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2416 lines
85 KiB
2416 lines
85 KiB
/*==========================================================================; |
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* |
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* Copyright (C) Microsoft Corporation. All Rights Reserved. |
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* |
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* File: d3d9types.h |
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* Content: Direct3D capabilities include file |
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* |
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***************************************************************************/ |
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#ifndef _d3d9TYPES_H_ |
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#define _d3d9TYPES_H_ |
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#ifndef DIRECT3D_VERSION |
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#define DIRECT3D_VERSION 0x0900 |
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#endif //DIRECT3D_VERSION |
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// include this file content only if compiling for DX9 interfaces |
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#if(DIRECT3D_VERSION >= 0x0900) |
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#include <float.h> |
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#if _MSC_VER >= 1200 |
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#pragma warning(push) |
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#endif |
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#pragma warning(disable:4201) // anonymous unions warning |
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#if defined(_X86_) || defined(_IA64_) |
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#pragma pack(4) |
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#endif |
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// D3DCOLOR is equivalent to D3DFMT_A8R8G8B8 |
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#ifndef D3DCOLOR_DEFINED |
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typedef DWORD D3DCOLOR; |
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#define D3DCOLOR_DEFINED |
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#endif |
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// maps unsigned 8 bits/channel to D3DCOLOR |
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#define D3DCOLOR_ARGB(a,r,g,b) \ |
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((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) |
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#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) |
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#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b) |
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#define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xff,y,u,v) |
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#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v) |
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// maps floating point channels (0.f to 1.f range) to D3DCOLOR |
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#define D3DCOLOR_COLORVALUE(r,g,b,a) \ |
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D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) |
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#ifndef D3DVECTOR_DEFINED |
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typedef struct _D3DVECTOR { |
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float x; |
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float y; |
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float z; |
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} D3DVECTOR; |
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#define D3DVECTOR_DEFINED |
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#endif |
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#ifndef D3DCOLORVALUE_DEFINED |
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typedef struct _D3DCOLORVALUE { |
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float r; |
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float g; |
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float b; |
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float a; |
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} D3DCOLORVALUE; |
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#define D3DCOLORVALUE_DEFINED |
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#endif |
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#ifndef D3DRECT_DEFINED |
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typedef struct _D3DRECT { |
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LONG x1; |
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LONG y1; |
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LONG x2; |
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LONG y2; |
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} D3DRECT; |
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#define D3DRECT_DEFINED |
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#endif |
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#ifndef D3DMATRIX_DEFINED |
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typedef struct _D3DMATRIX { |
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union { |
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struct { |
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float _11, _12, _13, _14; |
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float _21, _22, _23, _24; |
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float _31, _32, _33, _34; |
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float _41, _42, _43, _44; |
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}; |
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float m[4][4]; |
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}; |
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} D3DMATRIX; |
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#define D3DMATRIX_DEFINED |
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#endif |
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typedef struct _D3DVIEWPORT9 { |
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DWORD X; |
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DWORD Y; /* Viewport Top left */ |
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DWORD Width; |
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DWORD Height; /* Viewport Dimensions */ |
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float MinZ; /* Min/max of clip Volume */ |
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float MaxZ; |
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} D3DVIEWPORT9; |
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/* |
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* Values for clip fields. |
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*/ |
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// Max number of user clipping planes, supported in D3D. |
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#define D3DMAXUSERCLIPPLANES 32 |
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// These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE |
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// |
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#define D3DCLIPPLANE0 (1 << 0) |
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#define D3DCLIPPLANE1 (1 << 1) |
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#define D3DCLIPPLANE2 (1 << 2) |
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#define D3DCLIPPLANE3 (1 << 3) |
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#define D3DCLIPPLANE4 (1 << 4) |
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#define D3DCLIPPLANE5 (1 << 5) |
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// The following bits are used in the ClipUnion and ClipIntersection |
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// members of the D3DCLIPSTATUS9 |
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// |
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#define D3DCS_LEFT 0x00000001L |
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#define D3DCS_RIGHT 0x00000002L |
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#define D3DCS_TOP 0x00000004L |
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#define D3DCS_BOTTOM 0x00000008L |
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#define D3DCS_FRONT 0x00000010L |
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#define D3DCS_BACK 0x00000020L |
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#define D3DCS_PLANE0 0x00000040L |
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#define D3DCS_PLANE1 0x00000080L |
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#define D3DCS_PLANE2 0x00000100L |
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#define D3DCS_PLANE3 0x00000200L |
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#define D3DCS_PLANE4 0x00000400L |
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#define D3DCS_PLANE5 0x00000800L |
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#define D3DCS_ALL (D3DCS_LEFT | \ |
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D3DCS_RIGHT | \ |
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D3DCS_TOP | \ |
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D3DCS_BOTTOM | \ |
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D3DCS_FRONT | \ |
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D3DCS_BACK | \ |
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D3DCS_PLANE0 | \ |
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D3DCS_PLANE1 | \ |
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D3DCS_PLANE2 | \ |
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D3DCS_PLANE3 | \ |
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D3DCS_PLANE4 | \ |
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D3DCS_PLANE5) |
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typedef struct _D3DCLIPSTATUS9 { |
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DWORD ClipUnion; |
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DWORD ClipIntersection; |
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} D3DCLIPSTATUS9; |
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typedef struct _D3DMATERIAL9 { |
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D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */ |
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D3DCOLORVALUE Ambient; /* Ambient color RGB */ |
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D3DCOLORVALUE Specular; /* Specular 'shininess' */ |
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D3DCOLORVALUE Emissive; /* Emissive color RGB */ |
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float Power; /* Sharpness if specular highlight */ |
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} D3DMATERIAL9; |
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typedef enum _D3DLIGHTTYPE { |
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D3DLIGHT_POINT = 1, |
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D3DLIGHT_SPOT = 2, |
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D3DLIGHT_DIRECTIONAL = 3, |
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D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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} D3DLIGHTTYPE; |
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typedef struct _D3DLIGHT9 { |
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D3DLIGHTTYPE Type; /* Type of light source */ |
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D3DCOLORVALUE Diffuse; /* Diffuse color of light */ |
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D3DCOLORVALUE Specular; /* Specular color of light */ |
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D3DCOLORVALUE Ambient; /* Ambient color of light */ |
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D3DVECTOR Position; /* Position in world space */ |
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D3DVECTOR Direction; /* Direction in world space */ |
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float Range; /* Cutoff range */ |
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float Falloff; /* Falloff */ |
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float Attenuation0; /* Constant attenuation */ |
