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105 lines
2.4 KiB
105 lines
2.4 KiB
//----------------------------------------------------------------------------- |
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// STDSHADER_DX6.VPC |
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// |
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// Project Script |
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//----------------------------------------------------------------------------- |
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$Macro SRCDIR "..\.." |
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$Macro OUTBINDIR "$LIBPUBLIC" |
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// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't |
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// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned. |
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$Macro DISABLE_FTOL3_OVERRIDE "1" |
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" |
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$Configuration "Debug" |
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{ |
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$General |
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{ |
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$OutputDirectory "Debug_dx6" |
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$IntermediateDirectory "Debug_dx6" |
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} |
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} |
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$Configuration "Release" |
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{ |
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$General |
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{ |
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$OutputDirectory "Release_dx6" |
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$IntermediateDirectory "Release_dx6" |
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} |
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} |
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// Common Configuration |
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$Configuration |
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{ |
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$Compiler |
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{ |
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$PreprocessorDefinitions "$BASE;STDSHADER_DX6_DLL_EXPORT;FAST_MATERIALVAR_ACCESS" |
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$AdditionalIncludeDirectories "$BASE;..\..\dx9sdk\include" |
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} |
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$Linker |
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{ |
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$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" |
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} |
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} |
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$Project "Stdshader_dx6" |
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{ |
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$Folder "Source Files" |
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{ |
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$File "BufferClearObeyStencil_dx6.cpp" |
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$File "cable_dx6.cpp" |
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$File "cloud.cpp" |
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$File "decal.cpp" |
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$File "DecalBaseTimesLightmapAlphaBlendSelfIllum_dx6.cpp" |
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$File "decalmodulate.cpp" |
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$File "eyeball.cpp" |
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$File "eyes_dx6.cpp" |
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$File "introscreenspaceeffect_dx60.cpp" |
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$File "lightmappedgeneric_dx6.cpp" |
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$File "lightmappedtwotexture.cpp" |
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$File "modulate_dx6.cpp" |
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$File "portal_dx60.cpp" |
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$File "portalstaticoverlay_dx60.cpp" |
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$File "refract_dx60.cpp" |
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$File "rift_dx6.cpp" |
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$File "SetZ.cpp" |
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$File "shadow_dx6.cpp" |
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$File "shadowbuild_dx6.cpp" |
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$File "sky_dx6.cpp" |
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$File "sprite_dx6.cpp" |
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$File "teeth_dx6.cpp" |
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$File "unlitgeneric_dx6.cpp" |
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$File "unlittwotexture_dx6.cpp" |
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$File "vertexlitgeneric_dx6.cpp" |
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$File "viewalpha.cpp" |
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$File "volumetricfog.cpp" |
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$File "water_dx60.cpp" |
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$File "worldtwotextureblend_dx6.cpp" |
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$File "worldvertextransition_dx6.cpp" |
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$File "worldvertextransition_dx6_helper.cpp" |
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$File "writez_dx6.cpp" |
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$Folder "remove me when VAC2 is out" |
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{ |
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$File "$SRCDIR\tier1\checksum_crc.cpp" |
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$File "$SRCDIR\tier1\checksum_md5.cpp" |
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$File "..\shader_dll_verify.cpp" |
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$File "..\shader_dll_verify.h" |
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} |
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} |
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$Folder "Header Files" |
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{ |
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$File "worldvertextransition_dx6_helper.h" |
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} |
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$Folder "Link Libraries" |
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{ |
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$Lib mathlib |
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$Lib shaderlib |
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} |
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}
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