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2119 lines
76 KiB
2119 lines
76 KiB
/*==========================================================================; |
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* |
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* Copyright (C) Microsoft Corporation. All Rights Reserved. |
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* |
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* File: d3dtypes.h |
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* Content: Direct3D types include file |
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* |
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***************************************************************************/ |
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#ifndef _D3DTYPES_H_ |
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#define _D3DTYPES_H_ |
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#ifndef DIRECT3D_VERSION |
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#define DIRECT3D_VERSION 0x0700 |
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#endif |
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#if (DIRECT3D_VERSION >= 0x0800) |
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#pragma message("should not include d3dtypes.h when compiling for DX8 or newer interfaces") |
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#endif |
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#include <windows.h> |
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#include <float.h> |
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#include "ddraw.h" |
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#pragma warning(disable:4201) // anonymous unions warning |
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#if defined(_X86_) || defined(_IA64_) |
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#pragma pack(4) |
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#endif |
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/* D3DVALUE is the fundamental Direct3D fractional data type */ |
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#define D3DVALP(val, prec) ((float)(val)) |
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#define D3DVAL(val) ((float)(val)) |
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#ifndef DX_SHARED_DEFINES |
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/* |
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* This definition is shared with other DirectX components whose header files |
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* might already have defined it. Therefore, we don't define this type if |
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* someone else already has (as indicated by the definition of |
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* DX_SHARED_DEFINES). We don't set DX_SHARED_DEFINES here as there are |
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* other types in this header that are also shared. The last of these |
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* shared defines in this file will set DX_SHARED_DEFINES. |
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*/ |
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typedef float D3DVALUE, *LPD3DVALUE; |
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#endif /* DX_SHARED_DEFINES */ |
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#define D3DDivide(a, b) (float)((double) (a) / (double) (b)) |
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#define D3DMultiply(a, b) ((a) * (b)) |
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typedef LONG D3DFIXED; |
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#ifndef RGB_MAKE |
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/* |
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* Format of CI colors is |
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* +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |
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* | alpha | color index | fraction | |
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* +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |
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*/ |
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#define CI_GETALPHA(ci) ((ci) >> 24) |
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#define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff) |
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#define CI_GETFRACTION(ci) ((ci) & 0xff) |
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#define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80) |
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#define CI_MASKALPHA(ci) ((ci) & 0xffffff) |
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#define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f)) |
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/* |
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* Format of RGBA colors is |
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* +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |
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* | alpha | red | green | blue | |
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* +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |
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*/ |
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#define RGBA_GETALPHA(rgb) ((rgb) >> 24) |
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#define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff) |
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#define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff) |
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#define RGBA_GETBLUE(rgb) ((rgb) & 0xff) |
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#define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))) |
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/* D3DRGB and D3DRGBA may be used as initialisers for D3DCOLORs |
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* The float values must be in the range 0..1 |
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*/ |
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#define D3DRGB(r, g, b) \ |
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(0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255)) |
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#define D3DRGBA(r, g, b, a) \ |
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( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \ |
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| (((long)((g) * 255)) << 8) | (long)((b) * 255) \ |
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) |
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/* |
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* Format of RGB colors is |
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* +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |
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* | ignored | red | green | blue | |
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* +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |
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*/ |
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#define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff) |
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#define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff) |
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#define RGB_GETBLUE(rgb) ((rgb) & 0xff) |
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#define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff)) |
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#define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) |
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#define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff)) |
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#define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000)) |
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#endif |
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/* |
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* Flags for Enumerate functions |
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*/ |
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/* |
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* Stop the enumeration |
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*/ |
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#define D3DENUMRET_CANCEL DDENUMRET_CANCEL |
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/* |
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* Continue the enumeration |
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*/ |
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#define D3DENUMRET_OK DDENUMRET_OK |
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typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset); |
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typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext); |
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typedef HRESULT (CALLBACK* LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext); |
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#ifndef DX_SHARED_DEFINES |
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/* |
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* This definition is shared with other DirectX components whose header files |
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* might already have defined it. Therefore, we don't define this type if |
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* someone else already has (as indicated by the definition of |
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* DX_SHARED_DEFINES). We don't set DX_SHARED_DEFINES here as there are |
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* other types in this header that are also shared. The last of these |
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* shared defines in this file will set DX_SHARED_DEFINES. |
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*/ |
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#ifndef D3DCOLOR_DEFINED |
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typedef DWORD D3DCOLOR; |
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#define D3DCOLOR_DEFINED |
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#endif |
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typedef DWORD *LPD3DCOLOR; |
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#endif /* DX_SHARED_DEFINES */ |
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typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE; |
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typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; |
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typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE; |
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#ifndef D3DCOLORVALUE_DEFINED |
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typedef struct _D3DCOLORVALUE { |
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union { |
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D3DVALUE r; |
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D3DVALUE dvR; |
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}; |
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union { |
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D3DVALUE g; |
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D3DVALUE dvG; |
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}; |
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union { |
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D3DVALUE b; |
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D3DVALUE dvB; |
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}; |
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union { |
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D3DVALUE a; |
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D3DVALUE dvA; |
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}; |
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} D3DCOLORVALUE; |
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#define D3DCOLORVALUE_DEFINED |
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#endif |
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typedef struct _D3DCOLORVALUE *LPD3DCOLORVALUE; |
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#ifndef D3DRECT_DEFINED |
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typedef struct _D3DRECT { |
