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27 lines
682 B
27 lines
682 B
// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] |
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// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] |
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#define HDRTYPE HDR_TYPE_NONE |
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#include "common_ps_fxc.h" |
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sampler TexSampler0 : register( s0 ); |
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sampler TexSampler1 : register( s1 ); |
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struct PS_INPUT |
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{ |
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float2 tc0 : TEXCOORD0; |
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float2 tc1 : TEXCOORD1; |
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}; |
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const float4 bloomamount : register( c0 ); |
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float4 main( PS_INPUT i ) : COLOR |
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{ |
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// Just sample the input textures |
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float4 c0 = tex2D( TexSampler0, i.tc0 ); |
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float4 c1 = tex2D( TexSampler1, i.tc1 ); |
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// Add in bloom and return |
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return FinalOutput( c0 + bloomamount.xxxx * c1, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); |
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} |
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