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41 lines
1.4 KiB
41 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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#ifndef VOLUME_CLOUDS_HELPER_H |
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#define VOLUME_CLOUDS_HELPER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <string.h> |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class CBaseVSShader; |
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class IMaterialVar; |
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class IShaderDynamicAPI; |
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class IShaderShadow; |
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//----------------------------------------------------------------------------- |
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// Init params/ init/ draw methods |
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//----------------------------------------------------------------------------- |
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struct VolumeCloudsVars_t |
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{ |
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VolumeCloudsVars_t() { memset( this, 0xFF, sizeof( VolumeCloudsVars_t ) ); } |
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int m_nRefractAmount; |
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int m_nTexture1; |
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int m_nTexture2; |
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int m_nTexture3; |
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int m_nTime; |
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}; |
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// Default values (Arrays should only be vec[4]) |
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static const float kDefaultRefractAmount = 0.1f; |
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void InitParamsVolumeClouds( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, VolumeCloudsVars_t &info ); |
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void InitVolumeClouds( CBaseVSShader *pShader, IMaterialVar** params, VolumeCloudsVars_t &info ); |
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void DrawVolumeClouds( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, |
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IShaderShadow* pShaderShadow, VolumeCloudsVars_t &info, VertexCompressionType_t vertexCompression ); |
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#endif // VolumeClouds_HELPER_H
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