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union { |
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LONG x1; |
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LONG lX1; |
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}; |
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union { |
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LONG y1; |
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LONG lY1; |
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}; |
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union { |
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LONG x2; |
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LONG lX2; |
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}; |
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union { |
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LONG y2; |
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LONG lY2; |
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}; |
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} D3DRECT; |
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#define D3DRECT_DEFINED |
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#endif |
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typedef struct _D3DRECT *LPD3DRECT; |
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#ifndef DX_SHARED_DEFINES |
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/* |
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* This definition is shared with other DirectX components whose header files |
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* might already have defined it. Therefore, we don't define this type if |
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* someone else already has (as indicated by the definition of |
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* DX_SHARED_DEFINES). |
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*/ |
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#ifndef D3DVECTOR_DEFINED |
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typedef struct _D3DVECTOR { |
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union { |
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D3DVALUE x; |
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D3DVALUE dvX; |
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}; |
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union { |
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D3DVALUE y; |
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D3DVALUE dvY; |
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}; |
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union { |
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D3DVALUE z; |
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D3DVALUE dvZ; |
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}; |
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#if(DIRECT3D_VERSION >= 0x0500) |
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#if (defined __cplusplus) && (defined D3D_OVERLOADS) |
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public: |
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// ===================================== |
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// Constructors |
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// ===================================== |
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_D3DVECTOR() { } |
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_D3DVECTOR(D3DVALUE f); |
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_D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z); |
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_D3DVECTOR(const D3DVALUE f[3]); |
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// ===================================== |
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// Access grants |
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// ===================================== |
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const D3DVALUE&operator[](int i) const; |
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D3DVALUE&operator[](int i); |
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// ===================================== |
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// Assignment operators |
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// ===================================== |
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_D3DVECTOR& operator += (const _D3DVECTOR& v); |
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_D3DVECTOR& operator -= (const _D3DVECTOR& v); |
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_D3DVECTOR& operator *= (const _D3DVECTOR& v); |
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_D3DVECTOR& operator /= (const _D3DVECTOR& v); |
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_D3DVECTOR& operator *= (D3DVALUE s); |
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_D3DVECTOR& operator /= (D3DVALUE s); |
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// ===================================== |
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// Unary operators |
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// ===================================== |
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friend _D3DVECTOR operator + (const _D3DVECTOR& v); |
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friend _D3DVECTOR operator - (const _D3DVECTOR& v); |
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// ===================================== |
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// Binary operators |
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// ===================================== |
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// Addition and subtraction |
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friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2); |
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friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2); |
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// Scalar multiplication and division |
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friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s); |
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friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v); |
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friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s); |
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// Memberwise multiplication and division |
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friend _D3DVECTOR operator * (const _D3DVECTOR& v1, const _D3DVECTOR& v2); |
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friend _D3DVECTOR operator / (const _D3DVECTOR& v1, const _D3DVECTOR& v2); |
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// Vector dominance |
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friend int operator < (const _D3DVECTOR& v1, const _D3DVECTOR& v2); |
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friend int operator <= (const _D3DVECTOR& v1, const _D3DVECTOR& v2); |
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// Bitwise equality |
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friend int operator == (const _D3DVECTOR& v1, const _D3DVECTOR& v2); |
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// Length-related functions |
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friend D3DVALUE SquareMagnitude (const _D3DVECTOR& v); |
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friend D3DVALUE Magnitude (const _D3DVECTOR& v); |
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// Returns vector with same direction and unit length |
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friend _D3DVECTOR Normalize (const _D3DVECTOR& v); |
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// Return min/max component of the input vector |
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friend D3DVALUE Min (const _D3DVECTOR& v); |
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friend D3DVALUE Max (const _D3DVECTOR& v); |
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// Return memberwise min/max of input vectors |
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friend _D3DVECTOR Minimize (const _D3DVECTOR& v1, const _D3DVECTOR& v2); |
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friend _D3DVECTOR Maximize (const _D3DVECTOR& v1, const _D3DVECTOR& v2); |
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// Dot and cross product |
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friend D3DVALUE DotProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2); |
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friend _D3DVECTOR CrossProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2); |
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#endif |
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#endif /* DIRECT3D_VERSION >= 0x0500 */ |
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} D3DVECTOR; |
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#define D3DVECTOR_DEFINED |
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#endif |
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typedef struct _D3DVECTOR *LPD3DVECTOR; |
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/* |
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* As this is the last of the shared defines to be defined we now set |
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* D3D_SHARED_DEFINES to flag that fact that this header has defined these |
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* types. |
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*/ |
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#define DX_SHARED_DEFINES |
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#endif /* DX_SHARED_DEFINES */ |
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/* |
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* Vertex data types supported in an ExecuteBuffer. |
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*/ |
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/* |
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* Homogeneous vertices |
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*/ |
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typedef struct _D3DHVERTEX { |
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DWORD dwFlags; /* Homogeneous clipping flags */ |
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union { |
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D3DVALUE hx; |
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D3DVALUE dvHX; |
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}; |
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union { |
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D3DVALUE hy; |
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D3DVALUE dvHY; |
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}; |
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union { |
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D3DVALUE hz; |
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D3DVALUE dvHZ; |
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}; |
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} D3DHVERTEX, *LPD3DHVERTEX; |
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/* |
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* Transformed/lit vertices |
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*/ |
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typedef struct _D3DTLVERTEX { |
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union { |
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D3DVALUE sx; /* Screen coordinates */ |
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D3DVALUE dvSX; |
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}; |
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union { |
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D3DVALUE sy; |
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D3DVALUE dvSY; |
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}; |
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union { |
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D3DVALUE sz; |
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D3DVALUE dvSZ; |
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}; |
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union { |
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D3DVALUE rhw; /* Reciprocal of homogeneous w */ |
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D3DVALUE dvRHW; |
