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129 lines
4.7 KiB
129 lines
4.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef PARTICLEPROPERTY_H |
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#define PARTICLEPROPERTY_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "smartptr.h" |
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#include "globalvars_base.h" |
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#include "particles_new.h" |
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#include "particle_parse.h" |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class CBaseEntity; |
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class CNewParticleEffect; |
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// Argh: Server considers -1 to be an invalid attachment, whereas the client uses 0 |
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#ifdef CLIENT_DLL |
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#define INVALID_PARTICLE_ATTACHMENT 0 |
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#else |
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#define INVALID_PARTICLE_ATTACHMENT -1 |
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#endif |
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struct ParticleControlPoint_t |
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{ |
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ParticleControlPoint_t() |
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{ |
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iControlPoint = 0; |
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iAttachType = PATTACH_ABSORIGIN_FOLLOW; |
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iAttachmentPoint = 0; |
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vecOriginOffset = vec3_origin; |
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} |
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int iControlPoint; |
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ParticleAttachment_t iAttachType; |
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int iAttachmentPoint; |
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Vector vecOriginOffset; |
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EHANDLE hEntity; |
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}; |
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struct ParticleEffectList_t |
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{ |
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ParticleEffectList_t() |
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{ |
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pParticleEffect = NULL; |
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} |
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CUtlVector<ParticleControlPoint_t> pControlPoints; |
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CSmartPtr<CNewParticleEffect> pParticleEffect; |
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}; |
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extern int GetAttachTypeFromString( const char *pszString ); |
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//----------------------------------------------------------------------------- |
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// Encapsulates particle handling for an entity |
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//----------------------------------------------------------------------------- |
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class CParticleProperty |
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{ |
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DECLARE_CLASS_NOBASE( CParticleProperty ); |
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DECLARE_EMBEDDED_NETWORKVAR(); |
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DECLARE_PREDICTABLE(); |
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DECLARE_DATADESC(); |
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public: |
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CParticleProperty(); |
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~CParticleProperty(); |
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void Init( CBaseEntity *pEntity ); |
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CBaseEntity *GetOuter( void ) { return m_pOuter; } |
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// Effect Creation |
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CNewParticleEffect *Create( const char *pszParticleName, ParticleAttachment_t iAttachType, const char *pszAttachmentName ); |
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CNewParticleEffect *Create( const char *pszParticleName, ParticleAttachment_t iAttachType, int iAttachmentPoint = INVALID_PARTICLE_ATTACHMENT, Vector vecOriginOffset = vec3_origin ); |
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void AddControlPoint( CNewParticleEffect *pEffect, int iPoint, C_BaseEntity *pEntity, ParticleAttachment_t iAttachType, const char *pszAttachmentName = NULL, Vector vecOriginOffset = vec3_origin ); |
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void AddControlPoint( int iEffectIndex, int iPoint, C_BaseEntity *pEntity, ParticleAttachment_t iAttachType, int iAttachmentPoint = INVALID_PARTICLE_ATTACHMENT, Vector vecOriginOffset = vec3_origin ); |
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inline void SetControlPointParent( CNewParticleEffect *pEffect, int whichControlPoint, int parentIdx ); |
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void SetControlPointParent( int iEffectIndex, int whichControlPoint, int parentIdx ); |
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// Commands |
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void StopEmission( CNewParticleEffect *pEffect = NULL, bool bWakeOnStop = false, bool bDestroyAsleepSystems = false ); |
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void StopEmissionAndDestroyImmediately( CNewParticleEffect *pEffect = NULL ); |
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// kill all particle systems involving a given entity for their control points |
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void StopParticlesInvolving( CBaseEntity *pEntity ); |
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void StopParticlesNamed( const char *pszEffectName, bool bForceRemoveInstantly = false, bool bInverse = false ); ///< kills all particles using the given definition name |
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void StopParticlesWithNameAndAttachment( const char *pszEffectName, int iAttachmentPoint, bool bForceRemoveInstantly = false ); ///< kills all particles using the given definition name |
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// Particle System hooks |
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void OnParticleSystemUpdated( CNewParticleEffect *pEffect, float flTimeDelta ); |
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void OnParticleSystemDeleted( CNewParticleEffect *pEffect ); |
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#ifdef CLIENT_DLL |
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void OwnerSetDormantTo( bool bDormant ); |
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#endif |
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// Used to replace a particle effect with a different one; attaches the control point updating to the new one |
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void ReplaceParticleEffect( CNewParticleEffect *pOldEffect, CNewParticleEffect *pNewEffect ); |
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// Debugging |
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void DebugPrintEffects( void ); |
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int FindEffect( const char *pEffectName, int nStart = 0 ); |
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inline CNewParticleEffect *GetParticleEffectFromIdx( int idx ); |
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private: |
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int GetParticleAttachment( C_BaseEntity *pEntity, const char *pszAttachmentName, const char *pszParticleName ); |
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int FindEffect( CNewParticleEffect *pEffect ); |
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void UpdateParticleEffect( ParticleEffectList_t *pEffect, bool bInitializing = false, int iOnlyThisControlPoint = -1 ); |
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void UpdateControlPoint( ParticleEffectList_t *pEffect, int iPoint, bool bInitializing ); |
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private: |
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CBaseEntity *m_pOuter; |
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CUtlVector<ParticleEffectList_t> m_ParticleEffects; |
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int m_iDormancyChangedAtFrame; |
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friend class CBaseEntity; |
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}; |
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#include "particle_property_inlines.h" |
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#endif // PARTICLEPROPERTY_H
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