drawing non-overlapping sprites of uniform depth. For example, drawing |
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// screen-aligned text with ID3DXFont. |
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// D3DXSPRITE_SORT_DEPTH_FRONTTOBACK |
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// Sprites are sorted by depth front-to-back prior to drawing. This is |
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// recommended when drawing opaque sprites of varying depths. |
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// D3DXSPRITE_SORT_DEPTH_BACKTOFRONT |
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// Sprites are sorted by depth back-to-front prior to drawing. This is |
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// recommended when drawing transparent sprites of varying depths. |
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// D3DXSPRITE_DO_NOT_ADDREF_TEXTURE |
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// Disables calling AddRef() on every draw, and Release() on Flush() for |
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// better performance. |
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////////////////////////////////////////////////////////////////////////////// |
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#define D3DXSPRITE_DONOTSAVESTATE (1 << 0) |
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#define D3DXSPRITE_DONOTMODIFY_RENDERSTATE (1 << 1) |
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#define D3DXSPRITE_OBJECTSPACE (1 << 2) |
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#define D3DXSPRITE_BILLBOARD (1 << 3) |
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#define D3DXSPRITE_ALPHABLEND (1 << 4) |
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#define D3DXSPRITE_SORT_TEXTURE (1 << 5) |
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#define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK (1 << 6) |
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#define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT (1 << 7) |
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#define D3DXSPRITE_DO_NOT_ADDREF_TEXTURE (1 << 8) |
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////////////////////////////////////////////////////////////////////////////// |
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// ID3DXSprite: |
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// ------------ |
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// This object intends to provide an easy way to drawing sprites using D3D. |
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// |
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// Begin - |
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// Prepares device for drawing sprites. |
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// |
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// Draw - |
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// Draws a sprite. Before transformation, the sprite is the size of |
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// SrcRect, with its top-left corner specified by Position. The color |
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// and alpha channels are modulated by Color. |
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// |
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// Flush - |
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// Forces all batched sprites to submitted to the device. |
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// |
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// End - |
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// Restores device state to how it was when Begin was called. |
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// |
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// OnLostDevice, OnResetDevice - |
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// Call OnLostDevice() on this object before calling Reset() on the |
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// device, so that this object can release any stateblocks and video |
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// memory resources. After Reset(), the call OnResetDevice(). |
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////////////////////////////////////////////////////////////////////////////// |
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typedef interface ID3DXSprite ID3DXSprite; |
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typedef interface ID3DXSprite *LPD3DXSPRITE; |
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// {BA0B762D-7D28-43ec-B9DC-2F84443B0614} |
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DEFINE_GUID(IID_ID3DXSprite, |
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0xba0b762d, 0x7d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14); |
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#undef INTERFACE |
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#define INTERFACE ID3DXSprite |
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DECLARE_INTERFACE_(ID3DXSprite, IUnknown) |
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{ |
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// IUnknown |
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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STDMETHOD_(ULONG, Release)(THIS) PURE; |
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// ID3DXSprite |
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; |
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STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *pTransform) PURE; |
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STDMETHOD(SetTransform)(THIS_ CONST D3DXMATRIX *pTransform) PURE; |
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STDMETHOD(SetWorldViewRH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE; |
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STDMETHOD(SetWorldViewLH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE; |
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STDMETHOD(Begin)(THIS_ DWORD Flags) PURE; |
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STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE9 pTexture, CONST RECT *pSrcRect, CONST D3DXVECTOR3 *pCenter, CONST D3DXVECTOR3 *pPosition, D3DCOLOR Color) PURE; |
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STDMETHOD(Flush)(THIS) PURE; |
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STDMETHOD(End)(THIS) PURE; |
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STDMETHOD(OnLostDevice)(THIS) PURE; |
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STDMETHOD(OnResetDevice)(THIS) PURE; |
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}; |
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#ifdef __cplusplus |
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extern "C" { |
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#endif //__cplusplus |
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HRESULT WINAPI |
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D3DXCreateSprite( |
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LPDIRECT3DDEVICE9 pDevice, |
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LPD3DXSPRITE* ppSprite); |
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#ifdef __cplusplus |
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} |
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#endif //__cplusplus |
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////////////////////////////////////////////////////////////////////////////// |
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// ID3DXFont: |
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// ---------- |
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// Font objects contain the textures and resources needed to render a specific |
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// font on a specific device. |
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// |
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// GetGlyphData - |
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// Returns glyph cache data, for a given glyph. |
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// |
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// PreloadCharacters/PreloadGlyphs/PreloadText - |
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// Preloads glyphs into the glyph cache textures. |