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}; |
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union { |
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D3DCOLOR color; /* Vertex color */ |
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D3DCOLOR dcColor; |
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}; |
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union { |
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D3DCOLOR specular; /* Specular component of vertex */ |
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D3DCOLOR dcSpecular; |
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}; |
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union { |
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D3DVALUE tu; /* Texture coordinates */ |
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D3DVALUE dvTU; |
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}; |
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union { |
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D3DVALUE tv; |
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D3DVALUE dvTV; |
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}; |
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#if(DIRECT3D_VERSION >= 0x0500) |
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#if (defined __cplusplus) && (defined D3D_OVERLOADS) |
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_D3DTLVERTEX() { } |
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_D3DTLVERTEX(const D3DVECTOR& v, float _rhw, |
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D3DCOLOR _color, D3DCOLOR _specular, |
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float _tu, float _tv) |
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{ sx = v.x; sy = v.y; sz = v.z; rhw = _rhw; |
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color = _color; specular = _specular; |
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tu = _tu; tv = _tv; |
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} |
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#endif |
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#endif /* DIRECT3D_VERSION >= 0x0500 */ |
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} D3DTLVERTEX, *LPD3DTLVERTEX; |
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/* |
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* Untransformed/lit vertices |
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*/ |
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typedef struct _D3DLVERTEX { |
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union { |
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D3DVALUE x; /* Homogeneous coordinates */ |
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D3DVALUE dvX; |
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}; |
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union { |
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D3DVALUE y; |
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D3DVALUE dvY; |
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}; |
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union { |
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D3DVALUE z; |
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D3DVALUE dvZ; |
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}; |
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DWORD dwReserved; |
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union { |
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D3DCOLOR color; /* Vertex color */ |
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D3DCOLOR dcColor; |
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}; |
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union { |
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D3DCOLOR specular; /* Specular component of vertex */ |
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D3DCOLOR dcSpecular; |
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}; |
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union { |
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D3DVALUE tu; /* Texture coordinates */ |
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D3DVALUE dvTU; |
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}; |
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union { |
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D3DVALUE tv; |
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D3DVALUE dvTV; |
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}; |
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#if(DIRECT3D_VERSION >= 0x0500) |
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#if (defined __cplusplus) && (defined D3D_OVERLOADS) |
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_D3DLVERTEX() { } |
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_D3DLVERTEX(const D3DVECTOR& v, |
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D3DCOLOR _color, D3DCOLOR _specular, |
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float _tu, float _tv) |
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{ x = v.x; y = v.y; z = v.z; dwReserved = 0; |
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color = _color; specular = _specular; |
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tu = _tu; tv = _tv; |
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} |
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#endif |
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#endif /* DIRECT3D_VERSION >= 0x0500 */ |
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} D3DLVERTEX, *LPD3DLVERTEX; |
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/* |
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* Untransformed/unlit vertices |
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*/ |
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typedef struct _D3DVERTEX { |
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union { |
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D3DVALUE x; /* Homogeneous coordinates */ |
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D3DVALUE dvX; |
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}; |
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union { |
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D3DVALUE y; |
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D3DVALUE dvY; |
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}; |
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union { |
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D3DVALUE z; |
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D3DVALUE dvZ; |
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}; |
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union { |
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D3DVALUE nx; /* Normal */ |
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D3DVALUE dvNX; |
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}; |
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union { |
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D3DVALUE ny; |
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D3DVALUE dvNY; |
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}; |
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union { |
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D3DVALUE nz; |
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D3DVALUE dvNZ; |
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}; |
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union { |
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D3DVALUE tu; /* Texture coordinates */ |
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D3DVALUE dvTU; |
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}; |
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union { |
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D3DVALUE tv; |
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D3DVALUE dvTV; |
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}; |
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#if(DIRECT3D_VERSION >= 0x0500) |
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#if (defined __cplusplus) && (defined D3D_OVERLOADS) |
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_D3DVERTEX() { } |
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_D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) |
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{ x = v.x; y = v.y; z = v.z; |
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nx = n.x; ny = n.y; nz = n.z; |
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tu = _tu; tv = _tv; |
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} |
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#endif |
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#endif /* DIRECT3D_VERSION >= 0x0500 */ |
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} D3DVERTEX, *LPD3DVERTEX; |
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/* |
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* Matrix, viewport, and tranformation structures and definitions. |
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*/ |
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#ifndef D3DMATRIX_DEFINED |
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typedef struct _D3DMATRIX { |
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#if(DIRECT3D_VERSION >= 0x0500) |
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#if (defined __cplusplus) && (defined D3D_OVERLOADS) |
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union { |
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struct { |
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#endif |
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#endif /* DIRECT3D_VERSION >= 0x0500 */ |
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D3DVALUE _11, _12, _13, _14; |
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D3DVALUE _21, _22, _23, _24; |
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D3DVALUE _31, _32, _33, _34; |
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D3DVALUE _41, _42, _43, _44; |
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#if(DIRECT3D_VERSION >= 0x0500) |
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#if (defined __cplusplus) && (defined D3D_OVERLOADS) |
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}; |
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D3DVALUE m[4][4]; |
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}; |
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_D3DMATRIX() { } |
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_D3DMATRIX( D3DVALUE _m00, D3DVALUE _m01, D3DVALUE _m02, D3DVALUE _m03, |
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D3DVALUE _m10, D3DVALUE _m11, D3DVALUE _m12, D3DVALUE _m13, |
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D3DVALUE _m20, D3DVALUE _m21, D3DVALUE _m22, D3DVALUE _m23, |
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D3DVALUE _m30, D3DVALUE _m31, D3DVALUE _m32, D3DVALUE _m33 |
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) |
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{ |
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m[0][0] = _m00; m[0][1] = _m01; m[0][2] = _m02; m[0][3] = _m03; |
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m[1][0] = _m10; m[1][1] = _m11; m[1][2] = _m12; m[1][3] = _m13; |
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m[2][0] = _m20; m[2][1] = _m21; m[2][2] = _m22; m[2][3] = _m23; |
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m[3][0] = _m30; m[3][1] = _m31; m[3][2] = _m32; m[3][3] = _m33; |
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} |
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D3DVALUE& operator()(int iRow, int iColumn) { return m[iRow][iColumn]; } |
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const D3DVALUE& operator()(int iRow, int iColumn) const { return m[iRow][iColumn]; } |
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#if(DIRECT3D_VERSION >= 0x0600) |
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friend _D3DMATRIX operator* (const _D3DMATRIX&, const _D3DMATRIX&); |
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#endif /* DIRECT3D_VERSION >= 0x0600 */ |
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#endif |
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#endif /* DIRECT3D_VERSION >= 0x0500 */ |
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} D3DMATRIX; |
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#define D3DMATRIX_DEFINED |
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#endif |
