You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
247 lines
6.9 KiB
247 lines
6.9 KiB
//----------------------------------------------------------------------------- |
|
// STDSHADER_DX9.VPC |
|
// |
|
// Project Script |
|
//----------------------------------------------------------------------------- |
|
|
|
$Macro SRCDIR "..\.." |
|
$Macro OUTBINDIR "$LIBPUBLIC" |
|
|
|
// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't |
|
// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned. |
|
$Macro DISABLE_FTOL3_OVERRIDE "1" |
|
|
|
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" |
|
|
|
$Configuration "Debug" |
|
{ |
|
$General |
|
{ |
|
$OutputDirectory "Debug_dx9" [$WINDOWS] |
|
$IntermediateDirectory "Debug_dx9" [$WINDOWS] |
|
|
|
$OutputDirectory "Debug_dx9_360" [$X360] |
|
$IntermediateDirectory "Debug_dx9_360" [$X360] |
|
} |
|
} |
|
|
|
$Configuration "Release" |
|
{ |
|
$General |
|
{ |
|
$OutputDirectory "Release_dx9" [$WINDOWS] |
|
$IntermediateDirectory "Release_dx9" [$WINDOWS] |
|
|
|
$OutputDirectory "Release_dx9_360" [$X360] |
|
$IntermediateDirectory "Release_dx9_360" [$X360] |
|
} |
|
} |
|
|
|
// Common Configuration |
|
$Configuration |
|
{ |
|
$Compiler |
|
{ |
|
$AdditionalIncludeDirectories "$BASE;fxctmp9;vshtmp9;" [$WIN32||$POSIX] |
|
$AdditionalIncludeDirectories "$BASE;..\..\dx9sdk\include" [$WIN32] |
|
$AdditionalIncludeDirectories "$BASE;fxctmp9_360;vshtmp9_360" [$X360] |
|
$PreprocessorDefinitions "$BASE;STDSHADER_DX9_DLL_EXPORT;FAST_MATERIALVAR_ACCESS" |
|
$PreprocessorDefinitions "$BASE;USE_ACTUAL_DX" [($WIN32||$X360) && !$GL] |
|
} |
|
|
|
$Linker |
|
{ |
|
$AdditionalDependencies "$BASE version.lib winmm.lib" [$WIN32] |
|
$ModuleDefinitionFile "xbox\xbox_dx9.def" [$X360] |
|
$SystemLibraries "iconv" [$OSXALL] |
|
} |
|
} |
|
|
|
$Project "stdshader_dx9" |
|
{ |
|
$Folder "Source Files" |
|
{ |
|
$File "aftershock.cpp" |
|
$File "aftershock_helper.cpp" |
|
$File "AccumBuff4Sample.cpp" |
|
$File "accumbuff5sample.cpp" |
|
$File "BaseVSShader.cpp" |
|
$File "bik_dx90.cpp" |
|
$File "Bloom.cpp" |
|
$File "BlurFilterX.cpp" |
|
$File "BlurFilterY.cpp" |
|
$File "BufferClearObeyStencil_dx9.cpp" |
|
$File "cable_dx9.cpp" |
|
$File "cloak.cpp" |
|
$File "cloak_blended_pass_helper.cpp" |
|
$File "cloak_dx9_helper.cpp" |
|
$File "cloud_dx9.cpp" |
|
$File "colorcorrection.cpp" |
|
$File "compositor.cpp" |
|
$File "core_dx9.cpp" |
|
$File "color_projection.cpp" |
|
$File "debugmrttexture.cpp" |
|
$File "debugmorphaccumulator_dx9.cpp" [$WIN32] |