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// |
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// DrawText - |
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// Draws formatted text on a D3D device. Some parameters are |
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// surprisingly similar to those of GDI's DrawText function. See GDI |
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// documentation for a detailed description of these parameters. |
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// If pSprite is NULL, an internal sprite object will be used. |
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// |
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// OnLostDevice, OnResetDevice - |
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// Call OnLostDevice() on this object before calling Reset() on the |
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// device, so that this object can release any stateblocks and video |
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// memory resources. After Reset(), the call OnResetDevice(). |
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////////////////////////////////////////////////////////////////////////////// |
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typedef struct _D3DXFONT_DESCA |
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{ |
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INT Height; |
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UINT Width; |
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UINT Weight; |
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UINT MipLevels; |
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BOOL Italic; |
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BYTE CharSet; |
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BYTE OutputPrecision; |
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BYTE Quality; |
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BYTE PitchAndFamily; |
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CHAR FaceName[LF_FACESIZE]; |
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} D3DXFONT_DESCA, *LPD3DXFONT_DESCA; |
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typedef struct _D3DXFONT_DESCW |
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{ |
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INT Height; |
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UINT Width; |
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UINT Weight; |
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UINT MipLevels; |
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BOOL Italic; |
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BYTE CharSet; |
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BYTE OutputPrecision; |
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BYTE Quality; |
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BYTE PitchAndFamily; |
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WCHAR FaceName[LF_FACESIZE]; |
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} D3DXFONT_DESCW, *LPD3DXFONT_DESCW; |
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#ifdef UNICODE |
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typedef D3DXFONT_DESCW D3DXFONT_DESC; |
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typedef LPD3DXFONT_DESCW LPD3DXFONT_DESC; |
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#else |
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typedef D3DXFONT_DESCA D3DXFONT_DESC; |
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typedef LPD3DXFONT_DESCA LPD3DXFONT_DESC; |
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#endif |
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typedef interface ID3DXFont ID3DXFont; |
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typedef interface ID3DXFont *LPD3DXFONT; |
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// {D79DBB70-5F21-4d36-BBC2-FF525C213CDC} |
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DEFINE_GUID(IID_ID3DXFont, |
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0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc); |
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#undef INTERFACE |
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#define INTERFACE ID3DXFont |
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DECLARE_INTERFACE_(ID3DXFont, IUnknown) |
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{ |
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// IUnknown |
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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STDMETHOD_(ULONG, Release)(THIS) PURE; |
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// ID3DXFont |
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *ppDevice) PURE; |
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STDMETHOD(GetDescA)(THIS_ D3DXFONT_DESCA *pDesc) PURE; |
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STDMETHOD(GetDescW)(THIS_ D3DXFONT_DESCW *pDesc) PURE; |
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STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *pTextMetrics) PURE; |
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STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *pTextMetrics) PURE; |
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STDMETHOD_(HDC, GetDC)(THIS) PURE; |
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STDMETHOD(GetGlyphData)(THIS_ UINT Glyph, LPDIRECT3DTEXTURE9 *ppTexture, RECT *pBlackBox, POINT *pCellInc) PURE; |
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STDMETHOD(PreloadCharacters)(THIS_ UINT First, UINT Last) PURE; |
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STDMETHOD(PreloadGlyphs)(THIS_ UINT First, UINT Last) PURE; |
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STDMETHOD(PreloadTextA)(THIS_ LPCSTR pString, INT Count) PURE; |
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STDMETHOD(PreloadTextW)(THIS_ LPCWSTR pString, INT Count) PURE; |
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STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DXSPRITE pSprite, LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE; |
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STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DXSPRITE pSprite, LPCWSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE; |
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STDMETHOD(OnLostDevice)(THIS) PURE; |
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STDMETHOD(OnResetDevice)(THIS) PURE; |
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#ifdef __cplusplus |
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#ifdef UNICODE |
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HRESULT GetDesc(D3DXFONT_DESCW *pDesc) { return GetDescW(pDesc); } |
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HRESULT PreloadText(LPCWSTR pString, INT Count) { return PreloadTextW(pString, Count); } |
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#else |
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HRESULT GetDesc(D3DXFONT_DESCA *pDesc) { return GetDescA(pDesc); } |
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HRESULT PreloadText(LPCSTR pString, INT Count) { return PreloadTextA(pString, Count); } |
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#endif |
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#endif //__cplusplus |
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}; |
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#ifndef GetTextMetrics |
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#ifdef UNICODE |
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#define GetTextMetrics GetTextMetricsW |
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#else |
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#define GetTextMetrics GetTextMetricsA |
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#endif |
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#endif |
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#ifndef DrawText |
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#ifdef UNICODE |
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#define DrawText DrawTextW |
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#else |
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#define DrawText DrawTextA |