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typedef struct _D3DMATRIX *LPD3DMATRIX; |
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#if (defined __cplusplus) && (defined D3D_OVERLOADS) |
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#include "d3dvec.inl" |
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#endif |
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typedef struct _D3DVIEWPORT { |
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DWORD dwSize; |
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DWORD dwX; |
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DWORD dwY; /* Top left */ |
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DWORD dwWidth; |
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DWORD dwHeight; /* Dimensions */ |
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D3DVALUE dvScaleX; /* Scale homogeneous to screen */ |
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D3DVALUE dvScaleY; /* Scale homogeneous to screen */ |
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D3DVALUE dvMaxX; /* Min/max homogeneous x coord */ |
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D3DVALUE dvMaxY; /* Min/max homogeneous y coord */ |
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D3DVALUE dvMinZ; |
|
D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */ |
|
} D3DVIEWPORT, *LPD3DVIEWPORT; |
|
|
|
#if(DIRECT3D_VERSION >= 0x0500) |
|
typedef struct _D3DVIEWPORT2 { |
|
DWORD dwSize; |
|
DWORD dwX; |
|
DWORD dwY; /* Viewport Top left */ |
|
DWORD dwWidth; |
|
DWORD dwHeight; /* Viewport Dimensions */ |
|
D3DVALUE dvClipX; /* Top left of clip volume */ |
|
D3DVALUE dvClipY; |
|
D3DVALUE dvClipWidth; /* Clip Volume Dimensions */ |
|
D3DVALUE dvClipHeight; |
|
D3DVALUE dvMinZ; /* Min/max of clip Volume */ |
|
D3DVALUE dvMaxZ; |
|
} D3DVIEWPORT2, *LPD3DVIEWPORT2; |
|
#endif /* DIRECT3D_VERSION >= 0x0500 */ |
|
|
|
#if(DIRECT3D_VERSION >= 0x0700) |
|
typedef struct _D3DVIEWPORT7 { |
|
DWORD dwX; |
|
DWORD dwY; /* Viewport Top left */ |
|
DWORD dwWidth; |
|
DWORD dwHeight; /* Viewport Dimensions */ |
|
D3DVALUE dvMinZ; /* Min/max of clip Volume */ |
|
D3DVALUE dvMaxZ; |
|
} D3DVIEWPORT7, *LPD3DVIEWPORT7; |
|
#endif /* DIRECT3D_VERSION >= 0x0700 */ |
|
|
|
/* |
|
* Values for clip fields. |
|
*/ |
|
|
|
#if(DIRECT3D_VERSION >= 0x0700) |
|
|
|
// Max number of user clipping planes, supported in D3D. |
|
#define D3DMAXUSERCLIPPLANES 32 |
|
|
|
// These bits could be ORed together to use with D3DRENDERSTATE_CLIPPLANEENABLE |
|
// |
|
#define D3DCLIPPLANE0 (1 << 0) |
|
#define D3DCLIPPLANE1 (1 << 1) |
|
#define D3DCLIPPLANE2 (1 << 2) |
|
#define D3DCLIPPLANE3 (1 << 3) |
|
#define D3DCLIPPLANE4 (1 << 4) |
|
#define D3DCLIPPLANE5 (1 << 5) |
|
|
|
#endif /* DIRECT3D_VERSION >= 0x0700 */ |
|
|
|
#define D3DCLIP_LEFT 0x00000001L |
|
#define D3DCLIP_RIGHT 0x00000002L |
|
#define D3DCLIP_TOP 0x00000004L |
|
#define D3DCLIP_BOTTOM 0x00000008L |
|
#define D3DCLIP_FRONT 0x00000010L |
|
#define D3DCLIP_BACK 0x00000020L |
|
#define D3DCLIP_GEN0 0x00000040L |
|
#define D3DCLIP_GEN1 0x00000080L |
|
#define D3DCLIP_GEN2 0x00000100L |
|
#define D3DCLIP_GEN3 0x00000200L |
|
#define D3DCLIP_GEN4 0x00000400L |
|
#define D3DCLIP_GEN5 0x00000800L |
|
|
|
/* |
|
* Values for d3d status. |
|
*/ |
|
#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT |
|
#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT |
|
#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP |
|
#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM |
|
#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT |
|
#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK |
|
#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0 |
|
#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1 |
|
#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2 |
|
#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3 |
|
#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4 |
|
#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5 |
|
|
|
#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L |
|
#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L |
|
#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L |
|
#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L |
|
#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L |
|
#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L |
|
#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L |
|
#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L |
|
#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L |
|
#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L |
|
#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L |
|
#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L |
|
#define D3DSTATUS_ZNOTVISIBLE 0x01000000L |
|
/* Do not use 0x80000000 for any status flags in future as it is reserved */ |
|
|
|
#define D3DSTATUS_CLIPUNIONALL ( \ |
|
D3DSTATUS_CLIPUNIONLEFT | \ |
|
D3DSTATUS_CLIPUNIONRIGHT | \ |
|
D3DSTATUS_CLIPUNIONTOP | \ |
|
D3DSTATUS_CLIPUNIONBOTTOM | \ |
|
D3DSTATUS_CLIPUNIONFRONT | \ |
|
D3DSTATUS_CLIPUNIONBACK | \ |
|
D3DSTATUS_CLIPUNIONGEN0 | \ |
|
D3DSTATUS_CLIPUNIONGEN1 | \ |
|
D3DSTATUS_CLIPUNIONGEN2 | \ |
|
D3DSTATUS_CLIPUNIONGEN3 | \ |
|
D3DSTATUS_CLIPUNIONGEN4 | \ |
|
D3DSTATUS_CLIPUNIONGEN5 \ |
|
) |
|
|
|
#define D3DSTATUS_CLIPINTERSECTIONALL ( \ |
|
D3DSTATUS_CLIPINTERSECTIONLEFT | \ |
|
D3DSTATUS_CLIPINTERSECTIONRIGHT | \ |
|
D3DSTATUS_CLIPINTERSECTIONTOP | \ |
|
D3DSTATUS_CLIPINTERSECTIONBOTTOM | \ |
|
D3DSTATUS_CLIPINTERSECTIONFRONT | \ |
|
D3DSTATUS_CLIPINTERSECTIONBACK | \ |
|
D3DSTATUS_CLIPINTERSECTIONGEN0 | \ |
|
D3DSTATUS_CLIPINTERSECTIONGEN1 | \ |
|
D3DSTATUS_CLIPINTERSECTIONGEN2 | \ |
|
D3DSTATUS_CLIPINTERSECTIONGEN3 | \ |
|
D3DSTATUS_CLIPINTERSECTIONGEN4 | \ |
|
D3DSTATUS_CLIPINTERSECTIONGEN5 \ |
|
) |
|
|
|
#define D3DSTATUS_DEFAULT ( \ |
|
D3DSTATUS_CLIPINTERSECTIONALL | \ |
|
D3DSTATUS_ZNOTVISIBLE) |
|
|
|
|
|
/* |
|
* Options for direct transform calls |
|
*/ |
|
#define D3DTRANSFORM_CLIPPED 0x00000001l |
|
#define D3DTRANSFORM_UNCLIPPED 0x00000002l |
|
|
|
typedef struct _D3DTRANSFORMDATA { |
|
DWORD dwSize; |
|
LPVOID lpIn; /* Input vertices */ |
|
DWORD dwInSize; /* Stride of input vertices */ |
|
LPVOID lpOut; /* Output vertices */ |
|
DWORD dwOutSize; /* Stride of output vertices */ |
|
LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */ |
|
DWORD dwClip; /* Clipping hint */ |
|
DWORD dwClipIntersection; |
|
DWORD dwClipUnion; /* Union of all clip flags */ |
|
D3DRECT drExtent; /* Extent of transformed vertices */ |
|
} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA; |
|
|
|
/* |
|
* Structure defining position and direction properties for lighting. |
|
*/ |
|
typedef struct _D3DLIGHTINGELEMENT { |
|
D3DVECTOR dvPosition; /* Lightable point in model space */ |
|
D3DVECTOR dvNormal; /* Normalised unit vector */ |
|
} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT; |
|
|
|
/* |
|
* Structure defining material properties for lighting. |
|
*/ |
|
typedef struct _D3DMATERIAL { |
|
DWORD dwSize; |
|
union { |
|
D3DCOLORVALUE diffuse; /* Diffuse color RGBA */ |
|
D3DCOLORVALUE dcvDiffuse; |
|
}; |
|
union { |
|
D3DCOLORVALUE ambient; /* Ambient color RGB */ |
|
D3DCOLORVALUE dcvAmbient; |
|
}; |
|
union { |
|
D3DCOLORVALUE specular; /* Specular 'shininess' */ |
|
D3DCOLORVALUE dcvSpecular; |
|
}; |
|
union { |
|
D3DCOLORVALUE emissive; /* Emissive color RGB */ |
|
D3DCOLORVALUE dcvEmissive; |
|
}; |
|
union { |
|
D3DVALUE power; /* Sharpness if specular highlight */ |
|
D3DVALUE dvPower; |
|
}; |
|
D3DTEXTUREHANDLE hTexture; /* Handle to texture map */ |
|
DWORD dwRampSize; |
|
} D3DMATERIAL, *LPD3DMATERIAL; |
|
|
|
#if(DIRECT3D_VERSION >= 0x0700) |
|
|
|
typedef struct _D3DMATERIAL7 { |
|
union { |
|
D3DCOLORVALUE diffuse; /* Diffuse color RGBA */ |
|
D3DCOLORVALUE dcvDiffuse; |
|
}; |
|
union { |
|
D3DCOLORVALUE ambient; /* Ambient color RGB */ |
|
D3DCOLORVALUE dcvAmbient; |
|
}; |
|
union { |
|
D3DCOLORVALUE specular; /* Specular 'shininess' */ |
|
D3DCOLORVALUE dcvSpecular; |
|
}; |
|
union { |
|
D3DCOLORVALUE emissive; /* Emissive color RGB */ |
|
D3DCOLORVALUE dcvEmissive; |
|
}; |
|
union { |
|
D3DVALUE power; /* Sharpness if specular highlight */ |
|
D3DVALUE dvPower; |
|
}; |
|
} D3DMATERIAL7, *LPD3DMATERIAL7; |
|
|
|
#endif /* DIRECT3D_VERSION >= 0x0700 */ |
|
|
|
#if(DIRECT3D_VERSION < 0x0800) |
|
|
|
typedef enum _D3DLIGHTTYPE { |
|
D3DLIGHT_POINT = 1, |
|
D3DLIGHT_SPOT = 2, |
|
D3DLIGHT_DIRECTIONAL = 3, |
|
// Note: The following light type (D3DLIGHT_PARALLELPOINT) |
|
// is no longer supported from D3D for DX7 onwards. |
|
D3DLIGHT_PARALLELPOINT = 4, |
|
#if(DIRECT3D_VERSION < 0x0500) // For backward compatible headers |
|
D3DLIGHT_GLSPOT = 5, |
|
#endif |
|
D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
} D3DLIGHTTYPE; |
|
|
|
#else |
|
typedef enum _D3DLIGHTTYPE D3DLIGHTTYPE; |
|
#define D3DLIGHT_PARALLELPOINT (D3DLIGHTTYPE)4 |
|
#define D3DLIGHT_GLSPOT (D3DLIGHTTYPE)5 |
|
|
|
#endif //(DIRECT3D_VERSION < 0x0800) |
|
|
|
/* |
|
* Structure defining a light source and its properties. |
|
*/ |
|
typedef struct _D3DLIGHT { |
|
DWORD dwSize; |
|
D3DLIGHTTYPE dltType; /* Type of light source */ |
|
D3DCOLORVALUE dcvColor; /* Color of light */ |
|
D3DVECTOR dvPosition; /* Position in world space */ |
|
D3DVECTOR dvDirection; /* Direction in world space */ |
|
D3DVALUE dvRange; /* Cutoff range */ |
|
D3DVALUE dvFalloff; /* Falloff */ |
|
D3DVALUE dvAttenuation0; /* Constant attenuation */ |
|
D3DVALUE dvAttenuation1; /* Linear attenuation */ |
|
D3DVALUE dvAttenuation2; /* Quadratic attenuation */ |
|
D3DVALUE dvTheta; /* Inner angle of spotlight cone */ |
|
D3DVALUE dvPhi; /* Outer angle of spotlight cone */ |
|
} D3DLIGHT, *LPD3DLIGHT; |
|
|
|
#if(DIRECT3D_VERSION >= 0x0700) |
|
|
|
typedef struct _D3DLIGHT7 { |
|
D3DLIGHTTYPE dltType; /* Type of light source */ |
|
D3DCOLORVALUE dcvDiffuse; /* Diffuse color of light */ |
|
D3DCOLORVALUE dcvSpecular; /* Specular color of light */ |
|
D3DCOLORVALUE dcvAmbient; /* Ambient color of light */ |
|
D3DVECTOR dvPosition; /* Position in world space */ |
|
D3DVECTOR dvDirection; /* Direction in world space */ |
|
D3DVALUE dvRange; /* Cutoff range */ |
|
D3DVALUE dvFalloff; /* Falloff */ |
|
D3DVALUE dvAttenuation0; /* Constant attenuation */ |
|
D3DVALUE dvAttenuation1; /* Linear attenuation */ |
|
D3DVALUE dvAttenuation2; /* Quadratic attenuation */ |
|
D3DVALUE dvTheta; /* Inner angle of spotlight cone */ |
|
D3DVALUE dvPhi; /* Outer angle of spotlight cone */ |
|
} D3DLIGHT7, *LPD3DLIGHT7; |
|
|
|
#endif /* DIRECT3D_VERSION >= 0x0700 */ |
|
|
|
#if(DIRECT3D_VERSION >= 0x0500) |
|
/* |
|
* Structure defining a light source and its properties. |
|
*/ |
|
|
|
/* flags bits */ |
|
#define D3DLIGHT_ACTIVE 0x00000001 |
|
#define D3DLIGHT_NO_SPECULAR 0x00000002 |
|
#define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) |
|
|
|
/* maximum valid light range */ |
|
#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX)) |
|
|
|
typedef struct _D3DLIGHT2 { |
|
DWORD dwSize; |
|
D3DLIGHTTYPE dltType; /* Type of light source */ |
|
D3DCOLORVALUE dcvColor; /* Color of light */ |
|
D3DVECTOR dvPosition; /* Position in world space */ |
|
D3DVECTOR dvDirection; /* Direction in world space */ |
|
D3DVALUE dvRange; /* Cutoff range */ |
|
D3DVALUE dvFalloff; /* Falloff */ |
|
D3DVALUE dvAttenuation0; /* Constant attenuation */ |
|
D3DVALUE dvAttenuation1; /* Linear attenuation */ |
|
D3DVALUE dvAttenuation2; /* Quadratic attenuation */ |
|
D3DVALUE dvTheta; /* Inner angle of spotlight cone */ |
|
D3DVALUE dvPhi; /* Outer angle of spotlight cone */ |
|
DWORD dwFlags; |
|
} D3DLIGHT2, *LPD3DLIGHT2; |
|
|
|
#endif /* DIRECT3D_VERSION >= 0x0500 */ |
|
typedef struct _D3DLIGHTDATA { |
|
DWORD dwSize; |
|
LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */ |
|
DWORD dwInSize; /* Stride of input elements */ |
|
LPD3DTLVERTEX lpOut; /* Output colors */ |
|
DWORD dwOutSize; /* Stride of output colors */ |
|
} D3DLIGHTDATA, *LPD3DLIGHTDATA; |
|
|
|
#if(DIRECT3D_VERSION >= 0x0500) |
|
/* |
|
* Before DX5, these values were in an enum called |
|
* D3DCOLORMODEL. This was not correct, since they are |
|
* bit flags. A driver can surface either or both flags |
|
* in the dcmColorModel member of D3DDEVICEDESC. |
|
*/ |
|
#define D3DCOLOR_MONO 1 |
|
#define D3DCOLOR_RGB 2 |
|
|
|
typedef DWORD D3DCOLORMODEL; |
|
#endif /* DIRECT3D_VERSION >= 0x0500 */ |
|
|
|
/* |
|
* Options for clearing |
|
*/ |
|
#define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */ |
|
#define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */ |
|
#if(DIRECT3D_VERSION >= 0x0600) |
|
#define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */ |
|
#endif /* DIRECT3D_VERSION >= 0x0600 */ |
|
|
