You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
381 lines
11 KiB
381 lines
11 KiB
//===== Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ======// |
|
// |
|
// Purpose: Defines a symbol table |
|
// |
|
// $Header: $ |
|
// $NoKeywords: $ |
|
//===========================================================================// |
|
|
|
#ifndef UTLSYMBOL_H |
|
#define UTLSYMBOL_H |
|
|
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "tier0/platform.h" |
|
#include "tier0/threadtools.h" |
|
#include "tier1/utlrbtree.h" |
|
#include "tier1/utlvector.h" |
|
#include "tier1/utlbuffer.h" |
|
#include "tier1/utllinkedlist.h" |
|
#include "tier1/stringpool.h" |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// forward declarations |
|
//----------------------------------------------------------------------------- |
|
class CUtlSymbolTable; |
|
class CUtlSymbolTableMT; |
|
|
|
#define FILENAMEHANDLE_INVALID 0 |
|
|
|
//----------------------------------------------------------------------------- |
|
// This is a symbol, which is a easier way of dealing with strings. |
|
//----------------------------------------------------------------------------- |
|
typedef unsigned short UtlSymId_t; |
|
|
|
#define UTL_INVAL_SYMBOL ((UtlSymId_t)~0) |
|
|
|
class CUtlSymbol |
|
{ |
|
public: |
|
// constructor, destructor |
|
CUtlSymbol() : m_Id(UTL_INVAL_SYMBOL) {} |
|
CUtlSymbol( UtlSymId_t id ) : m_Id(id) {} |
|
CUtlSymbol( const char* pStr ); |
|
CUtlSymbol( CUtlSymbol const& sym ) : m_Id(sym.m_Id) {} |
|
|
|
// operator= |
|
CUtlSymbol& operator=( CUtlSymbol const& src ) { m_Id = src.m_Id; return *this; } |
|
|
|
// operator== |
|
bool operator==( CUtlSymbol const& src ) const { return m_Id == src.m_Id; } |
|
bool operator==( const char* pStr ) const; |
|
|
|
// Is valid? |
|
bool IsValid() const { return m_Id != UTL_INVAL_SYMBOL; } |
|
|
|
// Gets at the symbol |
|
operator UtlSymId_t () const { return m_Id; } |
|
|
|
// Gets the string associated with the symbol |
|
const char* String( ) const; |
|
|
|
// Modules can choose to disable the static symbol table so to prevent accidental use of them. |
|
static void DisableStaticSymbolTable(); |
|
|
|
// Methods with explicit locking mechanism. Only use for optimization reasons. |
|
static void LockTableForRead(); |
|
static void UnlockTableForRead(); |
|
const char * StringNoLock() const; |
|
|
|
protected: |
|
UtlSymId_t m_Id; |
|
|
|
// Initializes the symbol table |
|
static void Initialize(); |
|
|
|
// returns the current symbol table |
|
static CUtlSymbolTableMT* CurrTable(); |
|
|
|
// The standard global symbol table |
|
static CUtlSymbolTableMT* s_pSymbolTable; |
|
|
|
static bool s_bAllowStaticSymbolTable; |
|
|
|
friend class CCleanupUtlSymbolTable; |
|
}; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// CUtlSymbolTable: |
|
// description: |
|
// This class defines a symbol table, which allows us to perform mappings |
|
// of strings to symbols and back. The symbol class itself contains |
|
// a static version of this class for creating global strings, but this |
|
// class can also be instanced to create local symbol tables. |
|
// |
|
// This class stores the strings in a series of string pools. The first |
|
// two bytes of each string are decorated with a hash to speed up |
|
// comparisons. |
|
//----------------------------------------------------------------------------- |
|
|
|
class CUtlSymbolTable |
|
{ |
|
public: |
|
// constructor, destructor |
|
CUtlSymbolTable( int growSize = 0, int initSize = 16, bool caseInsensitive = false ); |
|
~CUtlSymbolTable(); |
|
|
|
// Finds and/or creates a symbol based on the string |
|
CUtlSymbol AddString( const char* pString ); |
|
|
|
// Finds the symbol for pString |
|
CUtlSymbol Find( const char* pString ) const; |
|
|
|
// Look up the string associated with a particular symbol |
|
const char* String( CUtlSymbol id ) const; |
|
|
|
inline bool HasElement(const char* pStr) const |
|
{ |
|
return Find(pStr) != UTL_INVAL_SYMBOL; |
|
} |
|
|
|
// Remove all symbols in the table. |
|
void RemoveAll(); |
|
|
|
int GetNumStrings( void ) const |