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#endif |
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#endif |
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#ifdef __cplusplus |
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extern "C" { |
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#endif //__cplusplus |
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HRESULT WINAPI |
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D3DXCreateFontA( |
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LPDIRECT3DDEVICE9 pDevice, |
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INT Height, |
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UINT Width, |
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UINT Weight, |
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UINT MipLevels, |
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BOOL Italic, |
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DWORD CharSet, |
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DWORD OutputPrecision, |
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DWORD Quality, |
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DWORD PitchAndFamily, |
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LPCSTR pFaceName, |
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LPD3DXFONT* ppFont); |
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HRESULT WINAPI |
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D3DXCreateFontW( |
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LPDIRECT3DDEVICE9 pDevice, |
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INT Height, |
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UINT Width, |
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UINT Weight, |
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UINT MipLevels, |
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BOOL Italic, |
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DWORD CharSet, |
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DWORD OutputPrecision, |
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DWORD Quality, |
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DWORD PitchAndFamily, |
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LPCWSTR pFaceName, |
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LPD3DXFONT* ppFont); |
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#ifdef UNICODE |
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#define D3DXCreateFont D3DXCreateFontW |
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#else |
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#define D3DXCreateFont D3DXCreateFontA |
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#endif |
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HRESULT WINAPI |
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D3DXCreateFontIndirectA( |
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LPDIRECT3DDEVICE9 pDevice, |
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CONST D3DXFONT_DESCA* pDesc, |
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LPD3DXFONT* ppFont); |
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HRESULT WINAPI |
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D3DXCreateFontIndirectW( |
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LPDIRECT3DDEVICE9 pDevice, |
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CONST D3DXFONT_DESCW* pDesc, |
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LPD3DXFONT* ppFont); |
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#ifdef UNICODE |
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#define D3DXCreateFontIndirect D3DXCreateFontIndirectW |
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#else |
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#define D3DXCreateFontIndirect D3DXCreateFontIndirectA |
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#endif |
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#ifdef __cplusplus |
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} |
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#endif //__cplusplus |
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/////////////////////////////////////////////////////////////////////////// |
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// ID3DXRenderToSurface: |
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// --------------------- |
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// This object abstracts rendering to surfaces. These surfaces do not |
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// necessarily need to be render targets. If they are not, a compatible |
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// render target is used, and the result copied into surface at end scene. |
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// |
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// BeginScene, EndScene - |
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// Call BeginScene() and EndScene() at the beginning and ending of your |
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// scene. These calls will setup and restore render targets, viewports, |
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// etc.. |
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// |
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// OnLostDevice, OnResetDevice - |
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// Call OnLostDevice() on this object before calling Reset() on the |
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// device, so that this object can release any stateblocks and video |
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// memory resources. After Reset(), the call OnResetDevice(). |
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/////////////////////////////////////////////////////////////////////////// |
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typedef struct _D3DXRTS_DESC |
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{ |
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UINT Width; |
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UINT Height; |
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D3DFORMAT Format; |
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BOOL DepthStencil; |
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D3DFORMAT DepthStencilFormat; |
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} D3DXRTS_DESC, *LPD3DXRTS_DESC; |
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typedef interface ID3DXRenderToSurface ID3DXRenderToSurface; |
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typedef interface ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE; |
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// {6985F346-2C3D-43b3-BE8B-DAAE8A03D894} |
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DEFINE_GUID(IID_ID3DXRenderToSurface, |
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0x6985f346, 0x2c3d, 0x43b3, 0xbe, 0x8b, 0xda, 0xae, 0x8a, 0x3, 0xd8, 0x94); |
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#undef INTERFACE |
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#define INTERFACE ID3DXRenderToSurface |
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DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown) |
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{ |
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// IUnknown |
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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STDMETHOD_(ULONG, Release)(THIS) PURE; |
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// ID3DXRenderToSurface |
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; |
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STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC* pDesc) PURE; |
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STDMETHOD(BeginScene)(THIS_ LPDIRECT3DSURFACE9 pSurface, CONST D3DVIEWPORT9* pViewport) PURE; |
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STDMETHOD(EndScene)(THIS_ DWORD MipFilter) PURE; |
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STDMETHOD(OnLostDevice)(THIS) PURE; |
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STDMETHOD(OnResetDevice)(THIS) PURE; |
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}; |
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#ifdef __cplusplus |
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extern "C" { |
