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45 lines
848 B
45 lines
848 B
/////////////////////////////////////////////////////////////////////////// |
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// |
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// Copyright (C) Microsoft Corporation. All Rights Reserved. |
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// |
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// File: d3dx8.h |
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// Content: D3DX utility library |
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// |
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/////////////////////////////////////////////////////////////////////////// |
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#ifndef __D3DX8_H__ |
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#define __D3DX8_H__ |
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#include "d3d8.h" |
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#include <limits.h> |
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#ifndef D3DXINLINE |
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#ifdef _MSC_VER |
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#if (_MSC_VER >= 1200) |
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#define D3DXINLINE __forceinline |
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#else |
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#define D3DXINLINE __inline |
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#endif |
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#else |
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#ifdef __cplusplus |
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#define D3DXINLINE inline |
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#else |
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#define D3DXINLINE |
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#endif |
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#endif |
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#endif |
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#define D3DX_DEFAULT ULONG_MAX |
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#define D3DX_DEFAULT_FLOAT FLT_MAX |
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#include "d3dx8math.h" |
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#include "d3dx8core.h" |
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#include "d3dx8tex.h" |
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#include "d3dx8mesh.h" |
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#include "d3dx8shape.h" |
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#include "d3dx8effect.h" |
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#endif //__D3DX8_H__ |
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