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float Attenuation1; /* Linear attenuation */ |
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float Attenuation2; /* Quadratic attenuation */ |
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float Theta; /* Inner angle of spotlight cone */ |
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float Phi; /* Outer angle of spotlight cone */ |
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} D3DLIGHT9; |
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/* |
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* Options for clearing |
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*/ |
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#define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */ |
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#define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */ |
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#define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */ |
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/* |
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* The following defines the rendering states |
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*/ |
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typedef enum _D3DSHADEMODE { |
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D3DSHADE_FLAT = 1, |
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D3DSHADE_GOURAUD = 2, |
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D3DSHADE_PHONG = 3, |
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D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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} D3DSHADEMODE; |
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typedef enum _D3DFILLMODE { |
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D3DFILL_POINT = 1, |
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D3DFILL_WIREFRAME = 2, |
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D3DFILL_SOLID = 3, |
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D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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} D3DFILLMODE; |
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typedef enum _D3DBLEND { |
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D3DBLEND_ZERO = 1, |
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D3DBLEND_ONE = 2, |
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D3DBLEND_SRCCOLOR = 3, |
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D3DBLEND_INVSRCCOLOR = 4, |
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D3DBLEND_SRCALPHA = 5, |
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D3DBLEND_INVSRCALPHA = 6, |
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D3DBLEND_DESTALPHA = 7, |
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D3DBLEND_INVDESTALPHA = 8, |
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D3DBLEND_DESTCOLOR = 9, |
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D3DBLEND_INVDESTCOLOR = 10, |
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D3DBLEND_SRCALPHASAT = 11, |
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D3DBLEND_BOTHSRCALPHA = 12, |
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D3DBLEND_BOTHINVSRCALPHA = 13, |
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D3DBLEND_BLENDFACTOR = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ |
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D3DBLEND_INVBLENDFACTOR = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ |
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/* D3D9Ex only -- */ |
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#if !defined(D3D_DISABLE_9EX) |
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D3DBLEND_SRCCOLOR2 = 16, |
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D3DBLEND_INVSRCCOLOR2 = 17, |
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#endif // !D3D_DISABLE_9EX |
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/* -- D3D9Ex only */ |
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D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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} D3DBLEND; |
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typedef enum _D3DBLENDOP { |
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D3DBLENDOP_ADD = 1, |
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D3DBLENDOP_SUBTRACT = 2, |
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D3DBLENDOP_REVSUBTRACT = 3, |
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D3DBLENDOP_MIN = 4, |
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D3DBLENDOP_MAX = 5, |
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D3DBLENDOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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} D3DBLENDOP; |
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typedef enum _D3DTEXTUREADDRESS { |
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D3DTADDRESS_WRAP = 1, |
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D3DTADDRESS_MIRROR = 2, |
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D3DTADDRESS_CLAMP = 3, |
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D3DTADDRESS_BORDER = 4, |
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D3DTADDRESS_MIRRORONCE = 5, |
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D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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} D3DTEXTUREADDRESS; |
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typedef enum _D3DCULL { |
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D3DCULL_NONE = 1, |
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D3DCULL_CW = 2, |
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D3DCULL_CCW = 3, |
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D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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} D3DCULL; |
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typedef enum _D3DCMPFUNC { |
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D3DCMP_NEVER = 1, |
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D3DCMP_LESS = 2, |
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D3DCMP_EQUAL = 3, |
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D3DCMP_LESSEQUAL = 4, |
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D3DCMP_GREATER = 5, |
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D3DCMP_NOTEQUAL = 6, |
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D3DCMP_GREATEREQUAL = 7, |
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D3DCMP_ALWAYS = 8, |
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D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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} D3DCMPFUNC; |
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typedef enum _D3DSTENCILOP { |
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D3DSTENCILOP_KEEP = 1, |
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D3DSTENCILOP_ZERO = 2, |
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D3DSTENCILOP_REPLACE = 3, |
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D3DSTENCILOP_INCRSAT = 4, |
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D3DSTENCILOP_DECRSAT = 5, |
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D3DSTENCILOP_INVERT = 6, |
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D3DSTENCILOP_INCR = 7, |
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D3DSTENCILOP_DECR = 8, |
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D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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} D3DSTENCILOP; |
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typedef enum _D3DFOGMODE { |
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D3DFOG_NONE = 0, |
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D3DFOG_EXP = 1, |
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D3DFOG_EXP2 = 2, |
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D3DFOG_LINEAR = 3, |
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D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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} D3DFOGMODE; |
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typedef enum _D3DZBUFFERTYPE { |
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D3DZB_FALSE = 0, |
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D3DZB_TRUE = 1, // Z buffering |
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D3DZB_USEW = 2, // W buffering |
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D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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} D3DZBUFFERTYPE; |
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// Primitives supported by draw-primitive API |
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typedef enum _D3DPRIMITIVETYPE { |
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D3DPT_POINTLIST = 1, |
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D3DPT_LINELIST = 2, |
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D3DPT_LINESTRIP = 3, |
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D3DPT_TRIANGLELIST = 4, |
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D3DPT_TRIANGLESTRIP = 5, |
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D3DPT_TRIANGLEFAN = 6, |
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D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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} D3DPRIMITIVETYPE; |
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typedef enum _D3DTRANSFORMSTATETYPE { |
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D3DTS_VIEW = 2, |
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D3DTS_PROJECTION = 3, |
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D3DTS_TEXTURE0 = 16, |
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D3DTS_TEXTURE1 = 17, |
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D3DTS_TEXTURE2 = 18, |
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D3DTS_TEXTURE3 = 19, |
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D3DTS_TEXTURE4 = 20, |
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D3DTS_TEXTURE5 = 21, |
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D3DTS_TEXTURE6 = 22, |
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D3DTS_TEXTURE7 = 23, |
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D3DTS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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} D3DTRANSFORMSTATETYPE; |
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#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) |
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#define D3DTS_WORLD D3DTS_WORLDMATRIX(0) |
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#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) |
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#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) |
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#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) |
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typedef enum _D3DRENDERSTATETYPE { |
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D3DRS_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */ |
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D3DRS_FILLMODE = 8, /* D3DFILLMODE */ |
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D3DRS_SHADEMODE = 9, /* D3DSHADEMODE */ |
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D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */ |
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D3DRS_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */ |
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D3DRS_LASTPIXEL = 16, /* TRUE for last-pixel on lines */ |
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D3DRS_SRCBLEND = 19, /* D3DBLEND */ |
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D3DRS_DESTBLEND = 20, /* D3DBLEND */ |
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D3DRS_CULLMODE = 22, /* D3DCULL */ |
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D3DRS_ZFUNC = 23, /* D3DCMPFUNC */ |
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D3DRS_ALPHAREF = 24, /* D3DFIXED */ |
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D3DRS_ALPHAFUNC = 25, /* D3DCMPFUNC */ |
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D3DRS_DITHERENABLE = 26, /* TRUE to enable dithering */ |
