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48 lines
1.3 KiB
48 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef ICLIENTENTITY_H |
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#define ICLIENTENTITY_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "iclientrenderable.h" |
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#include "iclientnetworkable.h" |
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#include "iclientthinkable.h" |
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struct Ray_t; |
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class CGameTrace; |
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typedef CGameTrace trace_t; |
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class CMouthInfo; |
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class IClientEntityInternal; |
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struct SpatializationInfo_t; |
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//----------------------------------------------------------------------------- |
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// Purpose: All client entities must implement this interface. |
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//----------------------------------------------------------------------------- |
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abstract_class IClientEntity : public IClientUnknown, public IClientRenderable, public IClientNetworkable, public IClientThinkable |
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{ |
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public: |
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// Delete yourself. |
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virtual void Release( void ) = 0; |
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// Network origin + angles |
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virtual const Vector& GetAbsOrigin( void ) const = 0; |
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virtual const QAngle& GetAbsAngles( void ) const = 0; |
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virtual CMouthInfo *GetMouth( void ) = 0; |
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// Retrieve sound spatialization info for the specified sound on this entity |
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// Return false to indicate sound is not audible |
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virtual bool GetSoundSpatialization( SpatializationInfo_t& info ) = 0; |
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}; |
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#endif // ICLIENTENTITY_H
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