|
/* |
|
* Execute buffers are allocated via Direct3D. These buffers may then |
|
* be filled by the application with instructions to execute along with |
|
* vertex data. |
|
*/ |
|
|
|
/* |
|
* Supported op codes for execute instructions. |
|
*/ |
|
typedef enum _D3DOPCODE { |
|
D3DOP_POINT = 1, |
|
D3DOP_LINE = 2, |
|
D3DOP_TRIANGLE = 3, |
|
D3DOP_MATRIXLOAD = 4, |
|
D3DOP_MATRIXMULTIPLY = 5, |
|
D3DOP_STATETRANSFORM = 6, |
|
D3DOP_STATELIGHT = 7, |
|
D3DOP_STATERENDER = 8, |
|
D3DOP_PROCESSVERTICES = 9, |
|
D3DOP_TEXTURELOAD = 10, |
|
D3DOP_EXIT = 11, |
|
D3DOP_BRANCHFORWARD = 12, |
|
D3DOP_SPAN = 13, |
|
D3DOP_SETSTATUS = 14, |
|
#if(DIRECT3D_VERSION >= 0x0500) |
|
D3DOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
#endif /* DIRECT3D_VERSION >= 0x0500 */ |
|
} D3DOPCODE; |
|
|
|
typedef struct _D3DINSTRUCTION { |
|
BYTE bOpcode; /* Instruction opcode */ |
|
BYTE bSize; /* Size of each instruction data unit */ |
|
WORD wCount; /* Count of instruction data units to follow */ |
|
} D3DINSTRUCTION, *LPD3DINSTRUCTION; |
|
|
|
/* |
|
* Structure for texture loads |
|
*/ |
|
typedef struct _D3DTEXTURELOAD { |
|
D3DTEXTUREHANDLE hDestTexture; |
|
D3DTEXTUREHANDLE hSrcTexture; |
|
} D3DTEXTURELOAD, *LPD3DTEXTURELOAD; |
|
|
|
/* |
|
* Structure for picking |
|
*/ |
|
typedef struct _D3DPICKRECORD { |
|
BYTE bOpcode; |
|
BYTE bPad; |
|
DWORD dwOffset; |
|
D3DVALUE dvZ; |
|
} D3DPICKRECORD, *LPD3DPICKRECORD; |
|
|
|
/* |
|
* The following defines the rendering states which can be set in the |
|
* execute buffer. |
|
*/ |
|
|
|
#if(DIRECT3D_VERSION < 0x0800) |
|
|
|
typedef enum _D3DSHADEMODE { |
|
D3DSHADE_FLAT = 1, |
|
D3DSHADE_GOURAUD = 2, |
|
D3DSHADE_PHONG = 3, |
|
#if(DIRECT3D_VERSION >= 0x0500) |
|
D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
#endif /* DIRECT3D_VERSION >= 0x0500 */ |
|
} D3DSHADEMODE; |
|
|
|
typedef enum _D3DFILLMODE { |
|
D3DFILL_POINT = 1, |
|
D3DFILL_WIREFRAME = 2, |
|
D3DFILL_SOLID = 3, |
|
#if(DIRECT3D_VERSION >= 0x0500) |
|
D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
#endif /* DIRECT3D_VERSION >= 0x0500 */ |
|
} D3DFILLMODE; |
|
|
|
typedef struct _D3DLINEPATTERN { |
|
WORD wRepeatFactor; |
|
WORD wLinePattern; |
|
} D3DLINEPATTERN; |
|
|
|
#endif //(DIRECT3D_VERSION < 0x0800) |
|
|
|
typedef enum _D3DTEXTUREFILTER { |
|
D3DFILTER_NEAREST = 1, |
|
D3DFILTER_LINEAR = 2, |
|
D3DFILTER_MIPNEAREST = 3, |
|
D3DFILTER_MIPLINEAR = 4, |
|
D3DFILTER_LINEARMIPNEAREST = 5, |
|
D3DFILTER_LINEARMIPLINEAR = 6, |
|
#if(DIRECT3D_VERSION >= 0x0500) |
|
D3DFILTER_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
#endif /* DIRECT3D_VERSION >= 0x0500 */ |
|
} D3DTEXTUREFILTER; |
|
|
|
#if(DIRECT3D_VERSION < 0x0800) |
|
|
|
typedef enum _D3DBLEND { |
|
D3DBLEND_ZERO = 1, |
|
D3DBLEND_ONE = 2, |
|
D3DBLEND_SRCCOLOR = 3, |
|
D3DBLEND_INVSRCCOLOR = 4, |
|
D3DBLEND_SRCALPHA = 5, |
|
D3DBLEND_INVSRCALPHA = 6, |
|
D3DBLEND_DESTALPHA = 7, |
|
D3DBLEND_INVDESTALPHA = 8, |
|
D3DBLEND_DESTCOLOR = 9, |
|
D3DBLEND_INVDESTCOLOR = 10, |
|
D3DBLEND_SRCALPHASAT = 11, |
|
D3DBLEND_BOTHSRCALPHA = 12, |
|
D3DBLEND_BOTHINVSRCALPHA = 13, |
|
#if(DIRECT3D_VERSION >= 0x0500) |
|
D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
#endif /* DIRECT3D_VERSION >= 0x0500 */ |
|
} D3DBLEND; |
|
|
|
#endif //(DIRECT3D_VERSION < 0x0800) |
|
|
|
typedef enum _D3DTEXTUREBLEND { |
|
D3DTBLEND_DECAL = 1, |
|
D3DTBLEND_MODULATE = 2, |
|
D3DTBLEND_DECALALPHA = 3, |
|
D3DTBLEND_MODULATEALPHA = 4, |
|
D3DTBLEND_DECALMASK = 5, |
|
D3DTBLEND_MODULATEMASK = 6, |
|
D3DTBLEND_COPY = 7, |
|
#if(DIRECT3D_VERSION >= 0x0500) |
|
D3DTBLEND_ADD = 8, |
|
D3DTBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
#endif /* DIRECT3D_VERSION >= 0x0500 */ |
|
} D3DTEXTUREBLEND; |
|
|
|
#if(DIRECT3D_VERSION < 0x0800) |
|
|
|
typedef enum _D3DTEXTUREADDRESS { |
|
D3DTADDRESS_WRAP = 1, |
|
D3DTADDRESS_MIRROR = 2, |
|
D3DTADDRESS_CLAMP = 3, |
|
#if(DIRECT3D_VERSION >= 0x0500) |
|
D3DTADDRESS_BORDER = 4, |
|
D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
#endif /* DIRECT3D_VERSION >= 0x0500 */ |
|
} D3DTEXTUREADDRESS; |
|
|
|
typedef enum _D3DCULL { |
|
D3DCULL_NONE = 1, |
|
D3DCULL_CW = 2, |
|
D3DCULL_CCW = 3, |
|
#if(DIRECT3D_VERSION >= 0x0500) |
|
D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
#endif /* DIRECT3D_VERSION >= 0x0500 */ |
|
} D3DCULL; |
|
|
|
typedef enum _D3DCMPFUNC { |
|
D3DCMP_NEVER = 1, |
|
D3DCMP_LESS = 2, |
|
D3DCMP_EQUAL = 3, |
|
D3DCMP_LESSEQUAL = 4, |
|
D3DCMP_GREATER = 5, |
|
D3DCMP_NOTEQUAL = 6, |
|
D3DCMP_GREATEREQUAL = 7, |
|
D3DCMP_ALWAYS = 8, |
|
#if(DIRECT3D_VERSION >= 0x0500) |
|
D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
#endif /* DIRECT3D_VERSION >= 0x0500 */ |
|
} D3DCMPFUNC; |
|
|
|
#if(DIRECT3D_VERSION >= 0x0600) |
|
typedef enum _D3DSTENCILOP { |
|
D3DSTENCILOP_KEEP = 1, |
|
D3DSTENCILOP_ZERO = 2, |
|
D3DSTENCILOP_REPLACE = 3, |
|
D3DSTENCILOP_INCRSAT = 4, |
|
D3DSTENCILOP_DECRSAT = 5, |
|
D3DSTENCILOP_INVERT = 6, |
|
D3DSTENCILOP_INCR = 7, |
|
D3DSTENCILOP_DECR = 8, |
|
D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
} D3DSTENCILOP; |
|
#endif /* DIRECT3D_VERSION >= 0x0600 */ |
|
|
|
typedef enum _D3DFOGMODE { |
|
D3DFOG_NONE = 0, |
|
D3DFOG_EXP = 1, |
|
D3DFOG_EXP2 = 2, |
|
#if(DIRECT3D_VERSION >= 0x0500) |
|
D3DFOG_LINEAR = 3, |
|
D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
#endif /* DIRECT3D_VERSION >= 0x0500 */ |
|
} D3DFOGMODE; |
|
|
|
#if(DIRECT3D_VERSION >= 0x0600) |
|
typedef enum _D3DZBUFFERTYPE { |
|
D3DZB_FALSE = 0, |
|
D3DZB_TRUE = 1, // Z buffering |
|
D3DZB_USEW = 2, // W buffering |
|
D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
} D3DZBUFFERTYPE; |
|
#endif /* DIRECT3D_VERSION >= 0x0600 */ |
|
|
|
#endif //(DIRECT3D_VERSION < 0x0800) |
|
|
|
#if(DIRECT3D_VERSION >= 0x0500) |
|
typedef enum _D3DANTIALIASMODE { |
|
D3DANTIALIAS_NONE = 0, |
|
D3DANTIALIAS_SORTDEPENDENT = 1, |
|
D3DANTIALIAS_SORTINDEPENDENT = 2, |
|
D3DANTIALIAS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
} D3DANTIALIASMODE; |
|
|
|
// Vertex types supported by Direct3D |
|
typedef enum _D3DVERTEXTYPE { |
|
D3DVT_VERTEX = 1, |
|
D3DVT_LVERTEX = 2, |
|
D3DVT_TLVERTEX = 3, |
|
D3DVT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
} D3DVERTEXTYPE; |
|
|
|
#if(DIRECT3D_VERSION < 0x0800) |
|
|
|
// Primitives supported by draw-primitive API |
|
typedef enum _D3DPRIMITIVETYPE { |
|
D3DPT_POINTLIST = 1, |
|
D3DPT_LINELIST = 2, |
|
D3DPT_LINESTRIP = 3, |
|
D3DPT_TRIANGLELIST = 4, |
|
D3DPT_TRIANGLESTRIP = 5, |
|
D3DPT_TRIANGLEFAN = 6, |
|
D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
} D3DPRIMITIVETYPE; |
|
|
|
#endif //(DIRECT3D_VERSION < 0x0800) |
|
|
|
#endif /* DIRECT3D_VERSION >= 0x0500 */ |
|
/* |
|
* Amount to add to a state to generate the override for that state. |
|
*/ |
|
#define D3DSTATE_OVERRIDE_BIAS 256 |
|
|
|
/* |
|
* A state which sets the override flag for the specified state type. |
|
*/ |
|
#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS)) |
|
|
|
#if(DIRECT3D_VERSION < 0x0800) |
|
|
|
typedef enum _D3DTRANSFORMSTATETYPE { |
|
D3DTRANSFORMSTATE_WORLD = 1, |
|
D3DTRANSFORMSTATE_VIEW = 2, |
|
D3DTRANSFORMSTATE_PROJECTION = 3, |
|
#if(DIRECT3D_VERSION >= 0x0700) |
|
D3DTRANSFORMSTATE_WORLD1 = 4, // 2nd matrix to blend |
|
D3DTRANSFORMSTATE_WORLD2 = 5, // 3rd matrix to blend |
|
D3DTRANSFORMSTATE_WORLD3 = 6, // 4th matrix to blend |
|
D3DTRANSFORMSTATE_TEXTURE0 = 16, |
|
D3DTRANSFORMSTATE_TEXTURE1 = 17, |
|
D3DTRANSFORMSTATE_TEXTURE2 = 18, |
|
D3DTRANSFORMSTATE_TEXTURE3 = 19, |
|
D3DTRANSFORMSTATE_TEXTURE4 = 20, |
|
D3DTRANSFORMSTATE_TEXTURE5 = 21, |
|
D3DTRANSFORMSTATE_TEXTURE6 = 22, |
|
D3DTRANSFORMSTATE_TEXTURE7 = 23, |
|
#endif /* DIRECT3D_VERSION >= 0x0700 */ |
|
#if(DIRECT3D_VERSION >= 0x0500) |
|
D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
#endif /* DIRECT3D_VERSION >= 0x0500 */ |
|
} D3DTRANSFORMSTATETYPE; |
|
|
|
#else |
|
|
|
// |
|
// legacy transform state names |
|
// |
|
typedef enum _D3DTRANSFORMSTATETYPE D3DTRANSFORMSTATETYPE; |
|
#define D3DTRANSFORMSTATE_WORLD (D3DTRANSFORMSTATETYPE)1 |
|
#define D3DTRANSFORMSTATE_VIEW (D3DTRANSFORMSTATETYPE)2 |
|
#define D3DTRANSFORMSTATE_PROJECTION (D3DTRANSFORMSTATETYPE)3 |
|
#define D3DTRANSFORMSTATE_WORLD1 (D3DTRANSFORMSTATETYPE)4 |
|
#define D3DTRANSFORMSTATE_WORLD2 (D3DTRANSFORMSTATETYPE)5 |
|
#define D3DTRANSFORMSTATE_WORLD3 (D3DTRANSFORMSTATETYPE)6 |
|
#define D3DTRANSFORMSTATE_TEXTURE0 (D3DTRANSFORMSTATETYPE)16 |
|
#define D3DTRANSFORMSTATE_TEXTURE1 (D3DTRANSFORMSTATETYPE)17 |
|
#define D3DTRANSFORMSTATE_TEXTURE2 (D3DTRANSFORMSTATETYPE)18 |
|
#define D3DTRANSFORMSTATE_TEXTURE3 (D3DTRANSFORMSTATETYPE)19 |
|
#define D3DTRANSFORMSTATE_TEXTURE4 (D3DTRANSFORMSTATETYPE)20 |
|
#define D3DTRANSFORMSTATE_TEXTURE5 (D3DTRANSFORMSTATETYPE)21 |
|
#define D3DTRANSFORMSTATE_TEXTURE6 (D3DTRANSFORMSTATETYPE)22 |
|
#define D3DTRANSFORMSTATE_TEXTURE7 (D3DTRANSFORMSTATETYPE)23 |
|
|
|
#endif //(DIRECT3D_VERSION < 0x0800) |
|
|
|
typedef enum _D3DLIGHTSTATETYPE { |
|
D3DLIGHTSTATE_MATERIAL = 1, |
|
D3DLIGHTSTATE_AMBIENT = 2, |
|
D3DLIGHTSTATE_COLORMODEL = 3, |
|
D3DLIGHTSTATE_FOGMODE = 4, |
|
D3DLIGHTSTATE_FOGSTART = 5, |
|
D3DLIGHTSTATE_FOGEND = 6, |
|
D3DLIGHTSTATE_FOGDENSITY = 7, |
|
#if(DIRECT3D_VERSION >= 0x0600) |
|
D3DLIGHTSTATE_COLORVERTEX = 8, |
|
#endif /* DIRECT3D_VERSION >= 0x0600 */ |
|
#if(DIRECT3D_VERSION >= 0x0500) |
|
D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
#endif /* DIRECT3D_VERSION >= 0x0500 */ |
|
} D3DLIGHTSTATETYPE; |
|
|
|
#if(DIRECT3D_VERSION < 0x0800) |
|
|
|
typedef enum _D3DRENDERSTATETYPE { |
|
D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */ |
|
D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */ |
|
D3DRENDERSTATE_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */ |
|
D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */ |
|
D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */ |
|
D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */ |
|
D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */ |
|
D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */ |
|
D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */ |
|
D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */ |
|
D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */ |
|
D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */ |
|
D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */ |
|
D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */ |
|
D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */ |
|
D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */ |
|
#if(DIRECT3D_VERSION >= 0x0500) |
|
D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */ |
|
#endif /* DIRECT3D_VERSION >= 0x0500 */ |
|
D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog blending */ |
|
D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */ |
|
D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */ |
|
D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha (RGB device only) */ |
|
D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */ |
|
D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */ |
|
#if(DIRECT3D_VERSION >= 0x0700) |
|
D3DRENDERSTATE_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */ |
|
D3DRENDERSTATE_FOGEND = 37, /* Fog end */ |
|
D3DRENDERSTATE_FOGDENSITY = 38, /* Fog density */ |
|
#endif /* DIRECT3D_VERSION >= 0x0700 */ |
|
#if(DIRECT3D_VERSION >= 0x0500) |
|
D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */ |
|
D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */ |
|
D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */ |
|
D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */ |
|
#endif /* DIRECT3D_VERSION >= 0x0500 */ |
|
|
|
#if(DIRECT3D_VERSION >= 0x0600) |
|
D3DRENDERSTATE_STENCILENABLE = 52, /* BOOL enable/disable stenciling */ |
|
D3DRENDERSTATE_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */ |
|
D3DRENDERSTATE_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */ |
|
D3DRENDERSTATE_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */ |
|
D3DRENDERSTATE_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ |
|
D3DRENDERSTATE_STENCILREF = 57, /* Reference value used in stencil test */ |
|
D3DRENDERSTATE_STENCILMASK = 58, /* Mask value used in stencil test */ |
|
D3DRENDERSTATE_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */ |
|
D3DRENDERSTATE_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */ |
|
#endif /* DIRECT3D_VERSION >= 0x0600 */ |
|
|
|
#if(DIRECT3D_VERSION >= 0x0600) |
|
|
|
/* |
|
* 128 values [128, 255] are reserved for texture coordinate wrap flags. |
|
* These are constructed with the D3DWRAP_U and D3DWRAP_V macros. Using |
|
* a flags word preserves forward compatibility with texture coordinates |
|
* that are >2D. |
|
*/ |
|
D3DRENDERSTATE_WRAP0 = 128, /* wrap for 1st texture coord. set */ |
