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52 lines
1.4 KiB
52 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef INETWORK_H |
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#define INETWORK_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class IConnectionlessPacketHandler; |
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abstract_class INetwork |
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{ |
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public: |
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virtual ~INetwork( void ) {}; |
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virtual void Init( void ) = 0; |
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virtual void Config (bool multiplayer); |
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virtual void IsMultiplayer( void ) = 0; // true = full MP mode, false = loopback SP mode |
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virtual void IsEnabled( void ) = 0; |
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// shuts down Network, closes all UPD/TCP channels |
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virtual void Shutdown( void ) = 0; |
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// must be called each system frame to do any asynchronouse TCP stuff |
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virtual void RunFrame( double time ) = 0; |
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virtual void ProcessSocket( netsrc_t sock, IConnectionlessPacketHandler * handler ) = 0; |
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virtual void OutOfBandPrintf(netsrc_t sock, netadr_t &adr, PRINTF_FORMAT_STRING const char *format, ...) = 0; |
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virtual void SendConnectionless(netsrc_t sock, netadr_t &adr, unsigned char * data, int length ) = 0; |
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virtual void LogBadPacket(netpacket_t * packet) = 0; |
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// Address conversion |
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virtual bool StringToAdr ( const char *s, netadr_t *a) = 0; |
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// Convert from host to network byte ordering |
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virtual unsigned short HostToNetShort( unsigned short us_in ); |
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// and vice versa |
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virtual unsigned short NetToHostShort( unsigned short us_in ); |
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}; |
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#endif // INETWORK_H
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