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33 lines
587 B
33 lines
587 B
ps.1.1 |
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; base texture |
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tex t0 |
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; normalmap |
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tex t1 |
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; rgb - color for first axis - gamma converted to 2.2 in the vertex shader |
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texcoord t2 |
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; rgb - color for second axis - gamma converted to 2.2 in the vertex shader |
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texcoord t3 |
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; v0.rgb : color for third axis - gamma converted to 2.2 in the vertex shader |
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; c0, c1, c2 - Axes of the lightmap coordinate system in tangent space |
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dp3_sat r1.rgb, t1_bx2, c0 |
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+mov r0.a, t0 |
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mul r0.rgb, r1, t2 |
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dp3_sat r1.rgb, t1_bx2, c1 |
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mad r0.rgb, r1, t3, r0 |
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dp3_sat r1.rgb, t1_bx2, c2 |
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mad r0.rgb, r1, v0, r0 |
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;mov_x2 r0.rgb, r0 |
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mul_x2 r0.rgb, r0, t0 |
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