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#endif //__cplusplus |
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HRESULT WINAPI |
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D3DXCreateRenderToSurface( |
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LPDIRECT3DDEVICE9 pDevice, |
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UINT Width, |
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UINT Height, |
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D3DFORMAT Format, |
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BOOL DepthStencil, |
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D3DFORMAT DepthStencilFormat, |
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LPD3DXRENDERTOSURFACE* ppRenderToSurface); |
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#ifdef __cplusplus |
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} |
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#endif //__cplusplus |
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/////////////////////////////////////////////////////////////////////////// |
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// ID3DXRenderToEnvMap: |
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// -------------------- |
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// This object abstracts rendering to environment maps. These surfaces |
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// do not necessarily need to be render targets. If they are not, a |
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// compatible render target is used, and the result copied into the |
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// environment map at end scene. |
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// |
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// BeginCube, BeginSphere, BeginHemisphere, BeginParabolic - |
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// This function initiates the rendering of the environment map. As |
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// parameters, you pass the textures in which will get filled in with |
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// the resulting environment map. |
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// |
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// Face - |
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// Call this function to initiate the drawing of each face. For each |
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// environment map, you will call this six times.. once for each face |
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// in D3DCUBEMAP_FACES. |
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// |
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// End - |
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// This will restore all render targets, and if needed compose all the |
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// rendered faces into the environment map surfaces. |
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// |
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// OnLostDevice, OnResetDevice - |
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// Call OnLostDevice() on this object before calling Reset() on the |
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// device, so that this object can release any stateblocks and video |
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// memory resources. After Reset(), the call OnResetDevice(). |
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/////////////////////////////////////////////////////////////////////////// |
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typedef struct _D3DXRTE_DESC |
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{ |
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UINT Size; |
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UINT MipLevels; |
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D3DFORMAT Format; |
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BOOL DepthStencil; |
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D3DFORMAT DepthStencilFormat; |
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} D3DXRTE_DESC, *LPD3DXRTE_DESC; |
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typedef interface ID3DXRenderToEnvMap ID3DXRenderToEnvMap; |
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typedef interface ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap; |
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// {313F1B4B-C7B0-4fa2-9D9D-8D380B64385E} |
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DEFINE_GUID(IID_ID3DXRenderToEnvMap, |
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0x313f1b4b, 0xc7b0, 0x4fa2, 0x9d, 0x9d, 0x8d, 0x38, 0xb, 0x64, 0x38, 0x5e); |
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#undef INTERFACE |
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#define INTERFACE ID3DXRenderToEnvMap |
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DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown) |
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{ |
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// IUnknown |
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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STDMETHOD_(ULONG, Release)(THIS) PURE; |
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// ID3DXRenderToEnvMap |
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; |
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STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC* pDesc) PURE; |
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STDMETHOD(BeginCube)(THIS_ |
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LPDIRECT3DCUBETEXTURE9 pCubeTex) PURE; |
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STDMETHOD(BeginSphere)(THIS_ |
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LPDIRECT3DTEXTURE9 pTex) PURE; |
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STDMETHOD(BeginHemisphere)(THIS_ |
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LPDIRECT3DTEXTURE9 pTexZPos, |
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LPDIRECT3DTEXTURE9 pTexZNeg) PURE; |
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STDMETHOD(BeginParabolic)(THIS_ |
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LPDIRECT3DTEXTURE9 pTexZPos, |
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LPDIRECT3DTEXTURE9 pTexZNeg) PURE; |
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STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES Face, DWORD MipFilter) PURE; |
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STDMETHOD(End)(THIS_ DWORD MipFilter) PURE; |
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STDMETHOD(OnLostDevice)(THIS) PURE; |
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STDMETHOD(OnResetDevice)(THIS) PURE; |
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}; |
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#ifdef __cplusplus |
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extern "C" { |
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#endif //__cplusplus |
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HRESULT WINAPI |
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D3DXCreateRenderToEnvMap( |
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LPDIRECT3DDEVICE9 pDevice, |
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UINT Size, |
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UINT MipLevels, |
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D3DFORMAT Format, |
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BOOL DepthStencil, |
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D3DFORMAT DepthStencilFormat, |
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LPD3DXRenderToEnvMap* ppRenderToEnvMap); |
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#ifdef __cplusplus |
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} |
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#endif //__cplusplus |
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/////////////////////////////////////////////////////////////////////////// |
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// ID3DXLine: |
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// ------------ |
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// This object intends to provide an easy way to draw lines using D3D. |