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D3DRS_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */ |
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D3DRS_FOGENABLE = 28, /* TRUE to enable fog blending */ |
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D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */ |
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D3DRS_FOGCOLOR = 34, /* D3DCOLOR */ |
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D3DRS_FOGTABLEMODE = 35, /* D3DFOGMODE */ |
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D3DRS_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */ |
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D3DRS_FOGEND = 37, /* Fog end */ |
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D3DRS_FOGDENSITY = 38, /* Fog density */ |
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D3DRS_RANGEFOGENABLE = 48, /* Enables range-based fog */ |
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D3DRS_STENCILENABLE = 52, /* BOOL enable/disable stenciling */ |
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D3DRS_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */ |
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D3DRS_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */ |
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D3DRS_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */ |
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D3DRS_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ |
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D3DRS_STENCILREF = 57, /* Reference value used in stencil test */ |
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D3DRS_STENCILMASK = 58, /* Mask value used in stencil test */ |
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D3DRS_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */ |
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D3DRS_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */ |
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D3DRS_WRAP0 = 128, /* wrap for 1st texture coord. set */ |
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D3DRS_WRAP1 = 129, /* wrap for 2nd texture coord. set */ |
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D3DRS_WRAP2 = 130, /* wrap for 3rd texture coord. set */ |
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D3DRS_WRAP3 = 131, /* wrap for 4th texture coord. set */ |
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D3DRS_WRAP4 = 132, /* wrap for 5th texture coord. set */ |
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D3DRS_WRAP5 = 133, /* wrap for 6th texture coord. set */ |
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D3DRS_WRAP6 = 134, /* wrap for 7th texture coord. set */ |
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D3DRS_WRAP7 = 135, /* wrap for 8th texture coord. set */ |
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D3DRS_CLIPPING = 136, |
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D3DRS_LIGHTING = 137, |
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D3DRS_AMBIENT = 139, |
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D3DRS_FOGVERTEXMODE = 140, |
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D3DRS_COLORVERTEX = 141, |
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D3DRS_LOCALVIEWER = 142, |
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D3DRS_NORMALIZENORMALS = 143, |
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D3DRS_DIFFUSEMATERIALSOURCE = 145, |
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D3DRS_SPECULARMATERIALSOURCE = 146, |
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D3DRS_AMBIENTMATERIALSOURCE = 147, |
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D3DRS_EMISSIVEMATERIALSOURCE = 148, |
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D3DRS_VERTEXBLEND = 151, |
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D3DRS_CLIPPLANEENABLE = 152, |
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D3DRS_POINTSIZE = 154, /* float point size */ |
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D3DRS_POINTSIZE_MIN = 155, /* float point size min threshold */ |
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D3DRS_POINTSPRITEENABLE = 156, /* BOOL point texture coord control */ |
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D3DRS_POINTSCALEENABLE = 157, /* BOOL point size scale enable */ |
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D3DRS_POINTSCALE_A = 158, /* float point attenuation A value */ |
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D3DRS_POINTSCALE_B = 159, /* float point attenuation B value */ |
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D3DRS_POINTSCALE_C = 160, /* float point attenuation C value */ |
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D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer |
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D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable |
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D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation |
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D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor |
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D3DRS_POINTSIZE_MAX = 166, /* float point size max threshold */ |
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D3DRS_INDEXEDVERTEXBLENDENABLE = 167, |
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D3DRS_COLORWRITEENABLE = 168, // per-channel write enable |
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D3DRS_TWEENFACTOR = 170, // float tween factor |
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D3DRS_BLENDOP = 171, // D3DBLENDOP setting |
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D3DRS_POSITIONDEGREE = 172, // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default) |
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D3DRS_NORMALDEGREE = 173, // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC |
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D3DRS_SCISSORTESTENABLE = 174, |
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D3DRS_SLOPESCALEDEPTHBIAS = 175, |
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D3DRS_ANTIALIASEDLINEENABLE = 176, |
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D3DRS_MINTESSELLATIONLEVEL = 178, |
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D3DRS_MAXTESSELLATIONLEVEL = 179, |
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D3DRS_ADAPTIVETESS_X = 180, |
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D3DRS_ADAPTIVETESS_Y = 181, |
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D3DRS_ADAPTIVETESS_Z = 182, |
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D3DRS_ADAPTIVETESS_W = 183, |
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D3DRS_ENABLEADAPTIVETESSELLATION = 184, |
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D3DRS_TWOSIDEDSTENCILMODE = 185, /* BOOL enable/disable 2 sided stenciling */ |
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D3DRS_CCW_STENCILFAIL = 186, /* D3DSTENCILOP to do if ccw stencil test fails */ |
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D3DRS_CCW_STENCILZFAIL = 187, /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */ |
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D3DRS_CCW_STENCILPASS = 188, /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */ |
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D3DRS_CCW_STENCILFUNC = 189, /* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ |
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D3DRS_COLORWRITEENABLE1 = 190, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ |
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D3DRS_COLORWRITEENABLE2 = 191, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ |
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D3DRS_COLORWRITEENABLE3 = 192, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ |
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D3DRS_BLENDFACTOR = 193, /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */ |
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D3DRS_SRGBWRITEENABLE = 194, /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */ |
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D3DRS_DEPTHBIAS = 195, |
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D3DRS_WRAP8 = 198, /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */ |
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D3DRS_WRAP9 = 199, |
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D3DRS_WRAP10 = 200, |
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D3DRS_WRAP11 = 201, |
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D3DRS_WRAP12 = 202, |
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D3DRS_WRAP13 = 203, |
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D3DRS_WRAP14 = 204, |
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D3DRS_WRAP15 = 205, |
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D3DRS_SEPARATEALPHABLENDENABLE = 206, /* TRUE to enable a separate blending function for the alpha channel */ |
|
D3DRS_SRCBLENDALPHA = 207, /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ |
|
D3DRS_DESTBLENDALPHA = 208, /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ |
|
D3DRS_BLENDOPALPHA = 209, /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ |
|
|
|
|
|
D3DRS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
} D3DRENDERSTATETYPE; |
|
|
|
// Maximum number of simultaneous render targets D3D supports |
|
#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4 |
|
|
|
// Values for material source |
|
typedef enum _D3DMATERIALCOLORSOURCE |
|
{ |
|
D3DMCS_MATERIAL = 0, // Color from material is used |
|
D3DMCS_COLOR1 = 1, // Diffuse vertex color is used |
|
D3DMCS_COLOR2 = 2, // Specular vertex color is used |
|
D3DMCS_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
|
} D3DMATERIALCOLORSOURCE; |
|
|
|
// Bias to apply to the texture coordinate set to apply a wrap to. |
|
#define D3DRENDERSTATE_WRAPBIAS 128UL |
|
|
|
/* Flags to construct the WRAP render states */ |
|
#define D3DWRAP_U 0x00000001L |
|
#define D3DWRAP_V 0x00000002L |
|
#define D3DWRAP_W 0x00000004L |
|
|
|
/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */ |
|
#define D3DWRAPCOORD_0 0x00000001L // same as D3DWRAP_U |
|
#define D3DWRAPCOORD_1 0x00000002L // same as D3DWRAP_V |
|
#define D3DWRAPCOORD_2 0x00000004L // same as D3DWRAP_W |
|
#define D3DWRAPCOORD_3 0x00000008L |
|
|
|
/* Flags to construct D3DRS_COLORWRITEENABLE */ |
|
#define D3DCOLORWRITEENABLE_RED (1L<<0) |
|
#define D3DCOLORWRITEENABLE_GREEN (1L<<1) |
|
#define D3DCOLORWRITEENABLE_BLUE (1L<<2) |
|
#define D3DCOLORWRITEENABLE_ALPHA (1L<<3) |
|
|
|
/* |
|
* State enumerants for per-stage processing of fixed function pixel processing |
|
* Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX. |
|
*/ |
|
typedef enum _D3DTEXTURESTAGESTATETYPE |
|
{ |
|
D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */ |
|
D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */ |
|
D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */ |
|
D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */ |
|
D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */ |
|
D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */ |
|
D3DTSS_BUMPENVMAT00 = 7, /* float (bump mapping matrix) */ |
|
D3DTSS_BUMPENVMAT01 = 8, /* float (bump mapping matrix) */ |
|
D3DTSS_BUMPENVMAT10 = 9, /* float (bump mapping matrix) */ |
|
D3DTSS_BUMPENVMAT11 = 10, /* float (bump mapping matrix) */ |
|
D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */ |
|
D3DTSS_BUMPENVLSCALE = 22, /* float scale for bump map luminance */ |
|
D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */ |
|
D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */ |
|
D3DTSS_COLORARG0 = 26, /* D3DTA_* third arg for triadic ops */ |
|
D3DTSS_ALPHAARG0 = 27, /* D3DTA_* third arg for triadic ops */ |
|
D3DTSS_RESULTARG = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */ |
|
D3DTSS_CONSTANT = 32, /* Per-stage constant D3DTA_CONSTANT */ |
|
|
|
|
|
D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
} D3DTEXTURESTAGESTATETYPE; |
|
|
|
/* |
|
* State enumerants for per-sampler texture processing. |
|
*/ |
|
typedef enum _D3DSAMPLERSTATETYPE |
|
{ |
|
D3DSAMP_ADDRESSU = 1, /* D3DTEXTUREADDRESS for U coordinate */ |
|
D3DSAMP_ADDRESSV = 2, /* D3DTEXTUREADDRESS for V coordinate */ |
|
D3DSAMP_ADDRESSW = 3, /* D3DTEXTUREADDRESS for W coordinate */ |
|
D3DSAMP_BORDERCOLOR = 4, /* D3DCOLOR */ |
|
D3DSAMP_MAGFILTER = 5, /* D3DTEXTUREFILTER filter to use for magnification */ |
|
