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48 lines
1.5 KiB
48 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#ifndef IHLTV_H |
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#define IHLTV_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "interface.h" |
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class IServer; |
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class IHLTVDirector; |
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class IGameEvent; |
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struct netadr_s; |
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//----------------------------------------------------------------------------- |
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// Interface the HLTV module exposes to the engine |
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//----------------------------------------------------------------------------- |
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#define INTERFACEVERSION_HLTVSERVER "HLTVServer001" |
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class IHLTVServer : public IBaseInterface |
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{ |
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public: |
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virtual ~IHLTVServer() {} |
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virtual IServer *GetBaseServer( void ) = 0; // get HLTV base server interface |
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virtual IHLTVDirector *GetDirector( void ) = 0; // get director interface |
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virtual int GetHLTVSlot( void ) = 0; // return entity index-1 of HLTV in game |
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virtual float GetOnlineTime( void ) = 0; // seconds since broadcast started |
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virtual void GetLocalStats( int &proxies, int &slots, int &specs ) = 0; |
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virtual void GetGlobalStats( int &proxies, int &slots, int &specs ) = 0; |
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virtual const netadr_s *GetRelayAddress( void ) = 0; // returns relay address |
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virtual bool IsMasterProxy( void ) = 0; // true, if this is the HLTV master proxy |
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virtual bool IsDemoPlayback( void ) = 0; // true if this is a HLTV demo |
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virtual void BroadcastEvent(IGameEvent *event) = 0; // send a director command to all specs |
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}; |
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#endif
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