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// |
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// Begin - |
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// Prepares device for drawing lines |
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// |
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// Draw - |
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// Draws a line strip in screen-space. |
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// Input is in the form of a array defining points on the line strip. of D3DXVECTOR2 |
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// |
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// DrawTransform - |
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// Draws a line in screen-space with a specified input transformation matrix. |
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// |
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// End - |
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// Restores device state to how it was when Begin was called. |
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// |
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// SetPattern - |
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// Applies a stipple pattern to the line. Input is one 32-bit |
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// DWORD which describes the stipple pattern. 1 is opaque, 0 is |
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// transparent. |
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// |
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// SetPatternScale - |
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// Stretches the stipple pattern in the u direction. Input is one |
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// floating-point value. 0.0f is no scaling, whereas 1.0f doubles |
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// the length of the stipple pattern. |
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// |
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// SetWidth - |
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// Specifies the thickness of the line in the v direction. Input is |
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// one floating-point value. |
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// |
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// SetAntialias - |
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// Toggles line antialiasing. Input is a BOOL. |
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// TRUE = Antialiasing on. |
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// FALSE = Antialiasing off. |
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// |
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// SetGLLines - |
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// Toggles non-antialiased OpenGL line emulation. Input is a BOOL. |
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// TRUE = OpenGL line emulation on. |
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// FALSE = OpenGL line emulation off. |
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// |
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// OpenGL line: Regular line: |
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// *\ *\ |
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// | \ / \ |
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// | \ *\ \ |
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// *\ \ \ \ |
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// \ \ \ \ |
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// \ * \ * |
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// \ | \ / |
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// \| * |
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// * |
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// |
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// OnLostDevice, OnResetDevice - |
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// Call OnLostDevice() on this object before calling Reset() on the |
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// device, so that this object can release any stateblocks and video |
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// memory resources. After Reset(), the call OnResetDevice(). |
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/////////////////////////////////////////////////////////////////////////// |
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typedef interface ID3DXLine ID3DXLine; |
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typedef interface ID3DXLine *LPD3DXLINE; |
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// {D379BA7F-9042-4ac4-9F5E-58192A4C6BD8} |
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DEFINE_GUID(IID_ID3DXLine, |
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0xd379ba7f, 0x9042, 0x4ac4, 0x9f, 0x5e, 0x58, 0x19, 0x2a, 0x4c, 0x6b, 0xd8); |
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#undef INTERFACE |
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#define INTERFACE ID3DXLine |
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DECLARE_INTERFACE_(ID3DXLine, IUnknown) |
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{ |
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// IUnknown |
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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STDMETHOD_(ULONG, Release)(THIS) PURE; |
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// ID3DXLine |
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; |
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STDMETHOD(Begin)(THIS) PURE; |
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STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *pVertexList, |
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DWORD dwVertexListCount, D3DCOLOR Color) PURE; |
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STDMETHOD(DrawTransform)(THIS_ CONST D3DXVECTOR3 *pVertexList, |
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DWORD dwVertexListCount, CONST D3DXMATRIX* pTransform, |
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D3DCOLOR Color) PURE; |
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STDMETHOD(SetPattern)(THIS_ DWORD dwPattern) PURE; |
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STDMETHOD_(DWORD, GetPattern)(THIS) PURE; |
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STDMETHOD(SetPatternScale)(THIS_ FLOAT fPatternScale) PURE; |
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STDMETHOD_(FLOAT, GetPatternScale)(THIS) PURE; |
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STDMETHOD(SetWidth)(THIS_ FLOAT fWidth) PURE; |
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STDMETHOD_(FLOAT, GetWidth)(THIS) PURE; |
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STDMETHOD(SetAntialias)(THIS_ BOOL bAntialias) PURE; |
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STDMETHOD_(BOOL, GetAntialias)(THIS) PURE; |
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STDMETHOD(SetGLLines)(THIS_ BOOL bGLLines) PURE; |
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STDMETHOD_(BOOL, GetGLLines)(THIS) PURE; |
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STDMETHOD(End)(THIS) PURE; |
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STDMETHOD(OnLostDevice)(THIS) PURE; |
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STDMETHOD(OnResetDevice)(THIS) PURE; |
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}; |
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#ifdef __cplusplus |
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extern "C" { |
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#endif //__cplusplus |
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HRESULT WINAPI |
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D3DXCreateLine( |
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LPDIRECT3DDEVICE9 pDevice, |
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LPD3DXLINE* ppLine); |
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#ifdef __cplusplus |
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} |
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#endif //__cplusplus |
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#endif //__D3DX9CORE_H__ |
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