D3DSAMP_MINFILTER = 6, /* D3DTEXTUREFILTER filter to use for minification */ |
|
D3DSAMP_MIPFILTER = 7, /* D3DTEXTUREFILTER filter to use between mipmaps during minification */ |
|
D3DSAMP_MIPMAPLODBIAS = 8, /* float Mipmap LOD bias */ |
|
D3DSAMP_MAXMIPLEVEL = 9, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */ |
|
D3DSAMP_MAXANISOTROPY = 10, /* DWORD maximum anisotropy */ |
|
D3DSAMP_SRGBTEXTURE = 11, /* Default = 0 (which means Gamma 1.0, |
|
no correction required.) else correct for |
|
Gamma = 2.2 */ |
|
D3DSAMP_ELEMENTINDEX = 12, /* When multi-element texture is assigned to sampler, this |
|
indicates which element index to use. Default = 0. */ |
|
D3DSAMP_DMAPOFFSET = 13, /* Offset in vertices in the pre-sampled displacement map. |
|
Only valid for D3DDMAPSAMPLER sampler */ |
|
D3DSAMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
} D3DSAMPLERSTATETYPE; |
|
|
|
/* Special sampler which is used in the tesselator */ |
|
#define D3DDMAPSAMPLER 256 |
|
|
|
// Samplers used in vertex shaders |
|
#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) |
|
#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2) |
|
#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3) |
|
#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4) |
|
|
|
// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position |
|
// and normal in the camera space) should be taken as texture coordinates |
|
// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from |
|
// |
|
#define D3DTSS_TCI_PASSTHRU 0x00000000 |
|
#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000 |
|
#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000 |
|
#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000 |
|
#define D3DTSS_TCI_SPHEREMAP 0x00040000 |
|
|
|
/* |
|
* Enumerations for COLOROP and ALPHAOP texture blending operations set in |
|
* texture processing stage controls in D3DTSS. |
|
*/ |
|
typedef enum _D3DTEXTUREOP |
|
{ |
|
// Control |
|
D3DTOP_DISABLE = 1, // disables stage |
|
D3DTOP_SELECTARG1 = 2, // the default |
|
D3DTOP_SELECTARG2 = 3, |
|
|
|
// Modulate |
|
D3DTOP_MODULATE = 4, // multiply args together |
|
D3DTOP_MODULATE2X = 5, // multiply and 1 bit |
|
D3DTOP_MODULATE4X = 6, // multiply and 2 bits |
|
|
|
// Add |
|
D3DTOP_ADD = 7, // add arguments together |
|
D3DTOP_ADDSIGNED = 8, // add with -0.5 bias |
|
D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit |
|
D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation |
|
D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product |
|
// Arg1 + Arg2 - Arg1*Arg2 |
|
// = Arg1 + (1-Arg1)*Arg2 |
|
|
|
// Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha) |
|
D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha |
|
D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha |
|
D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRS_TEXTUREFACTOR |
|
|
|
// Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha) |
|
D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha |
|
D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color |
|
|
|
// Specular mapping |
|
D3DTOP_PREMODULATE = 17, // modulate with next texture before use |
|
D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB |
|
// COLOROP only |
|
D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A |
|
// COLOROP only |
|
D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB |
|
// COLOROP only |
|
D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A |
|
// COLOROP only |
|
|
|
// Bump mapping |
|
D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation |
|
D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel |
|
|
|
// This can do either diffuse or specular bump mapping with correct input. |
|
// Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B) |
|
// where each component has been scaled and offset to make it signed. |
|
// The result is replicated into all four (including alpha) channels. |
|
// This is a valid COLOROP only. |
|
D3DTOP_DOTPRODUCT3 = 24, |
|
|
|
// Triadic ops |
|
D3DTOP_MULTIPLYADD = 25, // Arg0 + Arg1*Arg2 |
|
D3DTOP_LERP = 26, // (Arg0)*Arg1 + (1-Arg0)*Arg2 |
|
|
|
D3DTOP_FORCE_DWORD = 0x7fffffff, |
|
} D3DTEXTUREOP; |
|
|
|
/* |
|
* Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending |
|
* operations set in texture processing stage controls in D3DRENDERSTATE. |
|
*/ |
|
#define D3DTA_SELECTMASK 0x0000000f // mask for arg selector |
|
#define D3DTA_DIFFUSE 0x00000000 // select diffuse color (read only) |
|
#define D3DTA_CURRENT 0x00000001 // select stage destination register (read/write) |
|
#define D3DTA_TEXTURE 0x00000002 // select texture color (read only) |
|
#define D3DTA_TFACTOR 0x00000003 // select D3DRS_TEXTUREFACTOR (read only) |
|
#define D3DTA_SPECULAR 0x00000004 // select specular color (read only) |
|
#define D3DTA_TEMP 0x00000005 // select temporary register color (read/write) |
|
#define D3DTA_CONSTANT 0x00000006 // select texture stage constant |
|
#define D3DTA_COMPLEMENT 0x00000010 // take 1.0 - x (read modifier) |
|
#define D3DTA_ALPHAREPLICATE 0x00000020 // replicate alpha to color components (read modifier) |
|
|
|
// |
|
// Values for D3DSAMP_***FILTER texture stage states |
|
// |
|
typedef enum _D3DTEXTUREFILTERTYPE |
|
{ |
|
D3DTEXF_NONE = 0, // filtering disabled (valid for mip filter only) |
|
D3DTEXF_POINT = 1, // nearest |
|
D3DTEXF_LINEAR = 2, // linear interpolation |
|
D3DTEXF_ANISOTROPIC = 3, // anisotropic |
|
D3DTEXF_PYRAMIDALQUAD = 6, // 4-sample tent |
|
D3DTEXF_GAUSSIANQUAD = 7, // 4-sample gaussian |
|
/* D3D9Ex only -- */ |
|
#if !defined(D3D_DISABLE_9EX) |
|
|
|
D3DTEXF_CONVOLUTIONMONO = 8, // Convolution filter for monochrome textures |
|
|
|
#endif // !D3D_DISABLE_9EX |
|
/* -- D3D9Ex only */ |
|
D3DTEXF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
|
} D3DTEXTUREFILTERTYPE; |
|
|
|
/* Bits for Flags in ProcessVertices call */ |
|
|
|
#define D3DPV_DONOTCOPYDATA (1 << 0) |
|
|
|
//------------------------------------------------------------------- |
|
|
|
// Flexible vertex format bits |
|
// |
|
#define D3DFVF_RESERVED0 0x001 |
|
#define D3DFVF_POSITION_MASK 0x400E |
|
#define D3DFVF_XYZ 0x002 |
|
#define D3DFVF_XYZRHW 0x004 |
|
#define D3DFVF_XYZB1 0x006 |
|
#define D3DFVF_XYZB2 0x008 |
|
#define D3DFVF_XYZB3 0x00a |
|
#define D3DFVF_XYZB4 0x00c |
|
#define D3DFVF_XYZB5 0x00e |
|
#define D3DFVF_XYZW 0x4002 |
|
|
|
#define D3DFVF_NORMAL 0x010 |
|
#define D3DFVF_PSIZE 0x020 |
|
#define D3DFVF_DIFFUSE 0x040 |
|
#define D3DFVF_SPECULAR 0x080 |
|
|
|
#define D3DFVF_TEXCOUNT_MASK 0xf00 |
|
#define D3DFVF_TEXCOUNT_SHIFT 8 |
|
#define D3DFVF_TEX0 0x000 |
|
#define D3DFVF_TEX1 0x100 |
|
#define D3DFVF_TEX2 0x200 |
|
#define D3DFVF_TEX3 0x300 |
|
#define D3DFVF_TEX4 0x400 |
|
#define D3DFVF_TEX5 0x500 |
|
#define D3DFVF_TEX6 0x600 |
|
#define D3DFVF_TEX7 0x700 |
|
#define D3DFVF_TEX8 0x800 |
|
|
|
#define D3DFVF_LASTBETA_UBYTE4 0x1000 |
|
#define D3DFVF_LASTBETA_D3DCOLOR 0x8000 |
|
|
|
#define D3DFVF_RESERVED2 0x6000 // 2 reserved bits |
|
|
|
//--------------------------------------------------------------------- |
|
// Vertex Shaders |
|
// |
|
|
|
// Vertex shader declaration |
|
|
|
// Vertex element semantics |
|
// |
|
typedef enum _D3DDECLUSAGE |
|
{ |
|
D3DDECLUSAGE_POSITION = 0, |
|
D3DDECLUSAGE_BLENDWEIGHT, // 1 |
|
D3DDECLUSAGE_BLENDINDICES, // 2 |
|
D3DDECLUSAGE_NORMAL, // 3 |
|
D3DDECLUSAGE_PSIZE, // 4 |
|
D3DDECLUSAGE_TEXCOORD, // 5 |
|
D3DDECLUSAGE_TANGENT, // 6 |
|
D3DDECLUSAGE_BINORMAL, // 7 |
|
D3DDECLUSAGE_TESSFACTOR, // 8 |
|
D3DDECLUSAGE_POSITIONT, // 9 |
|
D3DDECLUSAGE_COLOR, // 10 |
|
D3DDECLUSAGE_FOG, // 11 |
|
D3DDECLUSAGE_DEPTH, // 12 |
|
D3DDECLUSAGE_SAMPLE, // 13 |
|
} D3DDECLUSAGE; |
|
|
|
#define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE |
|
#define MAXD3DDECLUSAGEINDEX 15 |
|
#define MAXD3DDECLLENGTH 64 // does not include "end" marker vertex element |
|
|
|
typedef enum _D3DDECLMETHOD |
|
{ |
|
D3DDECLMETHOD_DEFAULT = 0, |
|
D3DDECLMETHOD_PARTIALU, |
|
D3DDECLMETHOD_PARTIALV, |
|
D3DDECLMETHOD_CROSSUV, // Normal |
|
D3DDECLMETHOD_UV, |
|
D3DDECLMETHOD_LOOKUP, // Lookup a displacement map |
|
D3DDECLMETHOD_LOOKUPPRESAMPLED, // Lookup a pre-sampled displacement map |
|
} D3DDECLMETHOD; |
|
|
|
#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED |
|
|
|
// Declarations for _Type fields |
|
// |
|
typedef enum _D3DDECLTYPE |
|
{ |
|
D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.) |
|
D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.) |
|
D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.) |
|
D3DDECLTYPE_FLOAT4 = 3, // 4D float |
|
D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range |
|
// Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A) |
|
D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte |
|
D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.) |
|
D3DDECLTYPE_SHORT4 = 7, // 4D signed short |
|
|
|
// The following types are valid only with vertex shaders >= 2.0 |
|
|
|
|
|
D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0 |
|
D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1) |
|
D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0) |
|
D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1) |
|
D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0) |
|
D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1) |
|
D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1) |
|
D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1) |
|
D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values |
|
D3DDECLTYPE_UNUSED = 17, // When the type field in a decl is unused. |
|
} D3DDECLTYPE; |
|
|
|
#define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED |
|
|
|
typedef struct _D3DVERTEXELEMENT9 |
|
{ |
|
WORD Stream; // Stream index |
|
WORD Offset; // Offset in the stream in bytes |
|
BYTE Type; // Data type |
|
BYTE Method; // Processing method |
|
BYTE Usage; // Semantics |
|
BYTE UsageIndex; // Semantic index |
|
} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9; |
|
|
|
// This is used to initialize the last vertex element in a vertex declaration |
|
// array |
|
// |
|
#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0} |
|
|
|
// Maximum supported number of texture coordinate sets |
|
#define D3DDP_MAXTEXCOORD 8 |
|
|
|
//--------------------------------------------------------------------- |
|
// Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter |
|
//--------------------------------------------------------------------- |
|
#define D3DSTREAMSOURCE_INDEXEDDATA (1<<30) |
|
#define D3DSTREAMSOURCE_INSTANCEDATA (2<<30) |
|
|
|
|
|
|
|
//--------------------------------------------------------------------- |
|
// |
|
// The internal format of Pixel Shader (PS) & Vertex Shader (VS) |
|
// Instruction Tokens is defined in the Direct3D Device Driver Kit |
|
// |
|
//--------------------------------------------------------------------- |
|
|
|
// |
|
// Instruction Token Bit Definitions |
|
// |
|
#define D3DSI_OPCODE_MASK 0x0000FFFF |
|
|
|
#define D3DSI_INSTLENGTH_MASK 0x0F000000 |
|
#define D3DSI_INSTLENGTH_SHIFT 24 |
|
|
|
typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE |
|
{ |
|
D3DSIO_NOP = 0, |
|
D3DSIO_MOV , |
|
D3DSIO_ADD , |
|
D3DSIO_SUB , |
|
D3DSIO_MAD , |
|
D3DSIO_MUL , |
|
D3DSIO_RCP , |
|
D3DSIO_RSQ , |
|
D3DSIO_DP3 , |
|
D3DSIO_DP4 , |
|
D3DSIO_MIN , |
|
D3DSIO_MAX , |
|
D3DSIO_SLT , |
|
D3DSIO_SGE , |
|
D3DSIO_EXP , |
|
D3DSIO_LOG , |
|
D3DSIO_LIT , |
|
D3DSIO_DST , |
|
D3DSIO_LRP , |
|
D3DSIO_FRC , |
|
D3DSIO_M4x4 , |
|
D3DSIO_M4x3 , |
|
D3DSIO_M3x4 , |
|
D3DSIO_M3x3 , |
|
D3DSIO_M3x2 , |
|
D3DSIO_CALL , |
|
D3DSIO_CALLNZ , |
|
D3DSIO_LOOP , |
|
D3DSIO_RET , |
|
D3DSIO_ENDLOOP , |
|
D3DSIO_LABEL , |
|
D3DSIO_DCL , |
|
D3DSIO_POW , |
|
D3DSIO_CRS , |
|
D3DSIO_SGN , |
|
D3DSIO_ABS , |
|
D3DSIO_NRM , |
|
D3DSIO_SINCOS , |
|
D3DSIO_REP , |
|
D3DSIO_ENDREP , |
|
D3DSIO_IF , |
|
D3DSIO_IFC , |
|
D3DSIO_ELSE , |
|
D3DSIO_ENDIF , |
|
D3DSIO_BREAK , |
|
D3DSIO_BREAKC , |
|
D3DSIO_MOVA , |
|
D3DSIO_DEFB , |
|
D3DSIO_DEFI , |
|
|
|
D3DSIO_TEXCOORD = 64, |
|
D3DSIO_TEXKILL , |
|
D3DSIO_TEX , |
|
D3DSIO_TEXBEM , |
|
D3DSIO_TEXBEML , |
|
D3DSIO_TEXREG2AR , |
|
D3DSIO_TEXREG2GB , |
|
D3DSIO_TEXM3x2PAD , |
|
D3DSIO_TEXM3x2TEX , |
|
D3DSIO_TEXM3x3PAD , |
|
D3DSIO_TEXM3x3TEX , |
|
D3DSIO_RESERVED0 , |
|
D3DSIO_TEXM3x3SPEC , |
|
D3DSIO_TEXM3x3VSPEC , |
|
D3DSIO_EXPP , |
|
D3DSIO_LOGP , |
|
D3DSIO_CND , |
|
D3DSIO_DEF , |
|
D3DSIO_TEXREG2RGB , |
|
D3DSIO_TEXDP3TEX , |
|
D3DSIO_TEXM3x2DEPTH , |
|
D3DSIO_TEXDP3 , |
|
D3DSIO_TEXM3x3 , |
|
D3DSIO_TEXDEPTH , |
|
D3DSIO_CMP , |
|
D3DSIO_BEM , |
|
D3DSIO_DP2ADD , |
|
D3DSIO_DSX , |
|
D3DSIO_DSY , |
|
D3DSIO_TEXLDD , |
|
D3DSIO_SETP , |
|
D3DSIO_TEXLDL , |
|
D3DSIO_BREAKP , |
|
|
|
D3DSIO_PHASE = 0xFFFD, |
