You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
68 lines
2.6 KiB
68 lines
2.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
//=============================================================================// |
|
|
|
#ifndef ISERVER_H |
|
#define ISERVER_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include <inetmsghandler.h> |
|
#include <bitvec.h> |
|
#include <const.h> |
|
|
|
class INetMessage; |
|
class IRecipientFilter; |
|
class IClient; |
|
|
|
typedef struct player_info_s player_info_t; |
|
|
|
abstract_class IServer : public IConnectionlessPacketHandler |
|
{ |
|
public: |
|
virtual ~IServer() {} |
|
|
|
virtual int GetNumClients( void ) const = 0; // returns current number of clients |
|
virtual int GetNumProxies( void ) const = 0; // returns number of attached HLTV proxies |
|
virtual int GetNumFakeClients() const = 0; // returns number of fake clients/bots |
|
virtual int GetMaxClients( void ) const = 0; // returns current client limit |
|
virtual IClient *GetClient( int index ) = 0; // returns interface to client |
|
virtual int GetClientCount() const = 0; // returns number of clients slots (used & unused) |
|
virtual int GetUDPPort( void ) const = 0; // returns current used UDP port |
|
virtual float GetTime( void ) const = 0; // returns game world time |
|
virtual int GetTick( void ) const = 0; // returns game world tick |
|
virtual float GetTickInterval( void ) const = 0; // tick interval in seconds |
|
virtual const char *GetName( void ) const = 0; // public server name |
|
virtual const char *GetMapName( void ) const = 0; // current map name (BSP) |
|
virtual int GetSpawnCount( void ) const = 0; |
|
virtual int GetNumClasses( void ) const = 0; |
|
virtual int GetClassBits( void ) const = 0; |
|
virtual void GetNetStats( float &avgIn, float &avgOut ) = 0; // total net in/out in bytes/sec |
|
virtual int GetNumPlayers() = 0; |
|
virtual bool GetPlayerInfo( int nClientIndex, player_info_t *pinfo ) = 0; |
|
|
|
virtual bool IsActive( void ) const = 0; |
|
virtual bool IsLoading( void ) const = 0; |
|
virtual bool IsDedicated( void ) const = 0; |
|
virtual bool IsPaused( void ) const = 0; |
|
virtual bool IsMultiplayer( void ) const = 0; |
|
virtual bool IsPausable() const = 0; |
|
virtual bool IsHLTV() const = 0; |
|
virtual bool IsReplay() const = 0; |
|
|
|
virtual const char * GetPassword() const = 0; // returns the password or NULL if none set |
|
|
|
virtual void SetPaused(bool paused) = 0; |
|
virtual void SetPassword(const char *password) = 0; // set password (NULL to disable) |
|
|
|
virtual void BroadcastMessage( INetMessage &msg, bool onlyActive = false, bool reliable = false) = 0; |
|
virtual void BroadcastMessage( INetMessage &msg, IRecipientFilter &filter ) = 0; |
|
|
|
virtual void DisconnectClient( IClient *client, const char *reason ) = 0; |
|
}; |
|
|
|
|
|
#endif // ISERVER_H
|
|
|