|
D3DRENDERSTATE_WRAP1 = 129, /* wrap for 2nd texture coord. set */ |
|
D3DRENDERSTATE_WRAP2 = 130, /* wrap for 3rd texture coord. set */ |
|
D3DRENDERSTATE_WRAP3 = 131, /* wrap for 4th texture coord. set */ |
|
D3DRENDERSTATE_WRAP4 = 132, /* wrap for 5th texture coord. set */ |
|
D3DRENDERSTATE_WRAP5 = 133, /* wrap for 6th texture coord. set */ |
|
D3DRENDERSTATE_WRAP6 = 134, /* wrap for 7th texture coord. set */ |
|
D3DRENDERSTATE_WRAP7 = 135, /* wrap for 8th texture coord. set */ |
|
#endif /* DIRECT3D_VERSION >= 0x0600 */ |
|
#if(DIRECT3D_VERSION >= 0x0700) |
|
D3DRENDERSTATE_CLIPPING = 136, |
|
D3DRENDERSTATE_LIGHTING = 137, |
|
D3DRENDERSTATE_EXTENTS = 138, |
|
D3DRENDERSTATE_AMBIENT = 139, |
|
D3DRENDERSTATE_FOGVERTEXMODE = 140, |
|
D3DRENDERSTATE_COLORVERTEX = 141, |
|
D3DRENDERSTATE_LOCALVIEWER = 142, |
|
D3DRENDERSTATE_NORMALIZENORMALS = 143, |
|
D3DRENDERSTATE_COLORKEYBLENDENABLE = 144, |
|
D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145, |
|
D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146, |
|
D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147, |
|
D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148, |
|
D3DRENDERSTATE_VERTEXBLEND = 151, |
|
D3DRENDERSTATE_CLIPPLANEENABLE = 152, |
|
|
|
#endif /* DIRECT3D_VERSION >= 0x0700 */ |
|
|
|
// |
|
// retired renderstates - not supported for DX7 interfaces |
|
// |
|
D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle for legacy interfaces (Texture,Texture2) */ |
|
D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */ |
|
D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */ |
|
D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */ |
|
D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */ |
|
D3DRENDERSTATE_ROP2 = 12, /* ROP2 */ |
|
D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */ |
|
D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */ |
|
D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */ |
|
D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */ |
|
D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */ |
|
D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */ |
|
D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */ |
|
#if(DIRECT3D_VERSION >= 0x0500) |
|
D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */ |
|
D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */ |
|
D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */ |
|
D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */ |
|
D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */ |
|
#endif /* DIRECT3D_VERSION >= 0x0500 */ |
|
D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */ |
|
#if(DIRECT3D_VERSION >= 0x0600) |
|
D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51, /* BOOL enable sort-independent transparency */ |
|
#endif /* DIRECT3D_VERSION >= 0x0600 */ |
|
D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */ |
|
D3DRENDERSTATE_STIPPLEPATTERN01 = 65, |
|
D3DRENDERSTATE_STIPPLEPATTERN02 = 66, |
|
D3DRENDERSTATE_STIPPLEPATTERN03 = 67, |
|
D3DRENDERSTATE_STIPPLEPATTERN04 = 68, |
|
D3DRENDERSTATE_STIPPLEPATTERN05 = 69, |
|
D3DRENDERSTATE_STIPPLEPATTERN06 = 70, |
|
D3DRENDERSTATE_STIPPLEPATTERN07 = 71, |
|
D3DRENDERSTATE_STIPPLEPATTERN08 = 72, |
|
D3DRENDERSTATE_STIPPLEPATTERN09 = 73, |
|
D3DRENDERSTATE_STIPPLEPATTERN10 = 74, |
|
D3DRENDERSTATE_STIPPLEPATTERN11 = 75, |
|
D3DRENDERSTATE_STIPPLEPATTERN12 = 76, |
|
D3DRENDERSTATE_STIPPLEPATTERN13 = 77, |
|
D3DRENDERSTATE_STIPPLEPATTERN14 = 78, |
|
D3DRENDERSTATE_STIPPLEPATTERN15 = 79, |
|
D3DRENDERSTATE_STIPPLEPATTERN16 = 80, |
|
D3DRENDERSTATE_STIPPLEPATTERN17 = 81, |
|
D3DRENDERSTATE_STIPPLEPATTERN18 = 82, |
|
D3DRENDERSTATE_STIPPLEPATTERN19 = 83, |
|
D3DRENDERSTATE_STIPPLEPATTERN20 = 84, |
|
D3DRENDERSTATE_STIPPLEPATTERN21 = 85, |
|
D3DRENDERSTATE_STIPPLEPATTERN22 = 86, |
|
D3DRENDERSTATE_STIPPLEPATTERN23 = 87, |
|
D3DRENDERSTATE_STIPPLEPATTERN24 = 88, |
|
D3DRENDERSTATE_STIPPLEPATTERN25 = 89, |
|
D3DRENDERSTATE_STIPPLEPATTERN26 = 90, |
|
D3DRENDERSTATE_STIPPLEPATTERN27 = 91, |
|
D3DRENDERSTATE_STIPPLEPATTERN28 = 92, |
|
D3DRENDERSTATE_STIPPLEPATTERN29 = 93, |
|
D3DRENDERSTATE_STIPPLEPATTERN30 = 94, |
|
D3DRENDERSTATE_STIPPLEPATTERN31 = 95, |
|
|
|
// |
|
// retired renderstate names - the values are still used under new naming conventions |
|
// |
|
D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */ |
|
D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */ |
|
D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */ |
|
|
|
#if(DIRECT3D_VERSION >= 0x0500) |
|
D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
#endif /* DIRECT3D_VERSION >= 0x0500 */ |
|
} D3DRENDERSTATETYPE; |
|
|
|
#else |
|
|
|
typedef enum _D3DRENDERSTATETYPE D3DRENDERSTATETYPE; |
|
|
|
// |
|
// legacy renderstate names |
|
// |
|
#define D3DRENDERSTATE_TEXTUREPERSPECTIVE (D3DRENDERSTATETYPE)4 |
|
#define D3DRENDERSTATE_ZENABLE (D3DRENDERSTATETYPE)7 |
|
#define D3DRENDERSTATE_FILLMODE (D3DRENDERSTATETYPE)8 |
|
#define D3DRENDERSTATE_SHADEMODE (D3DRENDERSTATETYPE)9 |
|
#define D3DRENDERSTATE_LINEPATTERN (D3DRENDERSTATETYPE)10 |
|
#define D3DRENDERSTATE_ZWRITEENABLE (D3DRENDERSTATETYPE)14 |
|
#define D3DRENDERSTATE_ALPHATESTENABLE (D3DRENDERSTATETYPE)15 |
|
#define D3DRENDERSTATE_LASTPIXEL (D3DRENDERSTATETYPE)16 |
|
#define D3DRENDERSTATE_SRCBLEND (D3DRENDERSTATETYPE)19 |
|
#define D3DRENDERSTATE_DESTBLEND (D3DRENDERSTATETYPE)20 |
|
#define D3DRENDERSTATE_CULLMODE (D3DRENDERSTATETYPE)22 |
|
#define D3DRENDERSTATE_ZFUNC (D3DRENDERSTATETYPE)23 |
|
#define D3DRENDERSTATE_ALPHAREF (D3DRENDERSTATETYPE)24 |
|
#define D3DRENDERSTATE_ALPHAFUNC (D3DRENDERSTATETYPE)25 |
|
#define D3DRENDERSTATE_DITHERENABLE (D3DRENDERSTATETYPE)26 |
|
#define D3DRENDERSTATE_ALPHABLENDENABLE (D3DRENDERSTATETYPE)27 |
|
#define D3DRENDERSTATE_FOGENABLE (D3DRENDERSTATETYPE)28 |
|
#define D3DRENDERSTATE_SPECULARENABLE (D3DRENDERSTATETYPE)29 |
|
#define D3DRENDERSTATE_ZVISIBLE (D3DRENDERSTATETYPE)30 |
|
#define D3DRENDERSTATE_STIPPLEDALPHA (D3DRENDERSTATETYPE)33 |
|
#define D3DRENDERSTATE_FOGCOLOR (D3DRENDERSTATETYPE)34 |
|
#define D3DRENDERSTATE_FOGTABLEMODE (D3DRENDERSTATETYPE)35 |
|
#define D3DRENDERSTATE_FOGSTART (D3DRENDERSTATETYPE)36 |
|
#define D3DRENDERSTATE_FOGEND (D3DRENDERSTATETYPE)37 |
|
#define D3DRENDERSTATE_FOGDENSITY (D3DRENDERSTATETYPE)38 |
|
#define D3DRENDERSTATE_EDGEANTIALIAS (D3DRENDERSTATETYPE)40 |
|
#define D3DRENDERSTATE_ZBIAS (D3DRENDERSTATETYPE)47 |
|
#define D3DRENDERSTATE_RANGEFOGENABLE (D3DRENDERSTATETYPE)48 |
|
#define D3DRENDERSTATE_STENCILENABLE (D3DRENDERSTATETYPE)52 |
|
#define D3DRENDERSTATE_STENCILFAIL (D3DRENDERSTATETYPE)53 |
|
#define D3DRENDERSTATE_STENCILZFAIL (D3DRENDERSTATETYPE)54 |
|
#define D3DRENDERSTATE_STENCILPASS (D3DRENDERSTATETYPE)55 |
|
#define D3DRENDERSTATE_STENCILFUNC (D3DRENDERSTATETYPE)56 |
|
#define D3DRENDERSTATE_STENCILREF (D3DRENDERSTATETYPE)57 |
|
#define D3DRENDERSTATE_STENCILMASK (D3DRENDERSTATETYPE)58 |
|
#define D3DRENDERSTATE_STENCILWRITEMASK (D3DRENDERSTATETYPE)59 |
|
#define D3DRENDERSTATE_TEXTUREFACTOR (D3DRENDERSTATETYPE)60 |
|
#define D3DRENDERSTATE_WRAP0 (D3DRENDERSTATETYPE)128 |
|
#define D3DRENDERSTATE_WRAP1 (D3DRENDERSTATETYPE)129 |
|
#define D3DRENDERSTATE_WRAP2 (D3DRENDERSTATETYPE)130 |
|
#define D3DRENDERSTATE_WRAP3 (D3DRENDERSTATETYPE)131 |
|
#define D3DRENDERSTATE_WRAP4 (D3DRENDERSTATETYPE)132 |
|
#define D3DRENDERSTATE_WRAP5 (D3DRENDERSTATETYPE)133 |
|
#define D3DRENDERSTATE_WRAP6 (D3DRENDERSTATETYPE)134 |
|
#define D3DRENDERSTATE_WRAP7 (D3DRENDERSTATETYPE)135 |
|
|
|
#define D3DRENDERSTATE_CLIPPING (D3DRENDERSTATETYPE)136 |
|
#define D3DRENDERSTATE_LIGHTING (D3DRENDERSTATETYPE)137 |
|
#define D3DRENDERSTATE_EXTENTS (D3DRENDERSTATETYPE)138 |
|
#define D3DRENDERSTATE_AMBIENT (D3DRENDERSTATETYPE)139 |
|
#define D3DRENDERSTATE_FOGVERTEXMODE (D3DRENDERSTATETYPE)140 |
|
#define D3DRENDERSTATE_COLORVERTEX (D3DRENDERSTATETYPE)141 |
|
#define D3DRENDERSTATE_LOCALVIEWER (D3DRENDERSTATETYPE)142 |
|
#define D3DRENDERSTATE_NORMALIZENORMALS (D3DRENDERSTATETYPE)143 |
|
#define D3DRENDERSTATE_COLORKEYBLENDENABLE (D3DRENDERSTATETYPE)144 |
|
#define D3DRENDERSTATE_DIFFUSEMATERIALSOURCE (D3DRENDERSTATETYPE)145 |
|
#define D3DRENDERSTATE_SPECULARMATERIALSOURCE (D3DRENDERSTATETYPE)146 |
|
#define D3DRENDERSTATE_AMBIENTMATERIALSOURCE (D3DRENDERSTATETYPE)147 |
|
#define D3DRENDERSTATE_EMISSIVEMATERIALSOURCE (D3DRENDERSTATETYPE)148 |
|
#define D3DRENDERSTATE_VERTEXBLEND (D3DRENDERSTATETYPE)151 |
|
#define D3DRENDERSTATE_CLIPPLANEENABLE (D3DRENDERSTATETYPE)152 |
|
|
|
// |
|
// retired renderstates - not supported for DX7 interfaces |
|
// |
|
#define D3DRENDERSTATE_TEXTUREHANDLE (D3DRENDERSTATETYPE)1 |
|
#define D3DRENDERSTATE_ANTIALIAS (D3DRENDERSTATETYPE)2 |
|
#define D3DRENDERSTATE_TEXTUREADDRESS (D3DRENDERSTATETYPE)3 |
|
#define D3DRENDERSTATE_WRAPU (D3DRENDERSTATETYPE)5 |
|
#define D3DRENDERSTATE_WRAPV (D3DRENDERSTATETYPE)6 |
|
#define D3DRENDERSTATE_MONOENABLE (D3DRENDERSTATETYPE)11 |
|
#define D3DRENDERSTATE_ROP2 (D3DRENDERSTATETYPE)12 |
|
#define D3DRENDERSTATE_PLANEMASK (D3DRENDERSTATETYPE)13 |
|
#define D3DRENDERSTATE_TEXTUREMAG (D3DRENDERSTATETYPE)17 |
|
#define D3DRENDERSTATE_TEXTUREMIN (D3DRENDERSTATETYPE)18 |
|
#define D3DRENDERSTATE_TEXTUREMAPBLEND (D3DRENDERSTATETYPE)21 |
|
#define D3DRENDERSTATE_SUBPIXEL (D3DRENDERSTATETYPE)31 |
|
#define D3DRENDERSTATE_SUBPIXELX (D3DRENDERSTATETYPE)32 |
|
#define D3DRENDERSTATE_STIPPLEENABLE (D3DRENDERSTATETYPE)39 |
|
#define D3DRENDERSTATE_OLDALPHABLENDENABLE (D3DRENDERSTATETYPE)42 |
|
#define D3DRENDERSTATE_BORDERCOLOR (D3DRENDERSTATETYPE)43 |
|
#define D3DRENDERSTATE_TEXTUREADDRESSU (D3DRENDERSTATETYPE)44 |
|
#define D3DRENDERSTATE_TEXTUREADDRESSV (D3DRENDERSTATETYPE)45 |
|
#define D3DRENDERSTATE_MIPMAPLODBIAS (D3DRENDERSTATETYPE)46 |
|
#define D3DRENDERSTATE_ANISOTROPY (D3DRENDERSTATETYPE)49 |
|
#define D3DRENDERSTATE_FLUSHBATCH (D3DRENDERSTATETYPE)50 |
|
#define D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT (D3DRENDERSTATETYPE)51 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN00 (D3DRENDERSTATETYPE)64 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN01 (D3DRENDERSTATETYPE)65 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN02 (D3DRENDERSTATETYPE)66 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN03 (D3DRENDERSTATETYPE)67 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN04 (D3DRENDERSTATETYPE)68 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN05 (D3DRENDERSTATETYPE)69 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN06 (D3DRENDERSTATETYPE)70 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN07 (D3DRENDERSTATETYPE)71 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN08 (D3DRENDERSTATETYPE)72 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN09 (D3DRENDERSTATETYPE)73 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN10 (D3DRENDERSTATETYPE)74 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN11 (D3DRENDERSTATETYPE)75 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN12 (D3DRENDERSTATETYPE)76 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN13 (D3DRENDERSTATETYPE)77 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN14 (D3DRENDERSTATETYPE)78 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN15 (D3DRENDERSTATETYPE)79 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN16 (D3DRENDERSTATETYPE)80 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN17 (D3DRENDERSTATETYPE)81 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN18 (D3DRENDERSTATETYPE)82 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN19 (D3DRENDERSTATETYPE)83 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN20 (D3DRENDERSTATETYPE)84 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN21 (D3DRENDERSTATETYPE)85 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN22 (D3DRENDERSTATETYPE)86 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN23 (D3DRENDERSTATETYPE)87 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN24 (D3DRENDERSTATETYPE)88 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN25 (D3DRENDERSTATETYPE)89 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN26 (D3DRENDERSTATETYPE)90 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN27 (D3DRENDERSTATETYPE)91 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN28 (D3DRENDERSTATETYPE)92 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN29 (D3DRENDERSTATETYPE)93 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN30 (D3DRENDERSTATETYPE)94 |
|
#define D3DRENDERSTATE_STIPPLEPATTERN31 (D3DRENDERSTATETYPE)95 |
|
|
|
// |
|
// retired renderstates - not supported for DX8 interfaces |
|
// |
|
#define D3DRENDERSTATE_COLORKEYENABLE (D3DRENDERSTATETYPE)41 |
|
#define D3DRENDERSTATE_COLORKEYBLENDENABLE (D3DRENDERSTATETYPE)144 |
|
|
|
// |
|
