You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
34 lines
913 B
34 lines
913 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: This module defines the IVoiceServer interface, which is used by |
|
// game code to control which clients are listening to which other |
|
// clients' voice streams. |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef IVOICESERVER_H |
|
#define IVOICESERVER_H |
|
|
|
|
|
#include "interface.h" |
|
|
|
|
|
#define INTERFACEVERSION_VOICESERVER "VoiceServer002" |
|
|
|
|
|
abstract_class IVoiceServer |
|
{ |
|
public: |
|
virtual ~IVoiceServer() {} |
|
|
|
// Use these to setup who can hear whose voice. |
|
// Pass in client indices (which are their ent indices - 1). |
|
virtual bool GetClientListening(int iReceiver, int iSender) = 0; |
|
virtual bool SetClientListening(int iReceiver, int iSender, bool bListen) = 0; |
|
virtual bool SetClientProximity(int iReceiver, int iSender, bool bUseProximity) = 0; |
|
}; |
|
|
|
|
|
#endif |
|
|
|
|