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426 lines
14 KiB
426 lines
14 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! |
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// ($DETAILTEXTURE == 0 ) && ( $DETAIL_BLEND_MODE != 0 ) |
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// ($DETAILTEXTURE == 0 ) && ( $SEAMLESS_DETAIL ) |
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// ($ENVMAPMASK || $SELFILLUM_ENVMAPMASK_ALPHA) && ($SEAMLESS_BASE || $SEAMLESS_DETAIL) |
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// $BASEALPHAENVMAPMASK && $ENVMAPMASK |
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// $BASEALPHAENVMAPMASK && $SELFILLUM |
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// $SELFILLUM && $SELFILLUM_ENVMAPMASK_ALPHA |
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// $SELFILLUM_ENVMAPMASK_ALPHA && (! $ENVMAPMASK) |
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// $ENVMAPMASK && ($FLASHLIGHT || $FLASHLIGHTSHADOWS) |
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// $BASEALPHAENVMAPMASK && ($SEAMLESS_BASE || $SEAMLESS_DETAIL) |
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// ($DISTANCEALPHA == 0) && ($DISTANCEALPHAFROMDETAIL || $SOFT_MASK || $OUTLINE || $OUTER_GLOW) |
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// ($DETAILTEXTURE == 0) && ($DISTANCEALPHAFROMDETAIL) |
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// ( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTSHADOWS == 1 ) |
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// ( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTDEPTHFILTERMODE != 0 ) |
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// ($DISTANCEALPHA) && ($ENVMAPMASK || $BASEALPHAENVMAPMASK || $SELFILLUM || $SELFILLUM_ENVMAPMASK_ALPHA ) |
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// ($DISTANCEALPHA) && ($SEAMLESS_BASE || $SEAMLESS_DETAIL || $CUBEMAP || $LIGHTING_PREVIEW ) |
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// ($DISTANCEALPHA) && ($WRITEWATERFOGTODESTALPHA || $PIXELFOGTYPE || $FLASHLIGHT || $FLASHLIGHTSHADOWS || $SRGB_INPUT_ADAPTER ) |
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// $SEAMLESS_BASE && $SRGB_INPUT_ADAPTER |
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// $SEAMLESS_BASE && ($BLENDTINTBYBASEALPHA ) |
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// ($BLENDTINTBYBASEALPHA) && ($SELFILLUM || (($DISTANCEALPHA) && ($DISTANCEALPHAFROMDETAIL == 0)) || $BASEALPHAENVMAPMASK) |
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// $FLASHLIGHT && $CUBEMAP |
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// $CUBEMAP_SPHERE_LEGACY && ($CUBEMAP == 0) |
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// ($STATIC_LIGHT_LIGHTMAP == 0) && ($DEBUG_LUXELS == 1) |
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// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED |
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA |
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// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0 |
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT |
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST |
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH |
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW |
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// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED |
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA |
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// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0 |
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT |
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST |
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH |
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW |
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#ifndef VERTEXLIT_AND_UNLIT_GENERIC_PS20B_H |
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#define VERTEXLIT_AND_UNLIT_GENERIC_PS20B_H |
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#include "shaderapi/ishaderapi.h" |
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#include "shaderapi/ishadershadow.h" |
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#include "materialsystem/imaterialvar.h" |
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class vertexlit_and_unlit_generic_ps20b_Static_Index |
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{ |
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unsigned int m_nDETAILTEXTURE : 2; |
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unsigned int m_nCUBEMAP : 2; |
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unsigned int m_nDIFFUSELIGHTING : 2; |
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unsigned int m_nENVMAPMASK : 2; |
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unsigned int m_nBASEALPHAENVMAPMASK : 2; |
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unsigned int m_nSELFILLUM : 2; |
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unsigned int m_nVERTEXCOLOR : 2; |
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unsigned int m_nFLASHLIGHT : 2; |
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unsigned int m_nSELFILLUM_ENVMAPMASK_ALPHA : 2; |
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unsigned int m_nDETAIL_BLEND_MODE : 4; |
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unsigned int m_nSEAMLESS_BASE : 2; |
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unsigned int m_nSEAMLESS_DETAIL : 2; |
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unsigned int m_nDISTANCEALPHA : 2; |
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unsigned int m_nDISTANCEALPHAFROMDETAIL : 2; |
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unsigned int m_nSOFT_MASK : 2; |
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unsigned int m_nOUTLINE : 2; |