|
D3DSIO_COMMENT = 0xFFFE, |
|
D3DSIO_END = 0xFFFF, |
|
|
|
D3DSIO_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
|
} D3DSHADER_INSTRUCTION_OPCODE_TYPE; |
|
|
|
//--------------------------------------------------------------------- |
|
// Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3 |
|
// |
|
#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f |
|
#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f |
|
|
|
//--------------------------------------------------------------------- |
|
// Co-Issue Instruction Modifier - if set then this instruction is to be |
|
// issued in parallel with the previous instruction(s) for which this bit |
|
// is not set. |
|
// |
|
#define D3DSI_COISSUE 0x40000000 |
|
|
|
//--------------------------------------------------------------------- |
|
// Opcode specific controls |
|
|
|
#define D3DSP_OPCODESPECIFICCONTROL_MASK 0x00ff0000 |
|
#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16 |
|
|
|
// ps_2_0 texld controls |
|
#define D3DSI_TEXLD_PROJECT (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) |
|
#define D3DSI_TEXLD_BIAS (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) |
|
|
|
// Comparison for dynamic conditional instruction opcodes (i.e. if, breakc) |
|
typedef enum _D3DSHADER_COMPARISON |
|
{ |
|
// < = > |
|
D3DSPC_RESERVED0= 0, // 0 0 0 |
|
D3DSPC_GT = 1, // 0 0 1 |
|
D3DSPC_EQ = 2, // 0 1 0 |
|
D3DSPC_GE = 3, // 0 1 1 |
|
D3DSPC_LT = 4, // 1 0 0 |
|
D3DSPC_NE = 5, // 1 0 1 |
|
D3DSPC_LE = 6, // 1 1 0 |
|
D3DSPC_RESERVED1= 7 // 1 1 1 |
|
} D3DSHADER_COMPARISON; |
|
|
|
// Comparison is part of instruction opcode token: |
|
#define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT |
|
#define D3DSHADER_COMPARISON_MASK (0x7<<D3DSHADER_COMPARISON_SHIFT) |
|
|
|
//--------------------------------------------------------------------- |
|
// Predication flags on instruction token |
|
#define D3DSHADER_INSTRUCTION_PREDICATED (0x1 << 28) |
|
|
|
//--------------------------------------------------------------------- |
|
// DCL Info Token Controls |
|
|
|
// For dcl info tokens requiring a semantic (usage + index) |
|
#define D3DSP_DCL_USAGE_SHIFT 0 |
|
#define D3DSP_DCL_USAGE_MASK 0x0000000f |
|
|
|
#define D3DSP_DCL_USAGEINDEX_SHIFT 16 |
|
#define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000 |
|
|
|
// DCL pixel shader sampler info token. |
|
#define D3DSP_TEXTURETYPE_SHIFT 27 |
|
#define D3DSP_TEXTURETYPE_MASK 0x78000000 |
|
|
|
typedef enum _D3DSAMPLER_TEXTURE_TYPE |
|
{ |
|
D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value |
|
D3DSTT_2D = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture) |
|
D3DSTT_CUBE = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture) |
|
D3DSTT_VOLUME = 4<<D3DSP_TEXTURETYPE_SHIFT, // dcl_volume s# (for declaring a volume texture) |
|
D3DSTT_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
|
} D3DSAMPLER_TEXTURE_TYPE; |
|
|
|
//--------------------------------------------------------------------- |
|
// Parameter Token Bit Definitions |
|
// |
|
#define D3DSP_REGNUM_MASK 0x000007FF |
|
|
|
// destination parameter write mask |
|
#define D3DSP_WRITEMASK_0 0x00010000 // Component 0 (X;Red) |
|
#define D3DSP_WRITEMASK_1 0x00020000 // Component 1 (Y;Green) |
|
#define D3DSP_WRITEMASK_2 0x00040000 // Component 2 (Z;Blue) |
|
#define D3DSP_WRITEMASK_3 0x00080000 // Component 3 (W;Alpha) |
|
#define D3DSP_WRITEMASK_ALL 0x000F0000 // All Components |
|
|
|
// destination parameter modifiers |
|
#define D3DSP_DSTMOD_SHIFT 20 |
|
#define D3DSP_DSTMOD_MASK 0x00F00000 |
|
|
|
// Bit masks for destination parameter modifiers |
|
#define D3DSPDM_NONE (0<<D3DSP_DSTMOD_SHIFT) // nop |
|
#define D3DSPDM_SATURATE (1<<D3DSP_DSTMOD_SHIFT) // clamp to 0. to 1. range |
|
#define D3DSPDM_PARTIALPRECISION (2<<D3DSP_DSTMOD_SHIFT) // Partial precision hint |
|
#define D3DSPDM_MSAMPCENTROID (4<<D3DSP_DSTMOD_SHIFT) // Relevant to multisampling only: |
|
// When the pixel center is not covered, sample |
|
// attribute or compute gradients/LOD |
|
// using multisample "centroid" location. |
|
// "Centroid" is some location within the covered |
|
// region of the pixel. |
|
|
|
// destination parameter |
|
#define D3DSP_DSTSHIFT_SHIFT 24 |
|
#define D3DSP_DSTSHIFT_MASK 0x0F000000 |
|
|
|
// destination/source parameter register type |
|
#define D3DSP_REGTYPE_SHIFT 28 |
|
#define D3DSP_REGTYPE_SHIFT2 8 |
|
#define D3DSP_REGTYPE_MASK 0x70000000 |
|
#define D3DSP_REGTYPE_MASK2 0x00001800 |
|
|
|
typedef enum _D3DSHADER_PARAM_REGISTER_TYPE |
|
{ |
|
D3DSPR_TEMP = 0, // Temporary Register File |
|
D3DSPR_INPUT = 1, // Input Register File |
|
D3DSPR_CONST = 2, // Constant Register File |
|
D3DSPR_ADDR = 3, // Address Register (VS) |
|
D3DSPR_TEXTURE = 3, // Texture Register File (PS) |
|
D3DSPR_RASTOUT = 4, // Rasterizer Register File |
|
D3DSPR_ATTROUT = 5, // Attribute Output Register File |
|
D3DSPR_TEXCRDOUT = 6, // Texture Coordinate Output Register File |
|
D3DSPR_OUTPUT = 6, // Output register file for VS3.0+ |
|
D3DSPR_CONSTINT = 7, // Constant Integer Vector Register File |
|
D3DSPR_COLOROUT = 8, // Color Output Register File |
|
D3DSPR_DEPTHOUT = 9, // Depth Output Register File |
|
D3DSPR_SAMPLER = 10, // Sampler State Register File |
|
D3DSPR_CONST2 = 11, // Constant Register File 2048 - 4095 |
|
D3DSPR_CONST3 = 12, // Constant Register File 4096 - 6143 |
|
D3DSPR_CONST4 = 13, // Constant Register File 6144 - 8191 |
|
D3DSPR_CONSTBOOL = 14, // Constant Boolean register file |
|
D3DSPR_LOOP = 15, // Loop counter register file |
|
D3DSPR_TEMPFLOAT16 = 16, // 16-bit float temp register file |
|
D3DSPR_MISCTYPE = 17, // Miscellaneous (single) registers. |
|
D3DSPR_LABEL = 18, // Label |
|
D3DSPR_PREDICATE = 19, // Predicate register |
|
D3DSPR_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
|
} D3DSHADER_PARAM_REGISTER_TYPE; |
|
|
|
// The miscellaneous register file (D3DSPR_MISCTYPES) |
|
// contains register types for which there is only ever one |
|
// register (i.e. the register # is not needed). |
|
// Rather than use up additional register types for such |
|
// registers, they are defined |
|
// as particular offsets into the misc. register file: |
|
typedef enum _D3DSHADER_MISCTYPE_OFFSETS |
|
{ |
|
D3DSMO_POSITION = 0, // Input position x,y,z,rhw (PS) |
|
D3DSMO_FACE = 1, // Floating point primitive area (PS) |
|
} D3DSHADER_MISCTYPE_OFFSETS; |
|
|
|
// Register offsets in the Rasterizer Register File |
|
// |
|
typedef enum _D3DVS_RASTOUT_OFFSETS |
|
{ |
|
D3DSRO_POSITION = 0, |
|
D3DSRO_FOG, |
|
D3DSRO_POINT_SIZE, |
|
D3DSRO_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
|
} D3DVS_RASTOUT_OFFSETS; |
|
|
|
// Source operand addressing modes |
|
|
|
#define D3DVS_ADDRESSMODE_SHIFT 13 |
|
#define D3DVS_ADDRESSMODE_MASK (1 << D3DVS_ADDRESSMODE_SHIFT) |
|
|
|
typedef enum _D3DVS_ADDRESSMODE_TYPE |
|
{ |
|
D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT), |
|
D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT), |
|
D3DVS_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
|
} D3DVS_ADDRESSMODE_TYPE; |
|
|
|
#define D3DSHADER_ADDRESSMODE_SHIFT 13 |
|
#define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT) |
|
|
|
typedef enum _D3DSHADER_ADDRESSMODE_TYPE |
|
{ |
|
D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT), |
|
D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT), |
|
D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
|
} D3DSHADER_ADDRESSMODE_TYPE; |
|
|
|
// Source operand swizzle definitions |
|
// |
|
#define D3DVS_SWIZZLE_SHIFT 16 |
|
#define D3DVS_SWIZZLE_MASK 0x00FF0000 |
|
|
|
// The following bits define where to take component X from: |
|
|
|
#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT) |
|
#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT) |
|
#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT) |
|
#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT) |
|
|
|
// The following bits define where to take component Y from: |
|
|
|
#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2)) |
|
#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2)) |
|
#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2)) |
|
#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2)) |
|
|
|
// The following bits define where to take component Z from: |
|
|
|
#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4)) |
|
#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4)) |
|
#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4)) |
|
#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4)) |
|
|
|
// The following bits define where to take component W from: |
|
|
|
#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6)) |
|
#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6)) |
|
#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6)) |
|
#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6)) |
|
|
|
// Value when there is no swizzle (X is taken from X, Y is taken from Y, |
|
// Z is taken from Z, W is taken from W |
|
// |
|
#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W) |
|
|
|
// source parameter swizzle |
|
#define D3DSP_SWIZZLE_SHIFT 16 |
|
#define D3DSP_SWIZZLE_MASK 0x00FF0000 |
|
|
|
#define D3DSP_NOSWIZZLE \ |
|
( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ |
|
(1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ |
|
(2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ |
|
(3 << (D3DSP_SWIZZLE_SHIFT + 6)) ) |
|
|
|
// pixel-shader swizzle ops |
|
#define D3DSP_REPLICATERED \ |
|
( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ |
|
(0 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ |
|
(0 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ |
|
(0 << (D3DSP_SWIZZLE_SHIFT + 6)) ) |
|
|
|
#define D3DSP_REPLICATEGREEN \ |
|
( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ |
|
(1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ |
|
(1 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ |
|
(1 << (D3DSP_SWIZZLE_SHIFT + 6)) ) |
|
|
|
#define D3DSP_REPLICATEBLUE \ |
|
( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ |
|
(2 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ |
|
(2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ |
|
(2 << (D3DSP_SWIZZLE_SHIFT + 6)) ) |
|
|
|
#define D3DSP_REPLICATEALPHA \ |
|
( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ |
|
(3 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ |
|
(3 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ |
|
(3 << (D3DSP_SWIZZLE_SHIFT + 6)) ) |
|
|
|
// source parameter modifiers |
|
#define D3DSP_SRCMOD_SHIFT 24 |
|
#define D3DSP_SRCMOD_MASK 0x0F000000 |
|
|
|
typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE |
|
{ |
|
D3DSPSM_NONE = 0<<D3DSP_SRCMOD_SHIFT, // nop |
|
D3DSPSM_NEG = 1<<D3DSP_SRCMOD_SHIFT, // negate |
|
D3DSPSM_BIAS = 2<<D3DSP_SRCMOD_SHIFT, // bias |
|
D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate |
|
D3DSPSM_SIGN = 4<<D3DSP_SRCMOD_SHIFT, // sign |
|
D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate |
|
D3DSPSM_COMP = 6<<D3DSP_SRCMOD_SHIFT, // complement |
|
D3DSPSM_X2 = 7<<D3DSP_SRCMOD_SHIFT, // *2 |
|
D3DSPSM_X2NEG = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate |
|
D3DSPSM_DZ = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component |
|
D3DSPSM_DW = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component |
|
D3DSPSM_ABS = 11<<D3DSP_SRCMOD_SHIFT, // abs() |
|
D3DSPSM_ABSNEG = 12<<D3DSP_SRCMOD_SHIFT, // -abs() |
|
D3DSPSM_NOT = 13<<D3DSP_SRCMOD_SHIFT, // for predicate register: "!p0" |
|
D3DSPSM_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
|
} D3DSHADER_PARAM_SRCMOD_TYPE; |
|
|
|
// pixel shader version token |
|
#define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor)) |
|
|
|
// vertex shader version token |
|
#define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor)) |
|
|
|
// extract major/minor from version cap |
|
#define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF) |
|
#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF) |
|
|
|
// destination/source parameter register type |
|
#define D3DSI_COMMENTSIZE_SHIFT 16 |
|
#define D3DSI_COMMENTSIZE_MASK 0x7FFF0000 |
|
#define D3DSHADER_COMMENT(_DWordSize) \ |
|
((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT) |
|
|
|
// pixel/vertex shader end token |
|
#define D3DPS_END() 0x0000FFFF |
|
#define D3DVS_END() 0x0000FFFF |
|
|
|
|
|
//--------------------------------------------------------------------- |
|
|
|
// High order surfaces |
|
// |
|
typedef enum _D3DBASISTYPE |
|
{ |
|
D3DBASIS_BEZIER = 0, |
|
D3DBASIS_BSPLINE = 1, |
|
D3DBASIS_CATMULL_ROM = 2, /* In D3D8 this used to be D3DBASIS_INTERPOLATE */ |
|
D3DBASIS_FORCE_DWORD = 0x7fffffff, |
|
