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167 lines
3.7 KiB
167 lines
3.7 KiB
#! /usr/bin/env python |
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# encoding: utf-8 |
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from waflib import Utils |
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import os |
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top = '.' |
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PROJECT_NAME = 'stdshader_dx9' |
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def options(opt): |
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# stub |
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return |
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def configure(conf): |
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conf.env.append_unique('DEFINES',[ |
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'STDSHADER_DX9_DLL_EXPORT', |
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'FAST_MATERIALVAR_ACCESS' |
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]) |
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def build(bld): |
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source = [ |
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'aftershock.cpp', |
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'aftershock_helper.cpp', |
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'AccumBuff4Sample.cpp', |
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'accumbuff5sample.cpp', |
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'BaseVSShader.cpp', |
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'bik_dx90.cpp', |
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'Bloom.cpp', |
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'BlurFilterX.cpp', |
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'BlurFilterY.cpp', |
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'BufferClearObeyStencil_dx9.cpp', |
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'cable_dx9.cpp', |
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'cloak.cpp', |
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'cloak_blended_pass_helper.cpp', |
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'cloak_dx9_helper.cpp', |
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'cloud_dx9.cpp', |
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'colorcorrection.cpp', |
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'compositor.cpp', |
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'core_dx9.cpp', |
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'color_projection.cpp', |
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'debugmrttexture.cpp', |
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#'debugmorphaccumulator_dx9.cpp', [$WIN32] |
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'DebugTextureView.cpp', |
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'DecalBaseTimesLightmapAlphaBlendSelfIllum_dx9.cpp', |
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'DecalModulate_dx9.cpp', |
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'depthwrite.cpp', |
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'Downsample.cpp', |
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'downsample_nohdr.cpp', |
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'Engine_Post_dx9.cpp', |
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'emissive_scroll_blended_pass_helper.cpp', |
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'eye_refract.cpp', |
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'eye_refract_helper.cpp', |
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'eyes_dx8_dx9_helper.cpp', |
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'eyes_dx9.cpp', |
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'eyeglint_dx9.cpp', |
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'filmdust_dx8_dx9.cpp', |
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'filmgrain_dx8_dx9.cpp', |
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'flesh_interior_blended_pass_helper.cpp', |
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'floatcombine.cpp', |
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'floatcombine_autoexpose.cpp', |
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'floattoscreen.cpp', |
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'floattoscreen_vanilla.cpp', |
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'HDRCombineTo16Bit.cpp', |
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'HDRSelectRange.cpp', |
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'hsl_filmgrain_pass1.cpp', |
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'hsl_filmgrain_pass2.cpp', |
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'hsv.cpp', |
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'introscreenspaceeffect.cpp', |
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'lightmappedgeneric_dx9.cpp', |
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'lightmappedgeneric_dx9_helper.cpp', |
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'lightmappedreflective.cpp', |
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'modulate_dx9.cpp', |
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'MonitorScreen_dx9.cpp', |
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#'morphaccumulate_dx9.cpp', [$WIN32] |
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#'morphweight_dx9.cpp', [$WIN32] |
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'motion_blur_dx9.cpp', |
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'occlusion_dx9.cpp', |
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'particlelitgeneric_dx9.cpp', |
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'particlelitgeneric_dx9_helper.cpp', |
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'particlesphere_dx9.cpp', |
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'portal.cpp', |
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'portalstaticoverlay.cpp', |
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'portal_refract.cpp', |
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'portal_refract_helper.cpp', |
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'pyro_vision.cpp', |
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'refract.cpp', |
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'refract_dx9_helper.cpp', |
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#'rendertargetblit_x360.cpp', [$X360] |
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'sample4x4.cpp', |
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'sample4x4_blend.cpp', |
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'screenspace_general.cpp', |
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'sfm_blurfilterx.cpp', |
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'sfm_blurfiltery.cpp', |
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'sfm_downsample.cpp', |
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'sfm_integercombine.cpp', |
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'shadow.cpp', |
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'shadowbuild_dx9.cpp', |
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'shadowmodel_dx9.cpp', |
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'shatteredglass.cpp', |
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'showz.cpp', |
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'skin_dx9_helper.cpp', |
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'sky_dx9.cpp', |
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'sky_hdr_dx9.cpp', |
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'sprite_dx9.cpp', |
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'spritecard.cpp', |
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'teeth.cpp', |
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'TreeLeaf.cpp', |
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'unlitgeneric_dx9.cpp', |
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'unlittwotexture_dx9.cpp', |
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'vertexlitgeneric_dx9.cpp', |
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'vertexlitgeneric_dx9_helper.cpp', |
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'volume_clouds.cpp', |
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'volume_clouds_helper.cpp', |
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'vortwarp_dx9.cpp', |
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'vr_distort_hud.cpp', |
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'vr_distort_texture.cpp', |
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'warp.cpp', |
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'water.cpp', |
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'weapon_sheen_pass_helper.cpp', |
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'windowimposter_dx90.cpp', |
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'wireframe_dx9.cpp', |
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'worldtwotextureblend.cpp', |
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'worldvertexalpha.cpp', |
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'worldvertextransition.cpp', |
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'worldvertextransition_dx8_helper.cpp', |
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'writez_dx9.cpp', |
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'writestencil_dx9.cpp', |
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'eyeball.cpp' |
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# $Folder 'stdshader_dbg Files', [$X360] |
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# { |
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# 'debugdepth.cpp', |
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# 'DebugDrawEnvmapMask.cpp', |
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# 'debugluxel.cpp', |
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# 'debugnormalmap.cpp', |
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# 'debugtangentspace.cpp', |
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# 'fillrate.cpp', |
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] |
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includes = [ |
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'.', |
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'../../public', |
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'../../public/tier0', |
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'../../public/tier1', |
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'fxctmp9', |
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'vshtmp9' |
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] + bld.env.INCLUDES_SDL2 |
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defines = [] |
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libs = ['tier0','shaderlib','tier1','mathlib'] |
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install_path = bld.env.PREFIX |
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bld.shlib( |
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source = source, |
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target = PROJECT_NAME, |
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name = PROJECT_NAME, |
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features = 'c cxx', |
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includes = includes, |
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defines = defines, |
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use = libs, |
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install_path = install_path, |
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subsystem = bld.env.MSVC_SUBSYSTEM, |
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idx = bld.get_taskgen_count() |
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) |
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