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83 lines
2.3 KiB
83 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//===========================================================================// |
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#ifndef FOUNDRYDOC_H |
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#define FOUNDRYDOC_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "dme_controls/inotifyui.h" |
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#include "datamodel/dmehandle.h" |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class IFoundryDocCallback; |
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class CDmeVMFEntity; |
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//----------------------------------------------------------------------------- |
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// Contains all editable state |
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//----------------------------------------------------------------------------- |
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class CFoundryDoc : public IDmNotify |
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{ |
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public: |
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CFoundryDoc( IFoundryDocCallback *pCallback ); |
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~CFoundryDoc(); |
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// Inherited from INotifyUI |
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virtual void NotifyDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags ); |
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// Sets/Gets the file name |
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const char *GetBSPFileName(); |
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const char *GetVMFFileName(); |
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void SetVMFFileName( const char *pFileName ); |
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// Dirty bits (has it changed since the last time it was saved?) |
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void SetDirty( bool bDirty ); |
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bool IsDirty() const; |
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// Saves/loads from file |
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bool LoadFromFile( const char *pFileName ); |
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void SaveToFile( ); |
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// Returns the root object |
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CDmElement *GetRootObject(); |
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// Called when data changes (see INotifyUI for flags) |
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void OnDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags ); |
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// Create a text block the engine can parse containing the entity data to spawn |
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const char* GenerateEntityData( const char *pActualEntityData ); |
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// Returns the entity list |
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CDmAttribute *GetEntityList(); |
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// Deletes an entity |
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void DeleteEntity( CDmeVMFEntity *pEntity ); |
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private: |
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// Always copy the worldspawn and other entities that had data built into them by VBSP out |
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void AddOriginalEntities( CUtlBuffer &entityBuf, const char *pActualEntityData ); |
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// Copy in other entities from the editable VMF |
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void AddVMFEntities( CUtlBuffer &entityBuf, const char *pActualEntityData ); |
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IFoundryDocCallback *m_pCallback; |
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CDmeHandle< CDmElement > m_hRoot; |
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char m_pBSPFileName[512]; |
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char m_pVMFFileName[512]; |
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bool m_bDirty; |
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}; |
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#endif // FOUNDRYDOC_H
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