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53 lines
1.2 KiB
53 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// A class representing a sound |
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// |
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//============================================================================= |
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#ifndef DMESOUND_H |
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#define DMESOUND_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "datamodel/dmelement.h" |
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//----------------------------------------------------------------------------- |
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// A class representing a camera |
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//----------------------------------------------------------------------------- |
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class CDmeSound : public CDmElement |
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{ |
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DEFINE_ELEMENT( CDmeSound, CDmElement ); |
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public: |
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CDmaString m_SoundName; |
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CDmaString m_GameSoundName; // Only used if it's a gamesound |
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// Return false if it can't find the sound full path |
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bool ComputeSoundFullPath( char *pBuf, int nBufLen ); |
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}; |
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class CDmeGameSound : public CDmeSound |
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{ |
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DEFINE_ELEMENT( CDmeGameSound, CDmeSound ); |
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public: |
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CDmElement *FindOrAddPhonemeExtractionSettings(); |
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CDmaVar< float > m_Volume; |
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CDmaVar< int > m_Level; |
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CDmaVar< int > m_Pitch; |
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CDmaVar< bool > m_IsStatic; |
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CDmaVar< int > m_Channel; |
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CDmaVar< int > m_Flags; |
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// CDmaElement m_Source; |
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// CDmaVar< bool > m_FollowSource; |
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CDmaVar< Vector > m_Origin; |
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CDmaVar< Vector > m_Direction; |
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}; |
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#endif // DMESOUND_H
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