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unsigned int m_nOUTER_GLOW : 2; |
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unsigned int m_nFLASHLIGHTDEPTHFILTERMODE : 2; |
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unsigned int m_nDEPTHBLEND : 2; |
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unsigned int m_nBLENDTINTBYBASEALPHA : 2; |
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unsigned int m_nSRGB_INPUT_ADAPTER : 2; |
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unsigned int m_nCUBEMAP_SPHERE_LEGACY : 2; |
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#ifdef _DEBUG |
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bool m_bDETAILTEXTURE : 1; |
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bool m_bCUBEMAP : 1; |
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bool m_bDIFFUSELIGHTING : 1; |
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bool m_bENVMAPMASK : 1; |
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bool m_bBASEALPHAENVMAPMASK : 1; |
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bool m_bSELFILLUM : 1; |
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bool m_bVERTEXCOLOR : 1; |
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bool m_bFLASHLIGHT : 1; |
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bool m_bSELFILLUM_ENVMAPMASK_ALPHA : 1; |
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bool m_bDETAIL_BLEND_MODE : 1; |
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bool m_bSEAMLESS_BASE : 1; |
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bool m_bSEAMLESS_DETAIL : 1; |
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bool m_bDISTANCEALPHA : 1; |
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bool m_bDISTANCEALPHAFROMDETAIL : 1; |
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bool m_bSOFT_MASK : 1; |
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bool m_bOUTLINE : 1; |
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bool m_bOUTER_GLOW : 1; |
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bool m_bFLASHLIGHTDEPTHFILTERMODE : 1; |
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bool m_bDEPTHBLEND : 1; |
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bool m_bBLENDTINTBYBASEALPHA : 1; |
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bool m_bSRGB_INPUT_ADAPTER : 1; |
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bool m_bCUBEMAP_SPHERE_LEGACY : 1; |
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#endif // _DEBUG |
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public: |
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void SetDETAILTEXTURE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDETAILTEXTURE = i; |
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#ifdef _DEBUG |
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m_bDETAILTEXTURE = true; |
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#endif // _DEBUG |
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} |
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void SetCUBEMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCUBEMAP = i; |
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#ifdef _DEBUG |
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m_bCUBEMAP = true; |
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#endif // _DEBUG |
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} |
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void SetDIFFUSELIGHTING( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDIFFUSELIGHTING = i; |
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#ifdef _DEBUG |
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m_bDIFFUSELIGHTING = true; |
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#endif // _DEBUG |
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} |
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void SetENVMAPMASK( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nENVMAPMASK = i; |
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#ifdef _DEBUG |
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m_bENVMAPMASK = true; |
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#endif // _DEBUG |
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} |
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void SetBASEALPHAENVMAPMASK( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBASEALPHAENVMAPMASK = i; |
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#ifdef _DEBUG |
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m_bBASEALPHAENVMAPMASK = true; |
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#endif // _DEBUG |
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} |
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void SetSELFILLUM( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSELFILLUM = i; |
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#ifdef _DEBUG |
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m_bSELFILLUM = true; |
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#endif // _DEBUG |
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} |
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void SetVERTEXCOLOR( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nVERTEXCOLOR = i; |
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#ifdef _DEBUG |
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m_bVERTEXCOLOR = true; |
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#endif // _DEBUG |
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} |
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void SetFLASHLIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFLASHLIGHT = i; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = true; |
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#endif // _DEBUG |