} D3DBASISTYPE; |
|
|
|
typedef enum _D3DDEGREETYPE |
|
{ |
|
D3DDEGREE_LINEAR = 1, |
|
D3DDEGREE_QUADRATIC = 2, |
|
D3DDEGREE_CUBIC = 3, |
|
D3DDEGREE_QUINTIC = 5, |
|
D3DDEGREE_FORCE_DWORD = 0x7fffffff, |
|
} D3DDEGREETYPE; |
|
|
|
typedef enum _D3DPATCHEDGESTYLE |
|
{ |
|
D3DPATCHEDGE_DISCRETE = 0, |
|
D3DPATCHEDGE_CONTINUOUS = 1, |
|
D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff, |
|
} D3DPATCHEDGESTYLE; |
|
|
|
typedef enum _D3DSTATEBLOCKTYPE |
|
{ |
|
D3DSBT_ALL = 1, // capture all state |
|
D3DSBT_PIXELSTATE = 2, // capture pixel state |
|
D3DSBT_VERTEXSTATE = 3, // capture vertex state |
|
D3DSBT_FORCE_DWORD = 0x7fffffff, |
|
} D3DSTATEBLOCKTYPE; |
|
|
|
// The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state. |
|
// |
|
typedef enum _D3DVERTEXBLENDFLAGS |
|
{ |
|
D3DVBF_DISABLE = 0, // Disable vertex blending |
|
D3DVBF_1WEIGHTS = 1, // 2 matrix blending |
|
D3DVBF_2WEIGHTS = 2, // 3 matrix blending |
|
D3DVBF_3WEIGHTS = 3, // 4 matrix blending |
|
D3DVBF_TWEENING = 255, // blending using D3DRS_TWEENFACTOR |
|
D3DVBF_0WEIGHTS = 256, // one matrix is used with weight 1.0 |
|
D3DVBF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
|
} D3DVERTEXBLENDFLAGS; |
|
|
|
typedef enum _D3DTEXTURETRANSFORMFLAGS { |
|
D3DTTFF_DISABLE = 0, // texture coordinates are passed directly |
|
D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords |
|
D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords |
|
D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords |
|
D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords |
|
D3DTTFF_PROJECTED = 256, // texcoords to be divided by COUNTth element |
|
D3DTTFF_FORCE_DWORD = 0x7fffffff, |
|
} D3DTEXTURETRANSFORMFLAGS; |
|
|
|
// Macros to set texture coordinate format bits in the FVF id |
|
|
|
#define D3DFVF_TEXTUREFORMAT2 0 // Two floating point values |
|
#define D3DFVF_TEXTUREFORMAT1 3 // One floating point value |
|
#define D3DFVF_TEXTUREFORMAT3 1 // Three floating point values |
|
#define D3DFVF_TEXTUREFORMAT4 2 // Four floating point values |
|
|
|
#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) |
|
#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) |
|
#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) |
|
#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) |
|
|
|
|
|
//--------------------------------------------------------------------- |
|
|
|
/* Direct3D9 Device types */ |
|
typedef enum _D3DDEVTYPE |
|
{ |
|
D3DDEVTYPE_HAL = 1, |
|
D3DDEVTYPE_REF = 2, |
|
D3DDEVTYPE_SW = 3, |
|
|
|
D3DDEVTYPE_NULLREF = 4, |
|
|
|
D3DDEVTYPE_FORCE_DWORD = 0x7fffffff |
|
} D3DDEVTYPE; |
|
|
|
/* Multi-Sample buffer types */ |
|
typedef enum _D3DMULTISAMPLE_TYPE |
|
{ |
|
D3DMULTISAMPLE_NONE = 0, |
|
D3DMULTISAMPLE_NONMASKABLE = 1, |
|
D3DMULTISAMPLE_2_SAMPLES = 2, |
|
D3DMULTISAMPLE_3_SAMPLES = 3, |
|
D3DMULTISAMPLE_4_SAMPLES = 4, |
|
D3DMULTISAMPLE_5_SAMPLES = 5, |
|
D3DMULTISAMPLE_6_SAMPLES = 6, |
|
D3DMULTISAMPLE_7_SAMPLES = 7, |
|
D3DMULTISAMPLE_8_SAMPLES = 8, |
|
D3DMULTISAMPLE_9_SAMPLES = 9, |
|
D3DMULTISAMPLE_10_SAMPLES = 10, |
|
D3DMULTISAMPLE_11_SAMPLES = 11, |
|
D3DMULTISAMPLE_12_SAMPLES = 12, |
|
D3DMULTISAMPLE_13_SAMPLES = 13, |
|
D3DMULTISAMPLE_14_SAMPLES = 14, |
|
D3DMULTISAMPLE_15_SAMPLES = 15, |
|
D3DMULTISAMPLE_16_SAMPLES = 16, |
|
|
|
D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff |
|
} D3DMULTISAMPLE_TYPE; |
|
|
|
/* Formats |
|
* Most of these names have the following convention: |
|
* A = Alpha |
|
* R = Red |
|
* G = Green |
|
* B = Blue |
|
* X = Unused Bits |
|
* P = Palette |
|
* L = Luminance |
|
* U = dU coordinate for BumpMap |
|
* V = dV coordinate for BumpMap |
|
* S = Stencil |
|
* D = Depth (e.g. Z or W buffer) |
|
* C = Computed from other channels (typically on certain read operations) |
|
* |
|
* Further, the order of the pieces are from MSB first; hence |
|
* D3DFMT_A8L8 indicates that the high byte of this two byte |
|
* format is alpha. |
|
* |
|
* D3DFMT_D16_LOCKABLE indicates: |
|
* - An integer 16-bit value. |
|
* - An app-lockable surface. |
|
* |
|
* D3DFMT_D32F_LOCKABLE indicates: |
|
* - An IEEE 754 floating-point value. |
|
* - An app-lockable surface. |
|
* |
|
* All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate: |
|
* - no particular bit ordering per pixel, and |
|
* - are not app lockable, and |
|
* - the driver is allowed to consume more than the indicated |
|
* number of bits per Depth channel (but not Stencil channel). |
|
*/ |
|
#ifndef MAKEFOURCC |
|
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \ |
|
((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ |
|
((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 )) |
|
#endif /* defined(MAKEFOURCC) */ |
|
|
|
|
|
typedef enum _D3DFORMAT |
|
{ |
|
D3DFMT_UNKNOWN = 0, |
|
|
|
D3DFMT_R8G8B8 = 20, |
|
D3DFMT_A8R8G8B8 = 21, |
|
D3DFMT_X8R8G8B8 = 22, |
|
D3DFMT_R5G6B5 = 23, |
|
D3DFMT_X1R5G5B5 = 24, |
|
D3DFMT_A1R5G5B5 = 25, |
|
D3DFMT_A4R4G4B4 = 26, |
|
D3DFMT_R3G3B2 = 27, |
|
D3DFMT_A8 = 28, |
|
D3DFMT_A8R3G3B2 = 29, |
|
D3DFMT_X4R4G4B4 = 30, |
|
D3DFMT_A2B10G10R10 = 31, |
|
D3DFMT_A8B8G8R8 = 32, |
|
D3DFMT_X8B8G8R8 = 33, |
|
D3DFMT_G16R16 = 34, |
|
D3DFMT_A2R10G10B10 = 35, |
|
D3DFMT_A16B16G16R16 = 36, |
|
|
|
D3DFMT_A8P8 = 40, |
|
D3DFMT_P8 = 41, |
|
|
|
D3DFMT_L8 = 50, |
|
D3DFMT_A8L8 = 51, |
|
D3DFMT_A4L4 = 52, |
|
|
|
D3DFMT_V8U8 = 60, |
|
D3DFMT_L6V5U5 = 61, |
|
D3DFMT_X8L8V8U8 = 62, |
|
D3DFMT_Q8W8V8U8 = 63, |
|
D3DFMT_V16U16 = 64, |
|
D3DFMT_A2W10V10U10 = 67, |
|
|
|
D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'), |
|
D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'), |
|
D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'), |
|
D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'), |
|
D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'), |
|
D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'), |
|
D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'), |
|
D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'), |
|
D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'), |
|
|
|
D3DFMT_D16_LOCKABLE = 70, |
|
D3DFMT_D32 = 71, |
|
D3DFMT_D15S1 = 73, |
|
D3DFMT_D24S8 = 75, |
|
D3DFMT_D24X8 = 77, |
|
D3DFMT_D24X4S4 = 79, |
|
D3DFMT_D16 = 80, |
|
|
|
D3DFMT_D32F_LOCKABLE = 82, |
|
D3DFMT_D24FS8 = 83, |
|
|
|
/* D3D9Ex only -- */ |
|
#if !defined(D3D_DISABLE_9EX) |
|
|
|
/* Z-Stencil formats valid for CPU access */ |
|
D3DFMT_D32_LOCKABLE = 84, |
|
D3DFMT_S8_LOCKABLE = 85, |
|
|
|
#endif // !D3D_DISABLE_9EX |
|
/* -- D3D9Ex only */ |
|
|
|
|
|
D3DFMT_L16 = 81, |
|
|
|
D3DFMT_VERTEXDATA =100, |
|
D3DFMT_INDEX16 =101, |
|
D3DFMT_INDEX32 =102, |
|
|
|
D3DFMT_Q16W16V16U16 =110, |
|
|
|
D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'), |
|
|
|
// Floating point surface formats |
|
|
|
// s10e5 formats (16-bits per channel) |
|
D3DFMT_R16F = 111, |
|
D3DFMT_G16R16F = 112, |
|
D3DFMT_A16B16G16R16F = 113, |
|
|
|
// IEEE s23e8 formats (32-bits per channel) |
|
D3DFMT_R32F = 114, |
|
D3DFMT_G32R32F = 115, |
|
D3DFMT_A32B32G32R32F = 116, |
|
|
|
D3DFMT_CxV8U8 = 117, |
|
|
|
/* D3D9Ex only -- */ |
|
#if !defined(D3D_DISABLE_9EX) |
|
|
|
// Monochrome 1 bit per pixel format |
|
D3DFMT_A1 = 118, |
|
|
|
// 2.8 biased fixed point |
|
D3DFMT_A2B10G10R10_XR_BIAS = 119, |
|
|
|
|
|
// Binary format indicating that the data has no inherent type |
|
D3DFMT_BINARYBUFFER = 199, |
|
|
|
#endif // !D3D_DISABLE_9EX |
|
/* -- D3D9Ex only */ |
|
|
|
|
|
D3DFMT_FORCE_DWORD =0x7fffffff |
|
} D3DFORMAT; |
|
|
|
/* Display Modes */ |
|
typedef struct _D3DDISPLAYMODE |
|
{ |
|
UINT Width; |
|
UINT Height; |
|
UINT RefreshRate; |
|
D3DFORMAT Format; |
|
} D3DDISPLAYMODE; |
|
|
|
/* Creation Parameters */ |
|
typedef struct _D3DDEVICE_CREATION_PARAMETERS |
|
{ |
|
UINT AdapterOrdinal; |
|
D3DDEVTYPE DeviceType; |
|
HWND hFocusWindow; |
|
DWORD BehaviorFlags; |
|
} D3DDEVICE_CREATION_PARAMETERS; |
|
|
|
|
|
/* SwapEffects */ |
|
typedef enum _D3DSWAPEFFECT |
|
{ |
|
D3DSWAPEFFECT_DISCARD = 1, |
|
D3DSWAPEFFECT_FLIP = 2, |
|
D3DSWAPEFFECT_COPY = 3, |
|
|
|
/* D3D9Ex only -- */ |
|
#if !defined(D3D_DISABLE_9EX) |
|
D3DSWAPEFFECT_OVERLAY = 4, |
|
D3DSWAPEFFECT_FLIPEX = 5, |
|
#endif // !D3D_DISABLE_9EX |
|
/* -- D3D9Ex only */ |
|
|
|
D3DSWAPEFFECT_FORCE_DWORD = 0x7fffffff |
|
} D3DSWAPEFFECT; |
|
|
|
/* Pool types */ |
|
typedef enum _D3DPOOL { |
|
D3DPOOL_DEFAULT = 0, |
|
D3DPOOL_MANAGED = 1, |
|
D3DPOOL_SYSTEMMEM = 2, |
|
D3DPOOL_SCRATCH = 3, |
|
|
|
D3DPOOL_FORCE_DWORD = 0x7fffffff |
|
} D3DPOOL; |
|
|
|
|
|
/* RefreshRate pre-defines */ |
|
#define D3DPRESENT_RATE_DEFAULT 0x00000000 |
|
|
|
|
|
/* Resize Optional Parameters */ |
|
typedef struct _D3DPRESENT_PARAMETERS_ |
|
{ |
|
UINT BackBufferWidth; |
|
UINT BackBufferHeight; |
|
D3DFORMAT BackBufferFormat; |
|
UINT BackBufferCount; |
|
|
|
D3DMULTISAMPLE_TYPE MultiSampleType; |
|
DWORD MultiSampleQuality; |
|
|
|
D3DSWAPEFFECT SwapEffect; |
|
HWND hDeviceWindow; |
|
BOOL Windowed; |
|
BOOL EnableAutoDepthStencil; |
|
D3DFORMAT AutoDepthStencilFormat; |
|
DWORD Flags; |
|
|
|
/* FullScreen_RefreshRateInHz must be zero for Windowed mode */ |
|
UINT FullScreen_RefreshRateInHz; |
|
UINT PresentationInterval; |
|
} D3DPRESENT_PARAMETERS; |
|
|
|
// Values for D3DPRESENT_PARAMETERS.Flags |
|
|
|
#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 |
|
#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 |
|
#define D3DPRESENTFLAG_DEVICECLIP 0x00000004 |
|
#define D3DPRESENTFLAG_VIDEO 0x00000010 |
|
|
|
/* D3D9Ex only -- */ |
|
#if !defined(D3D_DISABLE_9EX) |
|
|
|
#define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 |
|
#define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 |
|
#define D3DPRESENTFLAG_OVERLAY_LIMITEDRGB 0x00000080 |
|
#define D3DPRESENTFLAG_OVERLAY_YCbCr_BT709 0x00000100 |
|
#define D3DPRESENTFLAG_OVERLAY_YCbCr_xvYCC 0x00000200 |
|
#define D3DPRESENTFLAG_RESTRICTED_CONTENT 0x00000400 |
|
#define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800 |
|
|
|
#endif // !D3D_DISABLE_9EX |
|
/* -- D3D9Ex only */ |
|
|
|
/* Gamma Ramp: Same as DX7 */ |
|
|
|
typedef struct _D3DGAMMARAMP |
|
{ |
|
WORD red [256]; |
|
WORD green[256]; |
|
WORD blue [256]; |
|
} D3DGAMMARAMP; |
|
|
|
/* Back buffer types */ |
|
typedef enum _D3DBACKBUFFER_TYPE |
|
{ |
|
D3DBACKBUFFER_TYPE_MONO = 0, |
|
D3DBACKBUFFER_TYPE_LEFT = 1, |
|
D3DBACKBUFFER_TYPE_RIGHT = 2, |
|
|
|
D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff |
|
} D3DBACKBUFFER_TYPE; |
|
|
|
|
|
/* Types */ |
|
typedef enum _D3DRESOURCETYPE { |
|
D3DRTYPE_SURFACE = 1, |
|
D3DRTYPE_VOLUME = 2, |
|
D3DRTYPE_TEXTURE = 3, |
|
D3DRTYPE_VOLUMETEXTURE = 4, |
|
D3DRTYPE_CUBETEXTURE = 5, |
|
D3DRTYPE_VERTEXBUFFER = 6, |
|
D3DRTYPE_INDEXBUFFER = 7, //if this changes, change _D3DDEVINFO_RESOURCEMANAGER definition |
|
|
|
|
|
D3DRTYPE_FORCE_DWORD = 0x7fffffff |
|
} D3DRESOURCETYPE; |
|
|
|
/* Usages */ |
|
#define D3DUSAGE_RENDERTARGET (0x00000001L) |
|
#define D3DUSAGE_DEPTHSTENCIL (0x00000002L) |
|
#define D3DUSAGE_DYNAMIC (0x00000200L) |
|
|
|
/* D3D9Ex only -- */ |
|
#if !defined(D3D_DISABLE_9EX) |
|
|
|
#define D3DUSAGE_NONSECURE (0x00800000L) |
|
|
|
#endif // !D3D_DISABLE_9EX |
|
/* -- D3D9Ex only */ |
|
|
|
// When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return |
|
// D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format. |
|
// D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros |
|
// will return true and false respectively for this code. |
|
#define D3DUSAGE_AUTOGENMIPMAP (0x00000400L) |
|
#define D3DUSAGE_DMAP (0x00004000L) |
|
|
|
// The following usages are valid only for querying CheckDeviceFormat |
|
#define D3DUSAGE_QUERY_LEGACYBUMPMAP (0x00008000L) |
|
#define D3DUSAGE_QUERY_SRGBREAD (0x00010000L) |
|
#define D3DUSAGE_QUERY_FILTER (0x00020000L) |
|
#define D3DUSAGE_QUERY_SRGBWRITE (0x00040000L) |
|
#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING (0x00080000L) |
|
#define D3DUSAGE_QUERY_VERTEXTEXTURE (0x00100000L) |
|
#define D3DUSAGE_QUERY_WRAPANDMIP (0x00200000L) |
|
|
|
/* Usages for Vertex/Index buffers */ |
|
#define D3DUSAGE_WRITEONLY (0x00000008L) |
|
#define D3DUSAGE_SOFTWAREPROCESSING (0x00000010L) |
|
#define D3DUSAGE_DONOTCLIP (0x00000020L) |
|
#define D3DUSAGE_POINTS (0x00000040L) |
|
#define D3DUSAGE_RTPATCHES (0x00000080L) |
|
#define D3DUSAGE_NPATCHES (0x00000100L) |
|
|
|
/* D3D9Ex only -- */ |
|
#if !defined(D3D_DISABLE_9EX) |
|
|
|
#define D3DUSAGE_TEXTAPI (0x10000000L) |
|
#define D3DUSAGE_RESTRICTED_CONTENT (0x00000800L) |
|
#define D3DUSAGE_RESTRICT_SHARED_RESOURCE (0x00002000L) |
|
#define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER (0x00001000L) |
|
|
|
#endif // !D3D_DISABLE_9EX |
|
/* -- D3D9Ex only */ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* CubeMap Face identifiers */ |