|
$File "DebugTextureView.cpp" |
|
$File "DecalBaseTimesLightmapAlphaBlendSelfIllum_dx9.cpp" |
|
$File "DecalModulate_dx9.cpp" |
|
$File "depthwrite.cpp" |
|
$File "Downsample.cpp" |
|
$File "downsample_nohdr.cpp" |
|
$File "Engine_Post_dx9.cpp" |
|
$File "emissive_scroll_blended_pass_helper.cpp" |
|
$File "eye_refract.cpp" |
|
$File "eye_refract_helper.cpp" |
|
$File "eyes_dx8_dx9_helper.cpp" |
|
$File "eyes_dx9.cpp" |
|
$File "eyeglint_dx9.cpp" |
|
$File "filmdust_dx8_dx9.cpp" |
|
$File "filmgrain_dx8_dx9.cpp" |
|
$File "flesh_interior_blended_pass_helper.cpp" |
|
$File "floatcombine.cpp" |
|
$File "floatcombine_autoexpose.cpp" |
|
$File "floattoscreen.cpp" |
|
$File "floattoscreen_vanilla.cpp" |
|
$File "HDRCombineTo16Bit.cpp" |
|
$File "HDRSelectRange.cpp" |
|
$File "hsl_filmgrain_pass1.cpp" |
|
$File "hsl_filmgrain_pass2.cpp" |
|
$File "hsv.cpp" |
|
$File "introscreenspaceeffect.cpp" |
|
$File "lightmappedgeneric_dx9.cpp" |
|
$File "lightmappedgeneric_dx9_helper.cpp" |
|
$File "lightmappedreflective.cpp" |
|
$File "modulate_dx9.cpp" |
|
$File "MonitorScreen_dx9.cpp" |
|
$File "morphaccumulate_dx9.cpp" [$WIN32] |
|
$File "morphweight_dx9.cpp" [$WIN32] |
|
$File "motion_blur_dx9.cpp" |
|
$File "occlusion_dx9.cpp" |
|
$File "particlelitgeneric_dx9.cpp" |
|
$File "particlelitgeneric_dx9_helper.cpp" |
|
$File "particlesphere_dx9.cpp" |
|
$File "portal.cpp" |
|
$File "portalstaticoverlay.cpp" |
|
$File "portal_refract.cpp" |
|
$File "portal_refract_helper.cpp" |
|
$File "pyro_vision.cpp" |
|
$File "refract.cpp" |
|
$File "refract_dx9_helper.cpp" |
|
$File "rendertargetblit_x360.cpp" [$X360] |
|
$File "sample4x4.cpp" |
|
$File "sample4x4_blend.cpp" |
|
$File "screenspace_general.cpp" |
|
$File "sfm_blurfilterx.cpp" |
|
$File "sfm_blurfiltery.cpp" |
|
$File "sfm_downsample.cpp" |
|
$File "sfm_integercombine.cpp" |
|
$File "shadow.cpp" |
|
$File "shadowbuild_dx9.cpp" |
|
$File "shadowmodel_dx9.cpp" |
|
$File "shatteredglass.cpp" |
|
$File "showz.cpp" |
|
$File "skin_dx9_helper.cpp" |
|
$File "sky_dx9.cpp" |
|
$File "sky_hdr_dx9.cpp" |
|
$File "sprite_dx9.cpp" |
|
$File "spritecard.cpp" |
|
$File "teeth.cpp" |
|
$File "TreeLeaf.cpp" |
|
$File "unlitgeneric_dx9.cpp" |
|
$File "unlittwotexture_dx9.cpp" |
|
$File "vertexlitgeneric_dx9.cpp" |
|
$File "vertexlitgeneric_dx9_helper.cpp" |
|
$File "volume_clouds.cpp" |
|
$File "volume_clouds_helper.cpp" |
|
$File "vortwarp_dx9.cpp" |
|
$File "vr_distort_hud.cpp" |
|
$File "vr_distort_texture.cpp" |
|
$File "warp.cpp" |
|
