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47 lines
1.0 KiB
47 lines
1.0 KiB
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// |
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// STATIC: "X360APPCHOOSER" "0..1" [= 0] |
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#include "common_vs_fxc.h" |
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struct VS_INPUT |
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{ |
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float3 vPos : POSITION; |
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float2 vBaseTexCoord : TEXCOORD0; |
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#if X360APPCHOOSER |
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float4 vColor : COLOR0; |
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#endif |
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}; |
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struct VS_OUTPUT |
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{ |
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float4 projPos : POSITION; |
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float2 baseTexCoord : TEXCOORD0; |
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float2 ZeroTexCoord : TEXCOORD1; |
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float2 bloomTexCoord : TEXCOORD2; |
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#if X360APPCHOOSER |
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float4 vColor : TEXCOORD3; |
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#endif |
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}; |
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float4 Texel_Sizes : register (SHADER_SPECIFIC_CONST_0); |
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VS_OUTPUT main( const VS_INPUT v ) |
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{ |
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VS_OUTPUT o = ( VS_OUTPUT )0; |
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o.projPos = float4( v.vPos, 1.0f ); |
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o.baseTexCoord = v.vBaseTexCoord; |
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o.ZeroTexCoord=float2(0,0); |
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o.bloomTexCoord.x=v.vBaseTexCoord.x+Texel_Sizes.z; |
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o.bloomTexCoord.y=v.vBaseTexCoord.y+Texel_Sizes.w; |
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#if X360APPCHOOSER |
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o.vColor.rgba = v.vColor.rgba; |
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o.projPos.xyzw = mul( float4( v.vPos.xyz, 1.0f ), cModelViewProj ); |
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#endif |
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return o; |
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}
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