|
typedef enum _D3DCUBEMAP_FACES |
|
{ |
|
D3DCUBEMAP_FACE_POSITIVE_X = 0, |
|
D3DCUBEMAP_FACE_NEGATIVE_X = 1, |
|
D3DCUBEMAP_FACE_POSITIVE_Y = 2, |
|
D3DCUBEMAP_FACE_NEGATIVE_Y = 3, |
|
D3DCUBEMAP_FACE_POSITIVE_Z = 4, |
|
D3DCUBEMAP_FACE_NEGATIVE_Z = 5, |
|
|
|
D3DCUBEMAP_FACE_FORCE_DWORD = 0x7fffffff |
|
} D3DCUBEMAP_FACES; |
|
|
|
|
|
/* Lock flags */ |
|
|
|
#define D3DLOCK_READONLY 0x00000010L |
|
#define D3DLOCK_DISCARD 0x00002000L |
|
#define D3DLOCK_NOOVERWRITE 0x00001000L |
|
#define D3DLOCK_NOSYSLOCK 0x00000800L |
|
#define D3DLOCK_DONOTWAIT 0x00004000L |
|
|
|
#define D3DLOCK_NO_DIRTY_UPDATE 0x00008000L |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Vertex Buffer Description */ |
|
typedef struct _D3DVERTEXBUFFER_DESC |
|
{ |
|
D3DFORMAT Format; |
|
D3DRESOURCETYPE Type; |
|
DWORD Usage; |
|
D3DPOOL Pool; |
|
UINT Size; |
|
|
|
DWORD FVF; |
|
|
|
} D3DVERTEXBUFFER_DESC; |
|
|
|
/* Index Buffer Description */ |
|
typedef struct _D3DINDEXBUFFER_DESC |
|
{ |
|
D3DFORMAT Format; |
|
D3DRESOURCETYPE Type; |
|
DWORD Usage; |
|
D3DPOOL Pool; |
|
UINT Size; |
|
} D3DINDEXBUFFER_DESC; |
|
|
|
|
|
/* Surface Description */ |
|
typedef struct _D3DSURFACE_DESC |
|
{ |
|
D3DFORMAT Format; |
|
D3DRESOURCETYPE Type; |
|
DWORD Usage; |
|
D3DPOOL Pool; |
|
|
|
D3DMULTISAMPLE_TYPE MultiSampleType; |
|
DWORD MultiSampleQuality; |
|
UINT Width; |
|
UINT Height; |
|
} D3DSURFACE_DESC; |
|
|
|
typedef struct _D3DVOLUME_DESC |
|
{ |
|
D3DFORMAT Format; |
|
D3DRESOURCETYPE Type; |
|
DWORD Usage; |
|
D3DPOOL Pool; |
|
|
|
UINT Width; |
|
UINT Height; |
|
UINT Depth; |
|
} D3DVOLUME_DESC; |
|
|
|
/* Structure for LockRect */ |
|
typedef struct _D3DLOCKED_RECT |
|
{ |
|
INT Pitch; |
|
void* pBits; |
|
} D3DLOCKED_RECT; |
|
|
|
/* Structures for LockBox */ |
|
typedef struct _D3DBOX |
|
{ |
|
UINT Left; |
|
UINT Top; |
|
UINT Right; |
|
UINT Bottom; |
|
UINT Front; |
|
UINT Back; |
|
} D3DBOX; |
|
|
|
typedef struct _D3DLOCKED_BOX |
|
{ |
|
INT RowPitch; |
|
INT SlicePitch; |
|
void* pBits; |
|
} D3DLOCKED_BOX; |
|
|
|
/* Structures for LockRange */ |
|
typedef struct _D3DRANGE |
|
{ |
|
UINT Offset; |
|
UINT Size; |
|
} D3DRANGE; |
|
|
|
/* Structures for high order primitives */ |
|
typedef struct _D3DRECTPATCH_INFO |
|
{ |
|
UINT StartVertexOffsetWidth; |
|
UINT StartVertexOffsetHeight; |
|
UINT Width; |
|
UINT Height; |
|
UINT Stride; |
|
D3DBASISTYPE Basis; |
|
D3DDEGREETYPE Degree; |
|
} D3DRECTPATCH_INFO; |
|
|
|
typedef struct _D3DTRIPATCH_INFO |
|
{ |
|
UINT StartVertexOffset; |
|
UINT NumVertices; |
|
D3DBASISTYPE Basis; |
|
D3DDEGREETYPE Degree; |
|
} D3DTRIPATCH_INFO; |
|
|
|
/* Adapter Identifier */ |
|
|
|
#define MAX_DEVICE_IDENTIFIER_STRING 512 |
|
typedef struct _D3DADAPTER_IDENTIFIER9 |
|
{ |
|
char Driver[MAX_DEVICE_IDENTIFIER_STRING]; |
|
char Description[MAX_DEVICE_IDENTIFIER_STRING]; |
|
char DeviceName[32]; /* Device name for GDI (ex. \\.\DISPLAY1) */ |
|
|
|
#ifdef _WIN32 |
|
LARGE_INTEGER DriverVersion; /* Defined for 32 bit components */ |
|
#else |
|
DWORD DriverVersionLowPart; /* Defined for 16 bit driver components */ |
|
DWORD DriverVersionHighPart; |
|
#endif |
|
|
|
DWORD VendorId; |
|
DWORD DeviceId; |
|
DWORD SubSysId; |
|
DWORD Revision; |
|
|
|
GUID DeviceIdentifier; |
|
|
|
DWORD WHQLLevel; |
|
|
|
} D3DADAPTER_IDENTIFIER9; |
|
|
|
|
|
/* Raster Status structure returned by GetRasterStatus */ |
|
typedef struct _D3DRASTER_STATUS |
|
{ |
|
BOOL InVBlank; |
|
UINT ScanLine; |
|
} D3DRASTER_STATUS; |
|
|
|
|
|
|
|
/* Debug monitor tokens (DEBUG only) |
|
|
|
Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as |
|
passing a token to the debug monitor. For example, if, after passing |
|
D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values |
|
are passed in, the enabled/disabled state of the debug |
|
monitor will still persist. |
|
|
|
The debug monitor defaults to enabled. |
|
|
|
Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use. |
|
*/ |
|
typedef enum _D3DDEBUGMONITORTOKENS { |
|
D3DDMT_ENABLE = 0, // enable debug monitor |
|
D3DDMT_DISABLE = 1, // disable debug monitor |
|
D3DDMT_FORCE_DWORD = 0x7fffffff, |
|
} D3DDEBUGMONITORTOKENS; |
|
|
|
// Async feedback |
|
|
|
typedef enum _D3DQUERYTYPE { |
|
D3DQUERYTYPE_VCACHE = 4, /* D3DISSUE_END */ |
|
D3DQUERYTYPE_RESOURCEMANAGER = 5, /* D3DISSUE_END */ |
|
D3DQUERYTYPE_VERTEXSTATS = 6, /* D3DISSUE_END */ |
|
D3DQUERYTYPE_EVENT = 8, /* D3DISSUE_END */ |
|
D3DQUERYTYPE_OCCLUSION = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
|
D3DQUERYTYPE_TIMESTAMP = 10, /* D3DISSUE_END */ |
|
D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
|
D3DQUERYTYPE_TIMESTAMPFREQ = 12, /* D3DISSUE_END */ |
|
D3DQUERYTYPE_PIPELINETIMINGS = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
|
D3DQUERYTYPE_INTERFACETIMINGS = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
|
D3DQUERYTYPE_VERTEXTIMINGS = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
|
D3DQUERYTYPE_PIXELTIMINGS = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
|
D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
|
D3DQUERYTYPE_CACHEUTILIZATION = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
|
/* D3D9Ex only -- */ |
|
#if !defined(D3D_DISABLE_9EX) |
|
D3DQUERYTYPE_MEMORYPRESSURE = 19, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
|
#endif // !D3D_DISABLE_9EX |
|
} D3DQUERYTYPE; |
|
|
|
// Flags field for Issue |
|
#define D3DISSUE_END (1 << 0) // Tells the runtime to issue the end of a query, changing it's state to "non-signaled". |
|
#define D3DISSUE_BEGIN (1 << 1) // Tells the runtime to issue the beginng of a query. |
|
|
|
|
|
// Flags field for GetData |
|
#define D3DGETDATA_FLUSH (1 << 0) // Tells the runtime to flush if the query is outstanding. |
|
|
|
|
|
typedef struct _D3DRESOURCESTATS |
|
{ |
|
// Data collected since last Present() |
|
BOOL bThrashing; /* indicates if thrashing */ |
|
DWORD ApproxBytesDownloaded; /* Approximate number of bytes downloaded by resource manager */ |
|
DWORD NumEvicts; /* number of objects evicted */ |
|
DWORD NumVidCreates; /* number of objects created in video memory */ |
|
DWORD LastPri; /* priority of last object evicted */ |
|
DWORD NumUsed; /* number of objects set to the device */ |
|
DWORD NumUsedInVidMem; /* number of objects set to the device, which are already in video memory */ |
|
// Persistent data |
|
DWORD WorkingSet; /* number of objects in video memory */ |
|
DWORD WorkingSetBytes; /* number of bytes in video memory */ |
|
DWORD TotalManaged; /* total number of managed objects */ |
|
DWORD TotalBytes; /* total number of bytes of managed objects */ |
|
} D3DRESOURCESTATS; |
|
|
|
#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1) |
|
|
|
typedef struct _D3DDEVINFO_RESOURCEMANAGER |
|
{ |
|
#ifndef WOW64_ENUM_WORKAROUND |
|
D3DRESOURCESTATS stats[D3DRTYPECOUNT]; |
|
#else |
|
D3DRESOURCESTATS stats[8]; |
|
#endif |
|
} D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER; |
|
|
|
typedef struct _D3DDEVINFO_D3DVERTEXSTATS |
|
{ |
|
DWORD NumRenderedTriangles; /* total number of triangles that are not clipped in this frame */ |
|
DWORD NumExtraClippingTriangles; /* Number of new triangles generated by clipping */ |
|
} D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS; |
|
|
|
|
|
typedef struct _D3DDEVINFO_VCACHE { |
|
DWORD Pattern; /* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') */ |
|
DWORD OptMethod; /* optimization method 0 means longest strips, 1 means vertex cache based */ |
|
DWORD CacheSize; /* cache size to optimize for (only required if type is 1) */ |
|
DWORD MagicNumber; /* used to determine when to restart strips (only required if type is 1)*/ |
|
} D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE; |
|
|
|
typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS |
|
{ |
|
FLOAT VertexProcessingTimePercent; |
|
FLOAT PixelProcessingTimePercent; |
|
FLOAT OtherGPUProcessingTimePercent; |
|
FLOAT GPUIdleTimePercent; |
|
} D3DDEVINFO_D3D9PIPELINETIMINGS; |
|
|
|
typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS |
|
{ |
|
FLOAT WaitingForGPUToUseApplicationResourceTimePercent; |
|
FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent; |
|
FLOAT WaitingForGPUToStayWithinLatencyTimePercent; |
|
FLOAT WaitingForGPUExclusiveResourceTimePercent; |
|
FLOAT WaitingForGPUOtherTimePercent; |
|
} D3DDEVINFO_D3D9INTERFACETIMINGS; |
|
|
|
typedef struct _D3DDEVINFO_D3D9STAGETIMINGS |
|
{ |
|
FLOAT MemoryProcessingPercent; |
|
FLOAT ComputationProcessingPercent; |
|
} D3DDEVINFO_D3D9STAGETIMINGS; |
|
|
|
typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS |
|
{ |
|
FLOAT MaxBandwidthUtilized; |
|
FLOAT FrontEndUploadMemoryUtilizedPercent; |
|
FLOAT VertexRateUtilizedPercent; |
|
FLOAT TriangleSetupRateUtilizedPercent; |
|
FLOAT FillRateUtilizedPercent; |
|
} D3DDEVINFO_D3D9BANDWIDTHTIMINGS; |
|
|
|
typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION |
|
{ |
|
FLOAT TextureCacheHitRate; // Percentage of cache hits |
|
FLOAT PostTransformVertexCacheHitRate; |
|
} D3DDEVINFO_D3D9CACHEUTILIZATION; |
|
|
|
/* D3D9Ex only -- */ |
|
#if !defined(D3D_DISABLE_9EX) |
|
|
|
typedef struct _D3DMEMORYPRESSURE |
|
{ |
|
UINT64 BytesEvictedFromProcess; |
|
UINT64 SizeOfInefficientAllocation; |
|
DWORD LevelOfEfficiency; |
|
} D3DMEMORYPRESSURE; |
|
|
|
typedef enum _D3DCOMPOSERECTSOP{ |
|
D3DCOMPOSERECTS_COPY = 1, |
|
D3DCOMPOSERECTS_OR = 2, |
|
D3DCOMPOSERECTS_AND = 3, |
|
D3DCOMPOSERECTS_NEG = 4, |
|
D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
|
} D3DCOMPOSERECTSOP; |
|
|
|
typedef struct _D3DCOMPOSERECTDESC |
|
{ |
|
USHORT X, Y; // Top-left coordinates of a rect in the source surface |
|
USHORT Width, Height; // Dimensions of the rect |
|
} D3DCOMPOSERECTDESC; |
|
|
|
typedef struct _D3DCOMPOSERECTDESTINATION |
|
{ |
|
USHORT SrcRectIndex; // Index of D3DCOMPOSERECTDESC |
|
USHORT Reserved; // For alignment |
|
SHORT X, Y; // Top-left coordinates of the rect in the destination surface |
|
} D3DCOMPOSERECTDESTINATION; |
|
|
|
#define D3DCOMPOSERECTS_MAXNUMRECTS 0xFFFF |
|
#define D3DCONVOLUTIONMONO_MAXWIDTH 7 |
|
#define D3DCONVOLUTIONMONO_MAXHEIGHT D3DCONVOLUTIONMONO_MAXWIDTH |
|
#define D3DFMT_A1_SURFACE_MAXWIDTH 8192 |
|
#define D3DFMT_A1_SURFACE_MAXHEIGHT 2048 |
|
|
|
|
|
typedef struct _D3DPRESENTSTATS { |
|
UINT PresentCount; |
|
UINT PresentRefreshCount; |
|
UINT SyncRefreshCount; |
|
LARGE_INTEGER SyncQPCTime; |
|
LARGE_INTEGER SyncGPUTime; |
|
} D3DPRESENTSTATS; |
|
|
|
typedef enum D3DSCANLINEORDERING |
|
{ |
|
D3DSCANLINEORDERING_UNKNOWN = 0, |
|
D3DSCANLINEORDERING_PROGRESSIVE = 1, |
|
D3DSCANLINEORDERING_INTERLACED = 2, |
|
} D3DSCANLINEORDERING; |
|
|
|
|
|
typedef struct D3DDISPLAYMODEEX |
|
{ |
|
UINT Size; |
|
UINT Width; |
|
UINT Height; |
|
UINT RefreshRate; |
|
D3DFORMAT Format; |
|
D3DSCANLINEORDERING ScanLineOrdering; |
|
} D3DDISPLAYMODEEX; |
|
|
|
typedef struct D3DDISPLAYMODEFILTER |
|
{ |
|
UINT Size; |
|
D3DFORMAT Format; |
|
D3DSCANLINEORDERING ScanLineOrdering; |
|
} D3DDISPLAYMODEFILTER; |
|
|
|
|
|
typedef enum D3DDISPLAYROTATION |
|
{ |
|
D3DDISPLAYROTATION_IDENTITY = 1, // No rotation. |
|
D3DDISPLAYROTATION_90 = 2, // Rotated 90 degrees. |
|
D3DDISPLAYROTATION_180 = 3, // Rotated 180 degrees. |
|
D3DDISPLAYROTATION_270 = 4 // Rotated 270 degrees. |
|
} D3DDISPLAYROTATION; |
|
|
|
/* For use in ID3DResource9::SetPriority calls */ |
|
#define D3D9_RESOURCE_PRIORITY_MINIMUM 0x28000000 |
|
#define D3D9_RESOURCE_PRIORITY_LOW 0x50000000 |
|
#define D3D9_RESOURCE_PRIORITY_NORMAL 0x78000000 |
|
#define D3D9_RESOURCE_PRIORITY_HIGH 0xa0000000 |
|
#define D3D9_RESOURCE_PRIORITY_MAXIMUM 0xc8000000 |
|
|
|
#define D3D_OMAC_SIZE 16 |
|
|
|
typedef struct _D3D_OMAC |
|
{ |
|
BYTE Omac[D3D_OMAC_SIZE]; |
|
} D3D_OMAC; |
|
|
|
typedef enum _D3DAUTHENTICATEDCHANNELTYPE |
|
{ |
|
D3DAUTHENTICATEDCHANNEL_D3D9 = 1, |
|
D3DAUTHENTICATEDCHANNEL_DRIVER_SOFTWARE = 2, |
|
D3DAUTHENTICATEDCHANNEL_DRIVER_HARDWARE = 3, |
|
} D3DAUTHENTICATEDCHANNELTYPE; |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_INPUT |
|
{ |
|
GUID QueryType; |
|
HANDLE hChannel; |
|
UINT SequenceNumber; |
|
} D3DAUTHENTICATEDCHANNEL_QUERY_INPUT; |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT |
|
{ |
|
D3D_OMAC omac; |
|
GUID QueryType; |
|
HANDLE hChannel; |
|
UINT SequenceNumber; |
|
HRESULT ReturnCode; |
|
} D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT; |
|
|
|
DEFINE_GUID(D3DAUTHENTICATEDQUERY_PROTECTION, |
|
0xa84eb584, 0xc495, 0x48aa, 0xb9, 0x4d, 0x8b, 0xd2, 0xd6, 0xfb, 0xce, 0x5); |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS |
|
{ |
|
union |
|
{ |
|
struct |
|
{ |
|
UINT ProtectionEnabled : 1; |
|
UINT OverlayOrFullscreenRequired : 1; |