|
{ |
|
return m_Lookup.Count(); |
|
} |
|
|
|
// We store one of these at the beginning of every string to speed |
|
// up comparisons. |
|
typedef unsigned short hashDecoration_t; |
|
|
|
protected: |
|
class CStringPoolIndex |
|
{ |
|
public: |
|
inline CStringPoolIndex() |
|
{ |
|
} |
|
|
|
inline CStringPoolIndex( unsigned short iPool, unsigned short iOffset ) |
|
: m_iPool(iPool), m_iOffset(iOffset) |
|
{} |
|
|
|
inline bool operator==( const CStringPoolIndex &other ) const |
|
{ |
|
return m_iPool == other.m_iPool && m_iOffset == other.m_iOffset; |
|
} |
|
|
|
unsigned short m_iPool; // Index into m_StringPools. |
|
unsigned short m_iOffset; // Index into the string pool. |
|
}; |
|
|
|
class CLess |
|
{ |
|
public: |
|
CLess( int ignored = 0 ) {} // permits default initialization to NULL in CUtlRBTree |
|
bool operator!() const { return false; } |
|
bool operator()( const CStringPoolIndex &left, const CStringPoolIndex &right ) const; |
|
}; |
|
|
|
// Stores the symbol lookup |
|
class CTree : public CUtlRBTree<CStringPoolIndex, unsigned short, CLess> |
|
{ |
|
public: |
|
CTree( int growSize, int initSize ) : CUtlRBTree<CStringPoolIndex, unsigned short, CLess>( growSize, initSize ) {} |
|
friend class CUtlSymbolTable::CLess; // Needed to allow CLess to calculate pointer to symbol table |
|
}; |
|
|
|
struct StringPool_t |
|
{ |
|
int m_TotalLen; // How large is |
|
int m_SpaceUsed; |
|
char m_Data[1]; |
|
}; |
|
|
|
CTree m_Lookup; |
|
|
|
bool m_bInsensitive; |
|
mutable unsigned short m_nUserSearchStringHash; |
|
mutable const char* m_pUserSearchString; |
|
|
|
// stores the string data |
|
CUtlVector<StringPool_t*> m_StringPools; |
|
|
|
private: |
|
int FindPoolWithSpace( int len ) const; |
|
const char* StringFromIndex( const CStringPoolIndex &index ) const; |
|
const char* DecoratedStringFromIndex( const CStringPoolIndex &index ) const; |
|
|
|
friend class CLess; |
|
friend class CSymbolHash; |
|
|
|
}; |
|
|
|
class CUtlSymbolTableMT : public CUtlSymbolTable |
|
{ |
|
public: |
|
CUtlSymbolTableMT( int growSize = 0, int initSize = 32, bool caseInsensitive = false ) |
|
: CUtlSymbolTable( growSize, initSize, caseInsensitive ) |
|
{ |
|
} |
|
|
|
CUtlSymbol AddString( const char* pString ) |
|
{ |
|
m_lock.LockForWrite(); |
|
CUtlSymbol result = CUtlSymbolTable::AddString( pString ); |
|
m_lock.UnlockWrite(); |
|
return result; |
|
} |
|
|
|
CUtlSymbol Find( const char* pString ) const |
|
{ |
|
m_lock.LockForWrite(); |
|
CUtlSymbol result = CUtlSymbolTable::Find( pString ); |
|
m_lock.UnlockWrite(); |
|
return result; |
|
} |
|
|
|
const char* String( CUtlSymbol id ) const |
|
{ |
|
m_lock.LockForRead(); |
|
const char *pszResult = CUtlSymbolTable::String( id ); |
|
m_lock.UnlockRead(); |
|
return pszResult; |
|
} |
|
|
|
const char * StringNoLock( CUtlSymbol id ) const |
|
{ |
|
return CUtlSymbolTable::String( id ); |
|
} |
|
|
|
void LockForRead() |
|
{ |
|
m_lock.LockForRead(); |
|
} |
|
|
|
void UnlockForRead() |
|
{ |
|
m_lock.UnlockRead(); |
|
} |
|
|
|
private: |
|
#ifdef WIN32 |
|
mutable CThreadSpinRWLock m_lock; |
|
#else |
|
mutable CThreadRWLock m_lock; |
|
#endif |
|
}; |
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// CUtlFilenameSymbolTable: |
|
// description: |
|
// This class defines a symbol table of individual filenames, stored more |
|
// efficiently than a standard symbol table. Internally filenames are broken |
|
// up into file and path entries, and a file handle class allows convenient |
|
// access to these. |
|
//----------------------------------------------------------------------------- |
|
|
|
// The handle is a CUtlSymbol for the dirname and the same for the filename, the accessor |
|
// copies them into a static char buffer for return. |
|
typedef void* FileNameHandle_t; |
|
|
|
// Symbol table for more efficiently storing filenames by breaking paths and filenames apart. |
|
// Refactored from BaseFileSystem.h |
|
class CUtlFilenameSymbolTable |
|
{ |
|
// Internal representation of a FileHandle_t |
|
// If we get more than 64K filenames, we'll have to revisit... |
|
