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59 lines
1.6 KiB
59 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef DMEMATERIALOVERLAYFXCLIP_H |
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#define DMEMATERIALOVERLAYFXCLIP_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "movieobjects/dmeclip.h" |
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#include "materialsystem/MaterialSystemUtil.h" |
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#include "datamodel/dmelementfactoryhelper.h" |
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//----------------------------------------------------------------------------- |
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// An effect clip |
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//----------------------------------------------------------------------------- |
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class CDmeMaterialOverlayFXClip : public CDmeFXClip |
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{ |
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DEFINE_ELEMENT( CDmeMaterialOverlayFXClip, CDmeFXClip ); |
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public: |
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// All effects must be able to apply their effect |
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virtual void ApplyEffect( DmeTime_t time, Rect_t ¤tRect, Rect_t &totalRect, ITexture *pTextures[MAX_FX_INPUT_TEXTURES] ); |
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// Resolves changes |
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virtual void Resolve(); |
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// Sets the overlay material |
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void SetOverlayEffect( const char *pMaterialName ); |
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void SetAlpha( float flAlpha ); |
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bool HasOpaqueOverlay(); |
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IMaterial *GetMaterial(); |
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float GetAlpha(); |
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private: |
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CDmaString m_Material; |
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CDmaColor m_Color; |
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CDmaVar<int> m_nLeft; |
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CDmaVar<int> m_nTop; |
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CDmaVar<int> m_nWidth; |
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CDmaVar<int> m_nHeight; |
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CDmaVar<bool> m_bFullScreen; |
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CDmaVar<bool> m_bUseSubRect; |
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CDmaVar<int> m_nSubRectLeft; |
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CDmaVar<int> m_nSubRectTop; |
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CDmaVar<int> m_nSubRectWidth; |
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CDmaVar<int> m_nSubRectHeight; |
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CDmaVar<float> m_flMovementAngle; |
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CDmaVar<float> m_flMovementSpeed; |
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CMaterialReference m_OverlayMaterial; |
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}; |
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#endif // DMEMATERIALOVERLAYFXCLIP_H
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