|
UINT Reserved : 30; |
|
}; |
|
UINT Value; |
|
}; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS; |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT |
|
{ |
|
D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
|
|
|
D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS ProtectionFlags; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT; |
|
|
|
|
|
DEFINE_GUID(D3DAUTHENTICATEDQUERY_CHANNELTYPE, |
|
0xbc1b18a5, 0xb1fb, 0x42ab, 0xbd, 0x94, 0xb5, 0x82, 0x8b, 0x4b, 0xf7, 0xbe); |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT |
|
{ |
|
D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
|
|
|
D3DAUTHENTICATEDCHANNELTYPE ChannelType; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT; |
|
|
|
|
|
DEFINE_GUID(D3DAUTHENTICATEDQUERY_DEVICEHANDLE, |
|
0xec1c539d, 0x8cff, 0x4e2a, 0xbc, 0xc4, 0xf5, 0x69, 0x2f, 0x99, 0xf4, 0x80); |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT |
|
{ |
|
D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
|
|
|
HANDLE DeviceHandle; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT; |
|
|
|
|
|
DEFINE_GUID(D3DAUTHENTICATEDQUERY_CRYPTOSESSION, |
|
0x2634499e, 0xd018, 0x4d74, 0xac, 0x17, 0x7f, 0x72, 0x40, 0x59, 0x52, 0x8d); |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT |
|
{ |
|
D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; |
|
|
|
HANDLE DXVA2DecodeHandle; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT; |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT |
|
{ |
|
D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
|
|
|
HANDLE DXVA2DecodeHandle; |
|
HANDLE CryptoSessionHandle; |
|
HANDLE DeviceHandle; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT; |
|
|
|
|
|
DEFINE_GUID(D3DAUTHENTICATEDQUERY_RESTRICTEDSHAREDRESOURCEPROCESSCOUNT, |
|
0xdb207b3, 0x9450, 0x46a6, 0x82, 0xde, 0x1b, 0x96, 0xd4, 0x4f, 0x9c, 0xf2); |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT |
|
{ |
|
D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
|
|
|
UINT NumRestrictedSharedResourceProcesses; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT; |
|
|
|
|
|
DEFINE_GUID(D3DAUTHENTICATEDQUERY_RESTRICTEDSHAREDRESOURCEPROCESS, |
|
0x649bbadb, 0xf0f4, 0x4639, 0xa1, 0x5b, 0x24, 0x39, 0x3f, 0xc3, 0xab, 0xac); |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT |
|
{ |
|
D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; |
|
|
|
UINT ProcessIndex; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT; |
|
|
|
typedef enum _D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE |
|
{ |
|
PROCESSIDTYPE_UNKNOWN = 0, |
|
PROCESSIDTYPE_DWM = 1, |
|
PROCESSIDTYPE_HANDLE = 2 |
|
} D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE; |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT |
|
{ |
|
D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
|
|
|
UINT ProcessIndex; |
|
D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentifer; |
|
HANDLE ProcessHandle; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT; |
|
|
|
|
|
DEFINE_GUID(D3DAUTHENTICATEDQUERY_UNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT, |
|
0x12f0bd6, 0xe662, 0x4474, 0xbe, 0xfd, 0xaa, 0x53, 0xe5, 0x14, 0x3c, 0x6d); |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT |
|
{ |
|
D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
|
|
|
UINT NumUnrestrictedProtectedSharedResources; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT; |
|
|
|
|
|
DEFINE_GUID(D3DAUTHENTICATEDQUERY_OUTPUTIDCOUNT, |
|
0x2c042b5e, 0x8c07, 0x46d5, 0xaa, 0xbe, 0x8f, 0x75, 0xcb, 0xad, 0x4c, 0x31); |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT |
|
{ |
|
D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; |
|
|
|
HANDLE DeviceHandle; |
|
HANDLE CryptoSessionHandle; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT; |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT |
|
{ |
|
D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
|
|
|
HANDLE DeviceHandle; |
|
HANDLE CryptoSessionHandle; |
|
UINT NumOutputIDs; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT; |
|
|
|
|
|
DEFINE_GUID(D3DAUTHENTICATEDQUERY_OUTPUTID, |
|
0x839ddca3, 0x9b4e, 0x41e4, 0xb0, 0x53, 0x89, 0x2b, 0xd2, 0xa1, 0x1e, 0xe7); |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT |
|
{ |
|
D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; |
|
|
|
HANDLE DeviceHandle; |
|
HANDLE CryptoSessionHandle; |
|
UINT OutputIDIndex; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT; |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT |
|
{ |
|
D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
|
|
|
HANDLE DeviceHandle; |
|
HANDLE CryptoSessionHandle; |
|
UINT OutputIDIndex; |
|
UINT64 OutputID; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT; |
|
|
|
|
|
DEFINE_GUID(D3DAUTHENTICATEDQUERY_ACCESSIBILITYATTRIBUTES, |
|
0x6214d9d2, 0x432c, 0x4abb, 0x9f, 0xce, 0x21, 0x6e, 0xea, 0x26, 0x9e, 0x3b); |
|
|
|
typedef enum _D3DBUSTYPE |
|
{ |
|
D3DBUSTYPE_OTHER = 0x00000000, |
|
D3DBUSTYPE_PCI = 0x00000001, |
|
D3DBUSTYPE_PCIX = 0x00000002, |
|
D3DBUSTYPE_PCIEXPRESS = 0x00000003, |
|
D3DBUSTYPE_AGP = 0x00000004, |
|
D3DBUSIMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x00010000, |
|
D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x00020000, |
|
D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x00030000, |
|
D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x00040000, |
|
D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x00050000, |
|
D3DBUSIMPL_MODIFIER_NON_STANDARD = 0x80000000, |
|
} D3DBUSTYPE; |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT |
|
{ |
|
D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
|
|
|
D3DBUSTYPE BusType; |
|
BOOL bAccessibleInContiguousBlocks; |
|
BOOL bAccessibleInNonContiguousBlocks; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT; |
|
|
|
|
|
DEFINE_GUID(D3DAUTHENTICATEDQUERY_ENCRYPTIONWHENACCESSIBLEGUIDCOUNT, |
|
0xb30f7066, 0x203c, 0x4b07, 0x93, 0xfc, 0xce, 0xaa, 0xfd, 0x61, 0x24, 0x1e); |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT |
|
{ |
|
D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
|
|
|
UINT NumEncryptionGuids; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT; |
|
|
|
|
|
DEFINE_GUID(D3DAUTHENTICATEDQUERY_ENCRYPTIONWHENACCESSIBLEGUID, |
|
0xf83a5958, 0xe986, 0x4bda, 0xbe, 0xb0, 0x41, 0x1f, 0x6a, 0x7a, 0x1, 0xb7); |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT |
|
{ |
|
D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; |
|
|
|
UINT EncryptionGuidIndex; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT; |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT |
|
{ |
|
D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
|
|
|
UINT EncryptionGuidIndex; |
|
GUID EncryptionGuid; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT; |
|
|
|
|
|
DEFINE_GUID(D3DAUTHENTICATEDQUERY_CURRENTENCRYPTIONWHENACCESSIBLE, |
|
0xec1791c7, 0xdad3, 0x4f15, 0x9e, 0xc3, 0xfa, 0xa9, 0x3d, 0x60, 0xd4, 0xf0); |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT |
|
{ |
|
D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
|
|
|
GUID EncryptionGuid; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT; |
|
|
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT |
|
{ |
|
D3D_OMAC omac; |
|
GUID ConfigureType; |
|
HANDLE hChannel; |
|
UINT SequenceNumber; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT; |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT |
|
{ |
|
D3D_OMAC omac; |
|
GUID ConfigureType; |
|
HANDLE hChannel; |
|
UINT SequenceNumber; |
|
HRESULT ReturnCode; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT; |
|
|
|
DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_INITIALIZE, |
|
0x6114bdb, 0x3523, 0x470a, 0x8d, 0xca, 0xfb, 0xc2, 0x84, 0x51, 0x54, 0xf0); |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE |
|
{ |
|
D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; |
|
|
|
UINT StartSequenceQuery; |
|
UINT StartSequenceConfigure; |
|
|
|
} D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE; |
|
|
|
|
|
DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_PROTECTION, |
|
0x50455658, 0x3f47, 0x4362, 0xbf, 0x99, 0xbf, 0xdf, 0xcd, 0xe9, 0xed, 0x29); |
|
|
|
typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION |
|
{ |
|
D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; |
|
|
|
D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS Protections; |
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} D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION; |
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DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_CRYPTOSESSION, |
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0x6346cc54, 0x2cfc, 0x4ad4, 0x82, 0x24, 0xd1, 0x58, 0x37, 0xde, 0x77, 0x0); |
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typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION |
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{ |
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D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; |
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HANDLE DXVA2DecodeHandle; |
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HANDLE CryptoSessionHandle; |
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HANDLE DeviceHandle; |
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} D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION; |
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DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_SHAREDRESOURCE, |
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0x772d047, 0x1b40, 0x48e8, 0x9c, 0xa6, 0xb5, 0xf5, 0x10, 0xde, 0x9f, 0x1); |
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typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE |
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{ |
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D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; |
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D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentiferType; |
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HANDLE ProcessHandle; |
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BOOL AllowAccess; |
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} D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE; |
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DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_ENCRYPTIONWHENACCESSIBLE, |
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0x41fff286, 0x6ae0, 0x4d43, 0x9d, 0x55, 0xa4, 0x6e, 0x9e, 0xfd, 0x15, 0x8a); |
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typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION |
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{ |
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D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; |
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GUID EncryptionGuid; |
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} D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION; |
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typedef struct _D3DENCRYPTED_BLOCK_INFO |
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{ |
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UINT NumEncryptedBytesAtBeginning; |
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UINT NumBytesInSkipPattern; |
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UINT NumBytesInEncryptPattern; |
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} D3DENCRYPTED_BLOCK_INFO; |
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typedef struct _D3DAES_CTR_IV |
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{ |
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UINT64 IV; // Big-Endian IV |
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UINT64 Count; // Big-Endian Block Count |
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} D3DAES_CTR_IV; |
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#endif // !D3D_DISABLE_9EX |
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/* -- D3D9Ex only */ |
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#pragma pack() |
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#if _MSC_VER >= 1200 |
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#pragma warning(pop) |
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#else |
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#pragma warning(default:4201) |
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#endif |
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#endif /* (DIRECT3D_VERSION >= 0x0900) */ |
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#endif /* _d3d9TYPES(P)_H_ */ |
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