You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
180 lines
5.8 KiB
180 lines
5.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// TOGL CODE LICENSE |
|
// |
|
// Copyright 2011-2014 Valve Corporation |
|
// All Rights Reserved. |
|
// |
|
// Permission is hereby granted, free of charge, to any person obtaining a copy |
|
// of this software and associated documentation files (the "Software"), to deal |
|
// in the Software without restriction, including without limitation the rights |
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
|
// copies of the Software, and to permit persons to whom the Software is |
|
// furnished to do so, subject to the following conditions: |
|
// |
|
// The above copyright notice and this permission notice shall be included in |
|
// all copies or substantial portions of the Software. |
|
// |
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
|
// THE SOFTWARE. |
|
#ifndef GLMDEBUG_H |
|
#define GLMDEBUG_H |
|
|
|
#include "tier0/platform.h" |
|
#if defined( OSX ) |
|
#include <stdarg.h> |
|
#endif |
|
|
|
// include this anywhere you need to be able to compile-out code related specifically to GLM debugging. |
|
|
|
// we expect DEBUG to be driven by the build system so you can include this header anywhere. |
|
// when we come out, GLMDEBUG will be defined to a value - 0, 1, or 2 |
|
// 0 means no GLM debugging is possible |
|
// 1 means it's possible and resulted from being a debug build |
|
// 2 means it's possible and resulted from being manually forced on for a release build |
|
|
|
#ifdef POSIX |
|
#ifndef GLMDEBUG |
|
#ifdef DEBUG |
|
#define GLMDEBUG 1 // normally 1 here, testing |
|
#else |
|
// #define GLMDEBUG 2 // don't check this in enabled.. |
|
#endif |
|
|
|
#ifndef GLMDEBUG |
|
#define GLMDEBUG 0 |
|
#endif |
|
#endif |
|
#else |
|
#ifndef GLMDEBUG |
|
#define GLMDEBUG 0 |
|
#endif |
|
#endif |
|
|
|
//=============================================================================== |
|
// debug channels |
|
|
|
enum EGLMDebugChannel |
|
{ |
|
ePrintf, |
|
eDebugger, |
|
eGLProfiler |
|
}; |
|
|
|
#if GLMDEBUG |
|
// make all these prototypes disappear in non GLMDEBUG |
|
void GLMDebugInitialize( bool forceReinit=false ); |
|
|
|
bool GLMDetectOGLP( void ); |
|
bool GLMDetectGDB( void ); |
|
uint GLMDetectAvailableChannels( void ); |
|
|
|
uint GLMDebugChannelMask( uint *newValue = NULL ); |
|
// note that GDB and OGLP can both come and go during run - forceCheck will allow that to be detected. |
|
// mask returned is in form of 1<<n, n from EGLMDebugChannel |
|
#endif |
|
|
|
//=============================================================================== |
|
// debug message flavors |
|
|
|
enum EGLMDebugFlavor |
|
{ |
|
eAllFlavors, // 0 |
|
eDebugDump, // 1 debug dump flavor -D- |
|
eTenure, // 2 code tenures > < |
|
eComment, // 3 one off messages --- |
|
eMatrixData, // 4 matrix data -M- |
|
eShaderData, // 5 shader data (params) -S- |
|
eFrameBufData, // 6 FBO data (attachments) -F- |
|
eDXStuff, // 7 dxabstract spew -X- |
|
eAllocations, // 8 tracking allocs and frees -A- |
|
eSlowness, // 9 slow things happening (srgb flips..) -Z- |
|
eDefaultFlavor, // not specified (no marker) |
|
eFlavorCount |
|
}; |
|
uint GLMDebugFlavorMask( uint *newValue = NULL ); |
|
|
|
// make all these prototypes disappear in non GLMDEBUG |
|
#if GLMDEBUG |
|
// these are unconditional outputs, they don't interrogate the string |
|
void GLMStringOut( const char *string ); |
|
void GLMStringOutIndented( const char *string, int indentColumns ); |
|
|
|
#ifdef TOGL_DLL_EXPORT |
|
// these will look at the string to guess its flavor: <, >, ---, -M-, -S- |
|
DLL_EXPORT void GLMPrintfVA( const char *fmt, va_list vargs ); |
|
DLL_EXPORT void GLMPrintf( const char *fmt, ... ); |
|
#else |
|
DLL_IMPORT void GLMPrintfVA( const char *fmt, va_list vargs ); |
|
DLL_IMPORT void GLMPrintf( const char *fmt, ... ); |
|
#endif |
|
|
|
// these take an explicit flavor with a default value |
|
void GLMPrintStr( const char *str, EGLMDebugFlavor flavor = eDefaultFlavor ); |
|
|
|
#define GLMPRINTTEXT_NUMBEREDLINES 0x80000000 |
|
void GLMPrintText( const char *str, EGLMDebugFlavor flavor = eDefaultFlavor, uint options=0 ); // indent each newline |
|
|
|
int GLMIncIndent( int indentDelta ); |
|
int GLMGetIndent( void ); |
|
void GLMSetIndent( int indent ); |
|
|
|
#endif |
|
|
|
// helpful macro if you are in a position to call GLM functions directly (i.e. you live in materialsystem / shaderapidx9) |
|
#if GLMDEBUG |
|
#define GLMPRINTF(args) GLMPrintf args |
|
#define GLMPRINTSTR(args) GLMPrintStr args |
|
#define GLMPRINTTEXT(args) GLMPrintText args |
|
#else |
|
#define GLMPRINTF(args) |
|
#define GLMPRINTSTR(args) |
|
#define GLMPRINTTEXT(args) |
|
#endif |
|
|
|
|
|
//=============================================================================== |
|
// knob twiddling |
|
#ifdef TOGL_DLL_EXPORT |
|
DLL_EXPORT float GLMKnob( char *knobname, float *setvalue ); // Pass NULL to not-set the knob value |
|
DLL_EXPORT float GLMKnobToggle( char *knobname ); |
|
#else |
|
DLL_IMPORT float GLMKnob( char *knobname, float *setvalue ); // Pass NULL to not-set the knob value |
|
DLL_IMPORT float GLMKnobToggle( char *knobname ); |
|
#endif |
|
|
|
//=============================================================================== |
|
// other stuff |
|
|
|
#if GLMDEBUG |
|
void GLMTriggerDebuggerBreak(); |
|
inline void GLMDebugger( void ) |
|
{ |
|
if (GLMDebugChannelMask() & (1<<eDebugger)) |
|
{ |
|
DebuggerBreak(); |
|
} |
|
|
|
if (GLMDebugChannelMask() & (1<<eGLProfiler)) |
|
{ |
|
GLMTriggerDebuggerBreak(); |
|
} |
|
} |
|
#else |
|
#define GLMDebugger() do { } while(0) |
|
#endif |
|
|
|
// helpers for CGLSetOption - no op if no profiler |
|
void GLMProfilerClearTrace( void ); |
|
void GLMProfilerEnableTrace( bool enable ); |
|
|
|
// helpers for CGLSetParameter - no op if no profiler |
|
void GLMProfilerDumpState( void ); |
|
|
|
void CheckGLError( int line ); |
|
|
|
#endif // GLMDEBUG_H
|
|
|