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} |
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void SetSELFILLUM_ENVMAPMASK_ALPHA( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSELFILLUM_ENVMAPMASK_ALPHA = i; |
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#ifdef _DEBUG |
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m_bSELFILLUM_ENVMAPMASK_ALPHA = true; |
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#endif // _DEBUG |
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} |
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void SetDETAIL_BLEND_MODE( int i ) |
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{ |
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Assert( i >= 0 && i <= 9 ); |
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m_nDETAIL_BLEND_MODE = i; |
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#ifdef _DEBUG |
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m_bDETAIL_BLEND_MODE = true; |
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#endif // _DEBUG |
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} |
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void SetSEAMLESS_BASE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSEAMLESS_BASE = i; |
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#ifdef _DEBUG |
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m_bSEAMLESS_BASE = true; |
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#endif // _DEBUG |
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} |
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void SetSEAMLESS_DETAIL( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSEAMLESS_DETAIL = i; |
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#ifdef _DEBUG |
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m_bSEAMLESS_DETAIL = true; |
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#endif // _DEBUG |
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} |
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void SetDISTANCEALPHA( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDISTANCEALPHA = i; |
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#ifdef _DEBUG |
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m_bDISTANCEALPHA = true; |
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#endif // _DEBUG |
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} |
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void SetDISTANCEALPHAFROMDETAIL( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDISTANCEALPHAFROMDETAIL = i; |
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#ifdef _DEBUG |
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m_bDISTANCEALPHAFROMDETAIL = true; |
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#endif // _DEBUG |
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} |
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void SetSOFT_MASK( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSOFT_MASK = i; |
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#ifdef _DEBUG |
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m_bSOFT_MASK = true; |
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#endif // _DEBUG |
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} |
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void SetOUTLINE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nOUTLINE = i; |
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#ifdef _DEBUG |
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m_bOUTLINE = true; |
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#endif // _DEBUG |
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} |
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void SetOUTER_GLOW( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nOUTER_GLOW = i; |
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#ifdef _DEBUG |
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m_bOUTER_GLOW = true; |
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#endif // _DEBUG |
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} |
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void SetFLASHLIGHTDEPTHFILTERMODE( int i ) |
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{ |
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Assert( i >= 0 && i <= 2 ); |
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m_nFLASHLIGHTDEPTHFILTERMODE = i; |
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#ifdef _DEBUG |
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m_bFLASHLIGHTDEPTHFILTERMODE = true; |
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#endif // _DEBUG |
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} |
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void SetDEPTHBLEND( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDEPTHBLEND = i; |
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#ifdef _DEBUG |
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m_bDEPTHBLEND = true; |
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#endif // _DEBUG |
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} |
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void SetBLENDTINTBYBASEALPHA( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBLENDTINTBYBASEALPHA = i; |
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#ifdef _DEBUG |
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m_bBLENDTINTBYBASEALPHA = true; |
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#endif // _DEBUG |
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} |
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void SetSRGB_INPUT_ADAPTER( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSRGB_INPUT_ADAPTER = i; |
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#ifdef _DEBUG |
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m_bSRGB_INPUT_ADAPTER = true; |
