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81 lines
3.1 KiB
81 lines
3.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Provide convenient mapping for shader constants |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef C_CODE_HACK |
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#include "common_vertexlitgeneric_dx9.h" |
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#endif |
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#define PSREG_SELFILLUMTINT PSREG_CONSTANT_00 |
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#define PSREG_DIFFUSE_MODULATION PSREG_CONSTANT_01 |
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#define PSREG_ENVMAP_TINT__SHADOW_TWEAKS PSREG_CONSTANT_02 |
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#define PSREG_SELFILLUM_SCALE_BIAS_EXP PSREG_CONSTANT_03 |
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#define PSREG_AMBIENT_CUBE PSREG_CONSTANT_04 |
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// PSREG_AMBIENT_CUBE PSREG_CONSTANT_05 |
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// PSREG_AMBIENT_CUBE PSREG_CONSTANT_06 |
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// PSREG_AMBIENT_CUBE PSREG_CONSTANT_07 |
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// PSREG_AMBIENT_CUBE PSREG_CONSTANT_08 |
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// PSREG_AMBIENT_CUBE PSREG_CONSTANT_09 |
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#define PSREG_ENVMAP_FRESNEL__SELFILLUMMASK PSREG_CONSTANT_10 |
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#define PSREG_EYEPOS_SPEC_EXPONENT PSREG_CONSTANT_11 |
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#define PSREG_FOG_PARAMS PSREG_CONSTANT_12 |
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#define PSREG_FLASHLIGHT_ATTENUATION PSREG_CONSTANT_13 |
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#define PSREG_FLASHLIGHT_POSITION_RIM_BOOST PSREG_CONSTANT_14 |
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#define PSREG_FLASHLIGHT_TO_WORLD_TEXTURE PSREG_CONSTANT_15 |
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// PSREG_FLASHLIGHT_TO_WORLD_TEXTURE PSREG_CONSTANT_16 |
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// PSREG_FLASHLIGHT_TO_WORLD_TEXTURE PSREG_CONSTANT_17 |
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// PSREG_FLASHLIGHT_TO_WORLD_TEXTURE PSREG_CONSTANT_18 |
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#define PSREG_FRESNEL_SPEC_PARAMS PSREG_CONSTANT_19 |
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#define PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_20 |
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// PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_21 |
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// PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_22 |
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// PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_23 |
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// PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_24 |
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// PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_25 |
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#define PSREG_SPEC_RIM_PARAMS PSREG_CONSTANT_26 |
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// #define **free** PSREG_CONSTANT_27 //actually using this often blows constant limits, since literals have to get stuffed somewhere... |
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#define PSREG_FLASHLIGHT_COLOR PSREG_CONSTANT_28 |
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#define PSREG_LINEAR_FOG_COLOR PSREG_CONSTANT_29 |
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#define PSREG_LIGHT_SCALE PSREG_CONSTANT_30 |
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#define PSREG_FLASHLIGHT_SCREEN_SCALE PSREG_CONSTANT_31 |
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// --- End of ps_2_0 and ps_2_b constants --- |
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#ifndef C_CODE_HACK |
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//for fxc code, map the constants to register names. |
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#define PSREG_CONSTANT_00 c0 |
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#define PSREG_CONSTANT_01 c1 |
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#define PSREG_CONSTANT_02 c2 |
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#define PSREG_CONSTANT_03 c3 |
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#define PSREG_CONSTANT_04 c4 |
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#define PSREG_CONSTANT_05 c5 |
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#define PSREG_CONSTANT_06 c6 |
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#define PSREG_CONSTANT_07 c7 |
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#define PSREG_CONSTANT_08 c8 |
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#define PSREG_CONSTANT_09 c9 |
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#define PSREG_CONSTANT_10 c10 |
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#define PSREG_CONSTANT_11 c11 |
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#define PSREG_CONSTANT_12 c12 |
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#define PSREG_CONSTANT_13 c13 |
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#define PSREG_CONSTANT_14 c14 |
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#define PSREG_CONSTANT_15 c15 |
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#define PSREG_CONSTANT_16 c16 |
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#define PSREG_CONSTANT_17 c17 |
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#define PSREG_CONSTANT_18 c18 |
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#define PSREG_CONSTANT_19 c19 |
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#define PSREG_CONSTANT_20 c20 |
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#define PSREG_CONSTANT_21 c21 |
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#define PSREG_CONSTANT_22 c22 |
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#define PSREG_CONSTANT_23 c23 |
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#define PSREG_CONSTANT_24 c24 |
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#define PSREG_CONSTANT_25 c25 |
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#define PSREG_CONSTANT_26 c26 |
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#define PSREG_CONSTANT_27 c27 |
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#define PSREG_CONSTANT_28 c28 |
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#define PSREG_CONSTANT_29 c29 |
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#define PSREG_CONSTANT_30 c30 |
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#define PSREG_CONSTANT_31 c31 |
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#endif
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