// retired renderstate names - the values are still used under new naming conventions |
|
// |
|
#define D3DRENDERSTATE_BLENDENABLE (D3DRENDERSTATETYPE)27 |
|
#define D3DRENDERSTATE_FOGTABLESTART (D3DRENDERSTATETYPE)36 |
|
#define D3DRENDERSTATE_FOGTABLEEND (D3DRENDERSTATETYPE)37 |
|
#define D3DRENDERSTATE_FOGTABLEDENSITY (D3DRENDERSTATETYPE)38 |
|
|
|
#endif //(DIRECT3D_VERSION < 0x0800) |
|
|
|
|
|
#if(DIRECT3D_VERSION < 0x0800) |
|
|
|
// Values for material source |
|
typedef enum _D3DMATERIALCOLORSOURCE |
|
{ |
|
D3DMCS_MATERIAL = 0, // Color from material is used |
|
D3DMCS_COLOR1 = 1, // Diffuse vertex color is used |
|
D3DMCS_COLOR2 = 2, // Specular vertex color is used |
|
D3DMCS_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
|
} D3DMATERIALCOLORSOURCE; |
|
|
|
|
|
#if(DIRECT3D_VERSION >= 0x0500) |
|
// For back-compatibility with legacy compilations |
|
#define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE |
|
#endif /* DIRECT3D_VERSION >= 0x0500 */ |
|
|
|
#if(DIRECT3D_VERSION >= 0x0600) |
|
|
|
// Bias to apply to the texture coordinate set to apply a wrap to. |
|
#define D3DRENDERSTATE_WRAPBIAS 128UL |
|
|
|
/* Flags to construct the WRAP render states */ |
|
#define D3DWRAP_U 0x00000001L |
|
#define D3DWRAP_V 0x00000002L |
|
|
|
#endif /* DIRECT3D_VERSION >= 0x0600 */ |
|
|
|
#if(DIRECT3D_VERSION >= 0x0700) |
|
|
|
/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */ |
|
#define D3DWRAPCOORD_0 0x00000001L // same as D3DWRAP_U |
|
#define D3DWRAPCOORD_1 0x00000002L // same as D3DWRAP_V |
|
#define D3DWRAPCOORD_2 0x00000004L |
|
#define D3DWRAPCOORD_3 0x00000008L |
|
|
|
#endif /* DIRECT3D_VERSION >= 0x0700 */ |
|
|
|
#endif //(DIRECT3D_VERSION < 0x0800) |
|
|
|
#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y)) |
|
|
|
typedef struct _D3DSTATE { |
|
union { |
|
#if(DIRECT3D_VERSION < 0x0800) |
|
D3DTRANSFORMSTATETYPE dtstTransformStateType; |
|
#endif //(DIRECT3D_VERSION < 0x0800) |
|
D3DLIGHTSTATETYPE dlstLightStateType; |
|
D3DRENDERSTATETYPE drstRenderStateType; |
|
}; |
|
union { |
|
DWORD dwArg[1]; |
|
D3DVALUE dvArg[1]; |
|
}; |
|
} D3DSTATE, *LPD3DSTATE; |
|
|
|
|
|
/* |
|
* Operation used to load matrices |
|
* hDstMat = hSrcMat |
|
*/ |
|
typedef struct _D3DMATRIXLOAD { |
|
D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */ |
|
D3DMATRIXHANDLE hSrcMatrix; /* Source matrix */ |
|
} D3DMATRIXLOAD, *LPD3DMATRIXLOAD; |
|
|
|
/* |
|
* Operation used to multiply matrices |
|
* hDstMat = hSrcMat1 * hSrcMat2 |
|
*/ |
|
typedef struct _D3DMATRIXMULTIPLY { |
|
D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */ |
|
D3DMATRIXHANDLE hSrcMatrix1; /* First source matrix */ |
|
D3DMATRIXHANDLE hSrcMatrix2; /* Second source matrix */ |
|
} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY; |
|
|
|
/* |
|
* Operation used to transform and light vertices. |
|
*/ |
|
typedef struct _D3DPROCESSVERTICES { |
|
DWORD dwFlags; /* Do we transform or light or just copy? */ |
|
WORD wStart; /* Index to first vertex in source */ |
|
WORD wDest; /* Index to first vertex in local buffer */ |
|
DWORD dwCount; /* Number of vertices to be processed */ |
|
DWORD dwReserved; /* Must be zero */ |
|
} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES; |
|
|
|
#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L |
|
#define D3DPROCESSVERTICES_TRANSFORM 0x00000001L |
|
#define D3DPROCESSVERTICES_COPY 0x00000002L |
|
#define D3DPROCESSVERTICES_OPMASK 0x00000007L |
|
|
|
#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L |
|
#define D3DPROCESSVERTICES_NOCOLOR 0x00000010L |
|
|
|
|
|
#if(DIRECT3D_VERSION >= 0x0600) |
|
|
|
|
|
#if(DIRECT3D_VERSION < 0x0800) |
|
|
|
/* |
|
* State enumerants for per-stage texture processing. |
|
*/ |
|
typedef enum _D3DTEXTURESTAGESTATETYPE |
|
{ |
|
D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */ |
|
D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */ |
|
D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */ |
|
D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */ |
|
D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */ |
|
D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */ |
|
D3DTSS_BUMPENVMAT00 = 7, /* D3DVALUE (bump mapping matrix) */ |
|
D3DTSS_BUMPENVMAT01 = 8, /* D3DVALUE (bump mapping matrix) */ |
|
D3DTSS_BUMPENVMAT10 = 9, /* D3DVALUE (bump mapping matrix) */ |
|
D3DTSS_BUMPENVMAT11 = 10, /* D3DVALUE (bump mapping matrix) */ |
|
D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */ |
|
D3DTSS_ADDRESS = 12, /* D3DTEXTUREADDRESS for both coordinates */ |
|
D3DTSS_ADDRESSU = 13, /* D3DTEXTUREADDRESS for U coordinate */ |
|
D3DTSS_ADDRESSV = 14, /* D3DTEXTUREADDRESS for V coordinate */ |
|
D3DTSS_BORDERCOLOR = 15, /* D3DCOLOR */ |
|
D3DTSS_MAGFILTER = 16, /* D3DTEXTUREMAGFILTER filter to use for magnification */ |
|
D3DTSS_MINFILTER = 17, /* D3DTEXTUREMINFILTER filter to use for minification */ |
|
D3DTSS_MIPFILTER = 18, /* D3DTEXTUREMIPFILTER filter to use between mipmaps during minification */ |
|
D3DTSS_MIPMAPLODBIAS = 19, /* D3DVALUE Mipmap LOD bias */ |
|
D3DTSS_MAXMIPLEVEL = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */ |
|
D3DTSS_MAXANISOTROPY = 21, /* DWORD maximum anisotropy */ |
|
D3DTSS_BUMPENVLSCALE = 22, /* D3DVALUE scale for bump map luminance */ |
|
D3DTSS_BUMPENVLOFFSET = 23, /* D3DVALUE offset for bump map luminance */ |
|
#if(DIRECT3D_VERSION >= 0x0700) |
|
D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */ |
|
#endif /* DIRECT3D_VERSION >= 0x0700 */ |
|
D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
} D3DTEXTURESTAGESTATETYPE; |
|
|
|
#if(DIRECT3D_VERSION >= 0x0700) |
|
// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position |
|
// and normal in the camera space) should be taken as texture coordinates |
|
// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from |
|
// |
|
#define D3DTSS_TCI_PASSTHRU 0x00000000 |
|
#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000 |
|
#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000 |
|
#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000 |
|
#endif /* DIRECT3D_VERSION >= 0x0700 */ |
|
|
|
/* |
|
* Enumerations for COLOROP and ALPHAOP texture blending operations set in |
|
* texture processing stage controls in D3DRENDERSTATE. |
|
*/ |
|
typedef enum _D3DTEXTUREOP |
|
{ |
|
// Control |
|
D3DTOP_DISABLE = 1, // disables stage |
|
D3DTOP_SELECTARG1 = 2, // the default |
|
D3DTOP_SELECTARG2 = 3, |
|
|
|
// Modulate |
|
D3DTOP_MODULATE = 4, // multiply args together |
|
D3DTOP_MODULATE2X = 5, // multiply and 1 bit |
|
D3DTOP_MODULATE4X = 6, // multiply and 2 bits |
|
|
|
// Add |
|
D3DTOP_ADD = 7, // add arguments together |
|
D3DTOP_ADDSIGNED = 8, // add with -0.5 bias |
|
D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit |
|
D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation |
|
D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product |
|
// Arg1 + Arg2 - Arg1*Arg2 |
|
// = Arg1 + (1-Arg1)*Arg2 |
|
|
|
// Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha) |
|
D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha |
|
D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha |
|
D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRENDERSTATE_TEXTUREFACTOR |
|
// Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha) |
|
D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha |
|
D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color |
|
|
|
// Specular mapping |
|
D3DTOP_PREMODULATE = 17, // modulate with next texture before use |
|
D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB |
|
// COLOROP only |
|
D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A |
|
// COLOROP only |
|
D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB |
|
// COLOROP only |
|
D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A |
|
// COLOROP only |
|
|
|
// Bump mapping |
|
D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation |
|
D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel |
|
// This can do either diffuse or specular bump mapping with correct input. |
|
// Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B) |
|
// where each component has been scaled and offset to make it signed. |
|
// The result is replicated into all four (including alpha) channels. |
|
// This is a valid COLOROP only. |
|
D3DTOP_DOTPRODUCT3 = 24, |
|
|
|
D3DTOP_FORCE_DWORD = 0x7fffffff, |
|
} D3DTEXTUREOP; |
|
|
|
/* |
|
* Values for COLORARG1,2 and ALPHAARG1,2 texture blending operations |
|
* set in texture processing stage controls in D3DRENDERSTATE. |
|
*/ |
|
#define D3DTA_SELECTMASK 0x0000000f // mask for arg selector |
|
#define D3DTA_DIFFUSE 0x00000000 // select diffuse color |
|
#define D3DTA_CURRENT 0x00000001 // select result of previous stage |
|
#define D3DTA_TEXTURE 0x00000002 // select texture color |
|
#define D3DTA_TFACTOR 0x00000003 // select RENDERSTATE_TEXTUREFACTOR |
|
#if(DIRECT3D_VERSION >= 0x0700) |
|
#define D3DTA_SPECULAR 0x00000004 // select specular color |
|
#endif /* DIRECT3D_VERSION >= 0x0700 */ |
|
#define D3DTA_COMPLEMENT 0x00000010 // take 1.0 - x |
|
#define D3DTA_ALPHAREPLICATE 0x00000020 // replicate alpha to color components |
|
|
|
#endif //(DIRECT3D_VERSION < 0x0800) |
|
|
|
/* |
|
* IDirect3DTexture2 State Filter Types |
|
*/ |
|
typedef enum _D3DTEXTUREMAGFILTER |
|
{ |
|
D3DTFG_POINT = 1, // nearest |
|
D3DTFG_LINEAR = 2, // linear interpolation |
|
D3DTFG_FLATCUBIC = 3, // cubic |
|
D3DTFG_GAUSSIANCUBIC = 4, // different cubic kernel |
|
D3DTFG_ANISOTROPIC = 5, // |
|
#if(DIRECT3D_VERSION >= 0x0700) |
|
#endif /* DIRECT3D_VERSION >= 0x0700 */ |
|
D3DTFG_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
|
} D3DTEXTUREMAGFILTER; |
|
|
|
typedef enum _D3DTEXTUREMINFILTER |
|
{ |
|
D3DTFN_POINT = 1, // nearest |
|
D3DTFN_LINEAR = 2, // linear interpolation |
|
D3DTFN_ANISOTROPIC = 3, // |
|
D3DTFN_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
|
} D3DTEXTUREMINFILTER; |
|
|
|
typedef enum _D3DTEXTUREMIPFILTER |
|
{ |
|
D3DTFP_NONE = 1, // mipmapping disabled (use MAG filter) |
|
D3DTFP_POINT = 2, // nearest |
|
D3DTFP_LINEAR = 3, // linear interpolation |
|
D3DTFP_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
|
} D3DTEXTUREMIPFILTER; |
|
|
|
#endif /* DIRECT3D_VERSION >= 0x0600 */ |
|
|
|
/* |
|
* Triangle flags |
|
*/ |
|
|
|
/* |
|
* Tri strip and fan flags. |
|
* START loads all three vertices |
|
* EVEN and ODD load just v3 with even or odd culling |
|
* START_FLAT contains a count from 0 to 29 that allows the |
|
* whole strip or fan to be culled in one hit. |
|
* e.g. for a quad len = 1 |
|
*/ |
|
#define D3DTRIFLAG_START 0x00000000L |
|
#define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */ |
|
#define D3DTRIFLAG_ODD 0x0000001eL |
|
#define D3DTRIFLAG_EVEN 0x0000001fL |
|
|
|
/* |
|
* Triangle edge flags |
|
* enable edges for wireframe or antialiasing |
|
*/ |
|
#define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */ |
|
#define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */ |
|
#define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */ |
|
#define D3DTRIFLAG_EDGEENABLETRIANGLE \ |
|
(D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3) |
|
|
|
/* |
|
* Primitive structures and related defines. Vertex offsets are to types |
|
* D3DVERTEX, D3DLVERTEX, or D3DTLVERTEX. |
|
*/ |
|
|
|
/* |
|
* Triangle list primitive structure |
|
*/ |
|
typedef struct _D3DTRIANGLE { |
|
union { |
|
WORD v1; /* Vertex indices */ |
|
WORD wV1; |
|
}; |
|
union { |
|
WORD v2; |
|
WORD wV2; |
|
}; |
|
union { |
|
WORD v3; |
|
WORD wV3; |
|
}; |
|
WORD wFlags; /* Edge (and other) flags */ |
|
} D3DTRIANGLE, *LPD3DTRIANGLE; |
|
|
|
/* |
|
* Line list structure. |
|
* The instruction count defines the number of line segments. |
|
*/ |
|
typedef struct _D3DLINE { |
|
union { |
|
WORD v1; /* Vertex indices */ |
|
WORD wV1; |
|
}; |
|
union { |
|
WORD v2; |
|
WORD wV2; |
|
}; |
|
} D3DLINE, *LPD3DLINE; |
|
|
|
/* |
|
* Span structure |
|
* Spans join a list of points with the same y value. |
|
* If the y value changes, a new span is started. |
|
*/ |
|
typedef struct _D3DSPAN { |
|
WORD wCount; /* Number of spans */ |
|
WORD wFirst; /* Index to first vertex */ |
|
} D3DSPAN, *LPD3DSPAN; |
|
|
|
/* |
|
* Point structure |
|
*/ |
|
typedef struct _D3DPOINT { |
|
WORD wCount; /* number of points */ |
|
WORD wFirst; /* index to first vertex */ |
|
} D3DPOINT, *LPD3DPOINT; |
|
|
|
|
|
/* |
|
* Forward branch structure. |
|
* Mask is logically anded with the driver status mask |
|
* if the result equals 'value', the branch is taken. |
|
*/ |
|
typedef struct _D3DBRANCH { |
|
DWORD dwMask; /* Bitmask against D3D status */ |
|
DWORD dwValue; |
|
BOOL bNegate; /* TRUE to negate comparison */ |
|
DWORD dwOffset; /* How far to branch forward (0 for exit)*/ |
|
} D3DBRANCH, *LPD3DBRANCH; |