$File "water.cpp" |
|
$File "weapon_sheen_pass_helper.cpp" |
|
$File "windowimposter_dx90.cpp" |
|
$File "wireframe_dx9.cpp" |
|
$File "worldtwotextureblend.cpp" |
|
$File "worldvertexalpha.cpp" |
|
$File "worldvertextransition.cpp" |
|
$File "worldvertextransition_dx8_helper.cpp" |
|
$File "writez_dx9.cpp" |
|
$File "writestencil_dx9.cpp" |
|
|
|
$Folder "Remove me when VAC2 is out" [$WIN32] |
|
{ |
|
$File "$SRCDIR\tier1\checksum_crc.cpp" |
|
$File "$SRCDIR\tier1\checksum_md5.cpp" |
|
$File "..\shader_dll_verify.cpp" |
|
$File "..\shader_dll_verify.h" |
|
} |
|
|
|
// 360 collapes stdshader_dbg.dll into stdshader_dx9.dll |
|
$Folder "stdshader_dbg Files" [$X360] |
|
{ |
|
$File "debugdepth.cpp" |
|
$File "DebugDrawEnvmapMask.cpp" |
|
$File "debugluxel.cpp" |
|
$File "debugnormalmap.cpp" |
|
$File "debugtangentspace.cpp" |
|
$File "fillrate.cpp" |
|
|
|
// dead shader, but hl2 models have it |
|
$File "eyeball.cpp" |
|
} |
|
} |
|
|
|
$Folder "Xbox" [$X360] |
|
{ |
|
-$File "xbox\xbox.def" |
|
$File "xbox\xbox_dx9.def" |
|
} |
|
|
|
$Folder "Header Files" |
|
{ |
|
$File "BaseVSShader.h" |
|
$File "cloak_dx9_helper.h" |
|
$File "common_fxc.h" |
|
$File "common_hlsl_cpp_consts.h" |
|
$File "common_ps_fxc.h" |
|
$File "common_vertexlitgeneric_dx9.h" |
|
$File "common_vs_fxc.h" |
|
$File "lightmappedgeneric_dx9_helper.h" |
|
$File "lightmappedgeneric_ps2_3_x.h" |
|
$File "refract_dx9_helper.h" |
|
$File "shader_constant_register_map.h" |
|
$File "skin_dx9_helper.h" |
|
$File "particlelitgeneric_dx9_helper.h" |
|
$File "vertexlitgeneric_dx95_helper.h" |
|
$File "vortwarp_vs20_helper.h" |
|
$File "worldvertextransition_dx8_helper.h" |
|
$File "water_ps2x_helper.h" |
|
} |
|
|
|
$Folder "Link Libraries" [$WIN32] |
|
{ |
|
$File "$SRCDIR\dx9sdk\lib\d3dx9.lib" |
|
} |
|
|
|
$Folder "Link Libraries" |
|
{ |
|
$Lib mathlib |
|
$Lib shaderlib |
|
} |
|
|
|
$File "$SRCDIR\devtools\bin\vsh_prep.pl" |
|
$File "$SRCDIR\devtools\bin\psh_prep.pl" |
|
$File "$SRCDIR\devtools\bin\fxc_prep.pl" |
|
$File "$SRCDIR\devtools\bin\updateshaders.pl" |
|
$File "$SRCDIR\devtools\bin\copyshaders.pl" |
|
$File "$SRCDIR\devtools\bin\p4autocheckout.pl" |
|
$File "$SRCDIR\devtools\bin\p4revertshadertargets.pl" |
|
$File "$SRCDIR\devtools\bin\valve_perl_helpers.pl" |
|
$File "$SRCDIR\devtools\bin\checkshaderchecksums.pl" |
|
$File "buildallshaders.bat" |
|
$File "buildshaders.bat" |
|
|
|
$Shaders "stdshader_dx9_20b.txt" |
|
$Shaders "stdshader_dx9_30.txt" |
|
//$Shaders "stdshader_dx10.txt" |
|
}
|
|
|