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162 lines
3.5 KiB
162 lines
3.5 KiB
#include "shaderlib/cshader.h" |
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class teeth_bump_ps20b_Static_Index |
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{ |
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private: |
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int m_nCONVERT_TO_SRGB; |
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#ifdef _DEBUG |
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bool m_bCONVERT_TO_SRGB; |
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#endif |
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public: |
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void SetCONVERT_TO_SRGB( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCONVERT_TO_SRGB = i; |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif |
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} |
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void SetCONVERT_TO_SRGB( bool i ) |
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{ |
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m_nCONVERT_TO_SRGB = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif |
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} |
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public: |
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teeth_bump_ps20b_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif // _DEBUG |
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m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion(); |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 40 * m_nCONVERT_TO_SRGB ) + 0; |
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} |
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}; |
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#define shaderStaticTest_teeth_bump_ps20b 0 |
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class teeth_bump_ps20b_Dynamic_Index |
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{ |
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private: |
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int m_nPIXELFOGTYPE; |
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#ifdef _DEBUG |
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bool m_bPIXELFOGTYPE; |
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#endif |
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public: |
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void SetPIXELFOGTYPE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nPIXELFOGTYPE = i; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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void SetPIXELFOGTYPE( bool i ) |
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{ |
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m_nPIXELFOGTYPE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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private: |
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int m_nNUM_LIGHTS; |
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#ifdef _DEBUG |
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bool m_bNUM_LIGHTS; |
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#endif |
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public: |
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void SetNUM_LIGHTS( int i ) |
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{ |
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Assert( i >= 0 && i <= 4 ); |
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m_nNUM_LIGHTS = i; |
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#ifdef _DEBUG |
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m_bNUM_LIGHTS = true; |
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#endif |
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} |
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void SetNUM_LIGHTS( bool i ) |
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{ |
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m_nNUM_LIGHTS = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bNUM_LIGHTS = true; |
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#endif |
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} |
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private: |
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int m_nAMBIENT_LIGHT; |
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#ifdef _DEBUG |
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bool m_bAMBIENT_LIGHT; |
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#endif |
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public: |
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void SetAMBIENT_LIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nAMBIENT_LIGHT = i; |
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#ifdef _DEBUG |
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m_bAMBIENT_LIGHT = true; |
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#endif |
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} |
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void SetAMBIENT_LIGHT( bool i ) |
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{ |
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m_nAMBIENT_LIGHT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bAMBIENT_LIGHT = true; |
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#endif |
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} |
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private: |
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int m_nWRITE_DEPTH_TO_DESTALPHA; |
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#ifdef _DEBUG |
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bool m_bWRITE_DEPTH_TO_DESTALPHA; |
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#endif |
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public: |
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void SetWRITE_DEPTH_TO_DESTALPHA( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nWRITE_DEPTH_TO_DESTALPHA = i; |
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#ifdef _DEBUG |
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m_bWRITE_DEPTH_TO_DESTALPHA = true; |
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#endif |
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} |
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void SetWRITE_DEPTH_TO_DESTALPHA( bool i ) |
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{ |
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m_nWRITE_DEPTH_TO_DESTALPHA = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bWRITE_DEPTH_TO_DESTALPHA = true; |
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#endif |
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} |
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public: |
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teeth_bump_ps20b_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = false; |
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#endif // _DEBUG |
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m_nPIXELFOGTYPE = 0; |
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#ifdef _DEBUG |
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m_bNUM_LIGHTS = false; |
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#endif // _DEBUG |
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m_nNUM_LIGHTS = 0; |
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#ifdef _DEBUG |
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m_bAMBIENT_LIGHT = false; |
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#endif // _DEBUG |
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m_nAMBIENT_LIGHT = 0; |
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#ifdef _DEBUG |
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m_bWRITE_DEPTH_TO_DESTALPHA = false; |
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#endif // _DEBUG |
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m_nWRITE_DEPTH_TO_DESTALPHA = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE && m_bNUM_LIGHTS && m_bAMBIENT_LIGHT && m_bWRITE_DEPTH_TO_DESTALPHA; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nPIXELFOGTYPE ) + ( 2 * m_nNUM_LIGHTS ) + ( 10 * m_nAMBIENT_LIGHT ) + ( 20 * m_nWRITE_DEPTH_TO_DESTALPHA ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_teeth_bump_ps20b psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_NUM_LIGHTS + psh_forgot_to_set_dynamic_AMBIENT_LIGHT + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + 0
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