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#endif // _DEBUG |
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} |
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void SetCUBEMAP_SPHERE_LEGACY( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCUBEMAP_SPHERE_LEGACY = i; |
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#ifdef _DEBUG |
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m_bCUBEMAP_SPHERE_LEGACY = true; |
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#endif // _DEBUG |
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} |
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vertexlit_and_unlit_generic_ps20b_Static_Index( ) |
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{ |
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m_nDETAILTEXTURE = 0; |
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m_nCUBEMAP = 0; |
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m_nDIFFUSELIGHTING = 0; |
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m_nENVMAPMASK = 0; |
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m_nBASEALPHAENVMAPMASK = 0; |
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m_nSELFILLUM = 0; |
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m_nVERTEXCOLOR = 0; |
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m_nFLASHLIGHT = 0; |
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m_nSELFILLUM_ENVMAPMASK_ALPHA = 0; |
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m_nDETAIL_BLEND_MODE = 0; |
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m_nSEAMLESS_BASE = 0; |
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m_nSEAMLESS_DETAIL = 0; |
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m_nDISTANCEALPHA = 0; |
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m_nDISTANCEALPHAFROMDETAIL = 0; |
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m_nSOFT_MASK = 0; |
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m_nOUTLINE = 0; |
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m_nOUTER_GLOW = 0; |
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m_nFLASHLIGHTDEPTHFILTERMODE = 0; |
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m_nDEPTHBLEND = 0; |
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m_nBLENDTINTBYBASEALPHA = 0; |
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m_nSRGB_INPUT_ADAPTER = 0; |
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m_nCUBEMAP_SPHERE_LEGACY = 0; |
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#ifdef _DEBUG |
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m_bDETAILTEXTURE = false; |
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m_bCUBEMAP = false; |
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m_bDIFFUSELIGHTING = false; |
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m_bENVMAPMASK = false; |
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m_bBASEALPHAENVMAPMASK = false; |
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m_bSELFILLUM = false; |
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m_bVERTEXCOLOR = false; |
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m_bFLASHLIGHT = false; |
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m_bSELFILLUM_ENVMAPMASK_ALPHA = false; |
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m_bDETAIL_BLEND_MODE = false; |
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m_bSEAMLESS_BASE = false; |
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m_bSEAMLESS_DETAIL = false; |
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m_bDISTANCEALPHA = false; |
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m_bDISTANCEALPHAFROMDETAIL = false; |
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m_bSOFT_MASK = false; |
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m_bOUTLINE = false; |
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m_bOUTER_GLOW = false; |
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m_bFLASHLIGHTDEPTHFILTERMODE = false; |
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m_bDEPTHBLEND = false; |
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m_bBLENDTINTBYBASEALPHA = false; |
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m_bSRGB_INPUT_ADAPTER = false; |
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m_bCUBEMAP_SPHERE_LEGACY = false; |
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#endif // _DEBUG |
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} |
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int GetIndex() const |
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{ |
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Assert( m_bDETAILTEXTURE && m_bCUBEMAP && m_bDIFFUSELIGHTING && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bSELFILLUM && m_bVERTEXCOLOR && m_bFLASHLIGHT && m_bSELFILLUM_ENVMAPMASK_ALPHA && m_bDETAIL_BLEND_MODE && m_bSEAMLESS_BASE && m_bSEAMLESS_DETAIL && m_bDISTANCEALPHA && m_bDISTANCEALPHAFROMDETAIL && m_bSOFT_MASK && m_bOUTLINE && m_bOUTER_GLOW && m_bFLASHLIGHTDEPTHFILTERMODE && m_bDEPTHBLEND && m_bBLENDTINTBYBASEALPHA && m_bSRGB_INPUT_ADAPTER && m_bCUBEMAP_SPHERE_LEGACY ); |
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return ( 24 * m_nDETAILTEXTURE ) + ( 48 * m_nCUBEMAP ) + ( 96 * m_nDIFFUSELIGHTING ) + ( 192 * m_nENVMAPMASK ) + ( 384 * m_nBASEALPHAENVMAPMASK ) + ( 768 * m_nSELFILLUM ) + ( 1536 * m_nVERTEXCOLOR ) + ( 3072 * m_nFLASHLIGHT ) + ( 6144 * m_nSELFILLUM_ENVMAPMASK_ALPHA ) + ( 12288 * m_nDETAIL_BLEND_MODE ) + ( 122880 * m_nSEAMLESS_BASE ) + ( 245760 * m_nSEAMLESS_DETAIL ) + ( 491520 * m_nDISTANCEALPHA ) + ( 983040 * m_nDISTANCEALPHAFROMDETAIL ) + ( 1966080 * m_nSOFT_MASK ) + ( 3932160 * m_nOUTLINE ) + ( 7864320 * m_nOUTER_GLOW ) + ( 15728640 * m_nFLASHLIGHTDEPTHFILTERMODE ) + ( 47185920 * m_nDEPTHBLEND ) + ( 94371840 * m_nBLENDTINTBYBASEALPHA ) + ( 188743680 * m_nSRGB_INPUT_ADAPTER ) + ( 377487360 * m_nCUBEMAP_SPHERE_LEGACY ) + 0; |
