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65 lines
1.2 KiB
65 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#if !defined( IENGINEVGUI_H ) |
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#define IENGINEVGUI_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "interface.h" |
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#include "vgui/VGUI.h" |
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// Forward declarations. |
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namespace vgui |
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{ |
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class Panel; |
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}; |
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enum VGuiPanel_t |
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{ |
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PANEL_ROOT = 0, |
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PANEL_GAMEUIDLL, |
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PANEL_CLIENTDLL, |
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PANEL_TOOLS, |
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PANEL_INGAMESCREENS, |
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PANEL_GAMEDLL, |
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PANEL_CLIENTDLL_TOOLS |
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}; |
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// In-game panels are cropped to the current engine viewport size |
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enum PaintMode_t |
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{ |
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PAINT_UIPANELS = (1<<0), |
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PAINT_INGAMEPANELS = (1<<1), |
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PAINT_CURSOR = (1<<2), // software cursor, if appropriate |
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}; |
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abstract_class IEngineVGui |
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{ |
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public: |
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virtual ~IEngineVGui( void ) { } |
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virtual vgui::VPANEL GetPanel( VGuiPanel_t type ) = 0; |
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virtual bool IsGameUIVisible() = 0; |
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}; |
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#define VENGINE_VGUI_VERSION "VEngineVGui001" |
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#if defined(_STATIC_LINKED) && defined(CLIENT_DLL) |
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namespace Client |
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{ |
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extern IEngineVGui *enginevgui; |
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} |
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#else |
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extern IEngineVGui *enginevgui; |
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#endif |
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#endif // IENGINEVGUI_H
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