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/* |
|
* Status used for set status instruction. |
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* The D3D status is initialised on device creation |
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* and is modified by all execute calls. |
|
*/ |
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typedef struct _D3DSTATUS { |
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DWORD dwFlags; /* Do we set extents or status */ |
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DWORD dwStatus; /* D3D status */ |
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D3DRECT drExtent; |
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} D3DSTATUS, *LPD3DSTATUS; |
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#define D3DSETSTATUS_STATUS 0x00000001L |
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#define D3DSETSTATUS_EXTENTS 0x00000002L |
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#define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS) |
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#if(DIRECT3D_VERSION >= 0x0500) |
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typedef struct _D3DCLIPSTATUS { |
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DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */ |
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DWORD dwStatus; /* Clip status */ |
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float minx, maxx; /* X extents */ |
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float miny, maxy; /* Y extents */ |
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float minz, maxz; /* Z extents */ |
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} D3DCLIPSTATUS, *LPD3DCLIPSTATUS; |
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#define D3DCLIPSTATUS_STATUS 0x00000001L |
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#define D3DCLIPSTATUS_EXTENTS2 0x00000002L |
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#define D3DCLIPSTATUS_EXTENTS3 0x00000004L |
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#endif /* DIRECT3D_VERSION >= 0x0500 */ |
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/* |
|
* Statistics structure |
|
*/ |
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typedef struct _D3DSTATS { |
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DWORD dwSize; |
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DWORD dwTrianglesDrawn; |
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DWORD dwLinesDrawn; |
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DWORD dwPointsDrawn; |
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DWORD dwSpansDrawn; |
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DWORD dwVerticesProcessed; |
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} D3DSTATS, *LPD3DSTATS; |
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|
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/* |
|
* Execute options. |
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* When calling using D3DEXECUTE_UNCLIPPED all the primitives |
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* inside the buffer must be contained within the viewport. |
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*/ |
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#define D3DEXECUTE_CLIPPED 0x00000001l |
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#define D3DEXECUTE_UNCLIPPED 0x00000002l |
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typedef struct _D3DEXECUTEDATA { |
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DWORD dwSize; |
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DWORD dwVertexOffset; |
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DWORD dwVertexCount; |
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DWORD dwInstructionOffset; |
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DWORD dwInstructionLength; |
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DWORD dwHVertexOffset; |
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D3DSTATUS dsStatus; /* Status after execute */ |
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} D3DEXECUTEDATA, *LPD3DEXECUTEDATA; |
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|
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/* |
|
* Palette flags. |
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* This are or'ed with the peFlags in the PALETTEENTRYs passed to DirectDraw. |
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*/ |
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#define D3DPAL_FREE 0x00 /* Renderer may use this entry freely */ |
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#define D3DPAL_READONLY 0x40 /* Renderer may not set this entry */ |
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#define D3DPAL_RESERVED 0x80 /* Renderer may not use this entry */ |
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#if(DIRECT3D_VERSION >= 0x0600) |
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typedef struct _D3DVERTEXBUFFERDESC { |
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DWORD dwSize; |
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DWORD dwCaps; |
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DWORD dwFVF; |
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DWORD dwNumVertices; |
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} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC; |
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|
|
#define D3DVBCAPS_SYSTEMMEMORY 0x00000800l |
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#define D3DVBCAPS_WRITEONLY 0x00010000l |
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#define D3DVBCAPS_OPTIMIZED 0x80000000l |
|
#define D3DVBCAPS_DONOTCLIP 0x00000001l |
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|
|
/* Vertex Operations for ProcessVertices */ |
|
#define D3DVOP_LIGHT (1 << 10) |
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#define D3DVOP_TRANSFORM (1 << 0) |
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#define D3DVOP_CLIP (1 << 2) |
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#define D3DVOP_EXTENTS (1 << 3) |
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|
#if(DIRECT3D_VERSION < 0x0800) |
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|
|
/* The maximum number of vertices user can pass to any d3d |
|
drawing function or to create vertex buffer with |
|
*/ |
|
#define D3DMAXNUMVERTICES ((1<<16) - 1) |
|
/* The maximum number of primitives user can pass to any d3d |
|
drawing function. |
|
*/ |
|
#define D3DMAXNUMPRIMITIVES ((1<<16) - 1) |
|
|
|
#if(DIRECT3D_VERSION >= 0x0700) |
|
|
|
/* Bits for dwFlags in ProcessVertices call */ |
|
#define D3DPV_DONOTCOPYDATA (1 << 0) |
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|
|
#endif /* DIRECT3D_VERSION >= 0x0700 */ |
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|
|
#endif //(DIRECT3D_VERSION < 0x0800) |
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|
|
//------------------------------------------------------------------- |
|
|
|
#if(DIRECT3D_VERSION < 0x0800) |
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|
|
// Flexible vertex format bits |
|
// |
|
#define D3DFVF_RESERVED0 0x001 |
|
#define D3DFVF_POSITION_MASK 0x00E |
|
#define D3DFVF_XYZ 0x002 |
|
#define D3DFVF_XYZRHW 0x004 |
|
#if(DIRECT3D_VERSION >= 0x0700) |
|
#define D3DFVF_XYZB1 0x006 |
|
#define D3DFVF_XYZB2 0x008 |
|
#define D3DFVF_XYZB3 0x00a |
|
#define D3DFVF_XYZB4 0x00c |
|
#define D3DFVF_XYZB5 0x00e |
|
|
|
#endif /* DIRECT3D_VERSION >= 0x0700 */ |
|
#define D3DFVF_NORMAL 0x010 |
|
#define D3DFVF_RESERVED1 0x020 |
|
#define D3DFVF_DIFFUSE 0x040 |
|
#define D3DFVF_SPECULAR 0x080 |
|
|
|
#define D3DFVF_TEXCOUNT_MASK 0xf00 |
|
#define D3DFVF_TEXCOUNT_SHIFT 8 |
|
#define D3DFVF_TEX0 0x000 |
|
#define D3DFVF_TEX1 0x100 |
|
#define D3DFVF_TEX2 0x200 |
|
#define D3DFVF_TEX3 0x300 |
|
#define D3DFVF_TEX4 0x400 |
|
#define D3DFVF_TEX5 0x500 |
|
#define D3DFVF_TEX6 0x600 |
|
#define D3DFVF_TEX7 0x700 |
|
#define D3DFVF_TEX8 0x800 |
|
|
|
#define D3DFVF_RESERVED2 0xf000 // 4 reserved bits |
|
|
|
#else |
|
#define D3DFVF_RESERVED1 0x020 |
|
#endif //(DIRECT3D_VERSION < 0x0800) |
|
|
|
#define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 ) |
|
#define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \ |
|
D3DFVF_SPECULAR | D3DFVF_TEX1 ) |
|
#define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \ |
|
D3DFVF_TEX1 ) |
|
|
|
|
|
typedef struct _D3DDP_PTRSTRIDE |
|
{ |
|
LPVOID lpvData; |
|
DWORD dwStride; |
|
} D3DDP_PTRSTRIDE; |
|
|
|
#define D3DDP_MAXTEXCOORD 8 |
|
|
|
typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA |
|
{ |
|
D3DDP_PTRSTRIDE position; |
|
D3DDP_PTRSTRIDE normal; |
|
D3DDP_PTRSTRIDE diffuse; |
|
D3DDP_PTRSTRIDE specular; |
|
D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD]; |
|
} D3DDRAWPRIMITIVESTRIDEDDATA, *LPD3DDRAWPRIMITIVESTRIDEDDATA; |
|
//--------------------------------------------------------------------- |
|
// ComputeSphereVisibility return values |
|
// |
|
#define D3DVIS_INSIDE_FRUSTUM 0 |
|
#define D3DVIS_INTERSECT_FRUSTUM 1 |
|
#define D3DVIS_OUTSIDE_FRUSTUM 2 |
|
#define D3DVIS_INSIDE_LEFT 0 |
|
#define D3DVIS_INTERSECT_LEFT (1 << 2) |
|
#define D3DVIS_OUTSIDE_LEFT (2 << 2) |
|
#define D3DVIS_INSIDE_RIGHT 0 |
|
#define D3DVIS_INTERSECT_RIGHT (1 << 4) |
|
#define D3DVIS_OUTSIDE_RIGHT (2 << 4) |
|
#define D3DVIS_INSIDE_TOP 0 |
|
#define D3DVIS_INTERSECT_TOP (1 << 6) |
|
#define D3DVIS_OUTSIDE_TOP (2 << 6) |
|
#define D3DVIS_INSIDE_BOTTOM 0 |
|
#define D3DVIS_INTERSECT_BOTTOM (1 << 8) |
|
#define D3DVIS_OUTSIDE_BOTTOM (2 << 8) |
|
#define D3DVIS_INSIDE_NEAR 0 |
|
#define D3DVIS_INTERSECT_NEAR (1 << 10) |
|
#define D3DVIS_OUTSIDE_NEAR (2 << 10) |
|
#define D3DVIS_INSIDE_FAR 0 |
|
#define D3DVIS_INTERSECT_FAR (1 << 12) |
|
#define D3DVIS_OUTSIDE_FAR (2 << 12) |
|
|
|
#define D3DVIS_MASK_FRUSTUM (3 << 0) |
|
#define D3DVIS_MASK_LEFT (3 << 2) |
|
#define D3DVIS_MASK_RIGHT (3 << 4) |
|
#define D3DVIS_MASK_TOP (3 << 6) |
|
#define D3DVIS_MASK_BOTTOM (3 << 8) |
|
#define D3DVIS_MASK_NEAR (3 << 10) |
|
#define D3DVIS_MASK_FAR (3 << 12) |
|
|
|
#endif /* DIRECT3D_VERSION >= 0x0600 */ |
|
|
|
#if(DIRECT3D_VERSION < 0x0800) |
|
|
|
#if(DIRECT3D_VERSION >= 0x0700) |
|
|
|
// To be used with GetInfo() |
|
#define D3DDEVINFOID_TEXTUREMANAGER 1 |
|
#define D3DDEVINFOID_D3DTEXTUREMANAGER 2 |
|
#define D3DDEVINFOID_TEXTURING 3 |
|
|
|
typedef enum _D3DSTATEBLOCKTYPE |
|
{ |
|
D3DSBT_ALL = 1, // capture all state |
|
D3DSBT_PIXELSTATE = 2, // capture pixel state |
|
D3DSBT_VERTEXSTATE = 3, // capture vertex state |
|
D3DSBT_FORCE_DWORD = 0xffffffff |
|
} D3DSTATEBLOCKTYPE; |
|
|
|
// The D3DVERTEXBLENDFLAGS type is used with D3DRENDERSTATE_VERTEXBLEND state. |
|
// |
|
typedef enum _D3DVERTEXBLENDFLAGS |
|
{ |
|
D3DVBLEND_DISABLE = 0, // Disable vertex blending |
|
D3DVBLEND_1WEIGHT = 1, // blend between 2 matrices |
|
D3DVBLEND_2WEIGHTS = 2, // blend between 3 matrices |
|
D3DVBLEND_3WEIGHTS = 3, // blend between 4 matrices |
|
} D3DVERTEXBLENDFLAGS; |
|
|
|
typedef enum _D3DTEXTURETRANSFORMFLAGS { |
|
D3DTTFF_DISABLE = 0, // texture coordinates are passed directly |
|
D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords |
|
D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords |
|
D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords |
|
D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords |
|
D3DTTFF_PROJECTED = 256, // texcoords to be divided by COUNTth element |
|
D3DTTFF_FORCE_DWORD = 0x7fffffff, |
|
} D3DTEXTURETRANSFORMFLAGS; |
|
|
|
// Macros to set texture coordinate format bits in the FVF id |
|
|
|
#define D3DFVF_TEXTUREFORMAT2 0 // Two floating point values |
|
#define D3DFVF_TEXTUREFORMAT1 3 // One floating point value |
|
#define D3DFVF_TEXTUREFORMAT3 1 // Three floating point values |
|
#define D3DFVF_TEXTUREFORMAT4 2 // Four floating point values |
|
|
|
#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) |
|
#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) |
|
#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) |
|
#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) |
|
|
|
|
|
#endif /* DIRECT3D_VERSION >= 0x0700 */ |
|
|
|
#else |
|
// |
|
// legacy vertex blend names |
|
// |
|
typedef enum _D3DVERTEXBLENDFLAGS D3DVERTEXBLENDFLAGS; |
|
#define D3DVBLEND_DISABLE (D3DVERTEXBLENDFLAGS)0 |
|
#define D3DVBLEND_1WEIGHT (D3DVERTEXBLENDFLAGS)1 |
|
#define D3DVBLEND_2WEIGHTS (D3DVERTEXBLENDFLAGS)2 |
|
#define D3DVBLEND_3WEIGHTS (D3DVERTEXBLENDFLAGS)3 |
|
|
|
#endif //(DIRECT3D_VERSION < 0x0800) |
|
|
|
#pragma pack() |
|
#pragma warning(default:4201) |
|
|
|
#endif /* _D3DTYPES_H_ */ |
|
|
|
|