// Right now CUtlSymbol is a short, so this packs into an int/void * pointer size... |
|
struct FileNameHandleInternal_t |
|
{ |
|
FileNameHandleInternal_t() |
|
{ |
|
COMPILE_TIME_ASSERT( sizeof( *this ) == sizeof( FileNameHandle_t ) ); |
|
COMPILE_TIME_ASSERT( sizeof( value ) == 4 ); |
|
value = 0; |
|
|
|
#ifdef PLATFORM_64BITS |
|
pad = 0; |
|
#endif |
|
} |
|
|
|
// We pack the path and file values into a single 32 bit value. We were running |
|
// out of space with the two 16 bit values (more than 64k files) so instead of increasing |
|
// the total size we split the underlying pool into two (paths and files) and |
|
// use a smaller path string pool and a larger file string pool. |
|
unsigned int value; |
|
|
|
#ifdef PLATFORM_64BITS |
|
// some padding to make sure we are the same size as FileNameHandle_t on 64 bit. |
|
unsigned int pad; |
|
#endif |
|
|
|
static const unsigned int cNumBitsInPath = 12; |
|
static const unsigned int cNumBitsInFile = 32 - cNumBitsInPath; |
|
|
|
static const unsigned int cMaxPathValue = 1 << cNumBitsInPath; |
|
static const unsigned int cMaxFileValue = 1 << cNumBitsInFile; |
|
|
|
static const unsigned int cPathBitMask = cMaxPathValue - 1; |
|
static const unsigned int cFileBitMask = cMaxFileValue - 1; |
|
|
|
// Part before the final '/' character |
|
unsigned int GetPath() const { return ((value >> cNumBitsInFile) & cPathBitMask); } |
|
void SetPath( unsigned int path ) { Assert( path < cMaxPathValue ); value = ((value & cFileBitMask) | ((path & cPathBitMask) << cNumBitsInFile)); } |
|
|
|
// Part after the final '/', including extension |
|
unsigned int GetFile() const { return (value & cFileBitMask); } |
|
void SetFile( unsigned int file ) { Assert( file < cMaxFileValue ); value = ((value & (cPathBitMask << cNumBitsInFile)) | (file & cFileBitMask)); } |
|
}; |
|
|
|
public: |
|
FileNameHandle_t FindOrAddFileName( const char *pFileName ); |
|
FileNameHandle_t FindFileName( const char *pFileName ); |
|
int PathIndex( const FileNameHandle_t &handle ) { return (( const FileNameHandleInternal_t * )&handle)->GetPath(); } |
|
bool String( const FileNameHandle_t& handle, char *buf, int buflen ); |
|
void RemoveAll(); |
|
void SpewStrings(); |
|
bool SaveToBuffer( CUtlBuffer &buffer ); |
|
bool RestoreFromBuffer( CUtlBuffer &buffer ); |
|
|
|
private: |
|
CCountedStringPoolBase<unsigned short> m_PathStringPool; |
|
CCountedStringPoolBase<unsigned int> m_FileStringPool; |
|
mutable CThreadSpinRWLock m_lock; |
|
}; |
|
|
|
// This creates a simple class that includes the underlying CUtlSymbol |
|
// as a private member and then instances a private symbol table to |
|
// manage those symbols. Avoids the possibility of the code polluting the |
|
// 'global'/default symbol table, while letting the code look like |
|
// it's just using = and .String() to look at CUtlSymbol type objects |
|
// |
|
// NOTE: You can't pass these objects between .dlls in an interface (also true of CUtlSymbol of course) |
|
// |
|
#define DECLARE_PRIVATE_SYMBOLTYPE( typename ) \ |
|
class typename \ |
|
{ \ |
|
public: \ |
|
typename(); \ |
|
typename( const char* pStr ); \ |
|
typename& operator=( typename const& src ); \ |
|
bool operator==( typename const& src ) const; \ |
|
const char* String( ) const; \ |
|
private: \ |
|
CUtlSymbol m_SymbolId; \ |
|
}; |
|
|
|
// Put this in the .cpp file that uses the above typename |
|
#define IMPLEMENT_PRIVATE_SYMBOLTYPE( typename ) \ |
|
static CUtlSymbolTable g_##typename##SymbolTable; \ |
|
typename::typename() \ |
|
{ \ |
|
m_SymbolId = UTL_INVAL_SYMBOL; \ |
|
} \ |
|
typename::typename( const char* pStr ) \ |
|
{ \ |
|
m_SymbolId = g_##typename##SymbolTable.AddString( pStr ); \ |
|
} \ |
|
typename& typename::operator=( typename const& src ) \ |
|
{ \ |
|
m_SymbolId = src.m_SymbolId; \ |
|
return *this; \ |
|
} \ |
|
bool typename::operator==( typename const& src ) const \ |
|
{ \ |
|
return ( m_SymbolId == src.m_SymbolId ); \ |
|
} \ |
|
const char* typename::String( ) const \ |
|
{ \ |
|
return g_##typename##SymbolTable.String( m_SymbolId ); \ |
|
} |
|
|
|
#endif // UTLSYMBOL_H
|
|
|