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} |
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}; |
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#define shaderStaticTest_vertexlit_and_unlit_generic_ps20b psh_forgot_to_set_static_DETAILTEXTURE + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_DIFFUSELIGHTING + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_SELFILLUM_ENVMAPMASK_ALPHA + psh_forgot_to_set_static_DETAIL_BLEND_MODE + psh_forgot_to_set_static_SEAMLESS_BASE + psh_forgot_to_set_static_SEAMLESS_DETAIL + psh_forgot_to_set_static_DISTANCEALPHA + psh_forgot_to_set_static_DISTANCEALPHAFROMDETAIL + psh_forgot_to_set_static_SOFT_MASK + psh_forgot_to_set_static_OUTLINE + psh_forgot_to_set_static_OUTER_GLOW + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + psh_forgot_to_set_static_DEPTHBLEND + psh_forgot_to_set_static_BLENDTINTBYBASEALPHA + psh_forgot_to_set_static_SRGB_INPUT_ADAPTER + psh_forgot_to_set_static_CUBEMAP_SPHERE_LEGACY |
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class vertexlit_and_unlit_generic_ps20b_Dynamic_Index |
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{ |
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unsigned int m_nLIGHTING_PREVIEW : 2; |
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unsigned int m_nFLASHLIGHTSHADOWS : 2; |
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unsigned int m_nSTATIC_LIGHT_LIGHTMAP : 2; |
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unsigned int m_nDEBUG_LUXELS : 2; |
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#ifdef _DEBUG |
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bool m_bLIGHTING_PREVIEW : 1; |
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bool m_bFLASHLIGHTSHADOWS : 1; |
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bool m_bSTATIC_LIGHT_LIGHTMAP : 1; |
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bool m_bDEBUG_LUXELS : 1; |
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#endif // _DEBUG |
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public: |
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void SetLIGHTING_PREVIEW( int i ) |
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{ |
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Assert( i >= 0 && i <= 2 ); |
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m_nLIGHTING_PREVIEW = i; |
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#ifdef _DEBUG |
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m_bLIGHTING_PREVIEW = true; |
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#endif // _DEBUG |
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} |
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void SetFLASHLIGHTSHADOWS( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFLASHLIGHTSHADOWS = i; |
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#ifdef _DEBUG |
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m_bFLASHLIGHTSHADOWS = true; |
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#endif // _DEBUG |
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} |
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void SetSTATIC_LIGHT_LIGHTMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSTATIC_LIGHT_LIGHTMAP = i; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT_LIGHTMAP = true; |
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#endif // _DEBUG |
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} |
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void SetDEBUG_LUXELS( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDEBUG_LUXELS = i; |
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#ifdef _DEBUG |
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m_bDEBUG_LUXELS = true; |
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#endif // _DEBUG |
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} |
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vertexlit_and_unlit_generic_ps20b_Dynamic_Index( ) |
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{ |
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m_nLIGHTING_PREVIEW = 0; |
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m_nFLASHLIGHTSHADOWS = 0; |
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m_nSTATIC_LIGHT_LIGHTMAP = 0; |
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m_nDEBUG_LUXELS = 0; |
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#ifdef _DEBUG |
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m_bLIGHTING_PREVIEW = false; |
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m_bFLASHLIGHTSHADOWS = false; |
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m_bSTATIC_LIGHT_LIGHTMAP = false; |
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m_bDEBUG_LUXELS = false; |
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#endif // _DEBUG |
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} |
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int GetIndex() const |
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{ |
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Assert( m_bLIGHTING_PREVIEW && m_bFLASHLIGHTSHADOWS && m_bSTATIC_LIGHT_LIGHTMAP && m_bDEBUG_LUXELS ); |
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return ( 1 * m_nLIGHTING_PREVIEW ) + ( 3 * m_nFLASHLIGHTSHADOWS ) + ( 6 * m_nSTATIC_LIGHT_LIGHTMAP ) + ( 12 * m_nDEBUG_LUXELS ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_vertexlit_and_unlit_generic_ps20b psh_forgot_to_set_dynamic_LIGHTING_PREVIEW + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + psh_forgot_to_set_dynamic_STATIC_LIGHT_LIGHTMAP + psh_forgot_to_set_dynamic_DEBUG_LUXELS |
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#endif // VERTEXLIT_AND_UNLIT_GENERIC_PS20B_H
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