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537 lines
12 KiB
537 lines
12 KiB
#include "shaderlib/cshader.h" |
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class skin_ps30_Static_Index |
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{ |
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private: |
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int m_nCONVERT_TO_SRGB; |
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#ifdef _DEBUG |
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bool m_bCONVERT_TO_SRGB; |
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#endif |
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public: |
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void SetCONVERT_TO_SRGB( int i ) |
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{ |
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Assert( i >= 0 && i <= 0 ); |
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m_nCONVERT_TO_SRGB = i; |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif |
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} |
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void SetCONVERT_TO_SRGB( bool i ) |
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{ |
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m_nCONVERT_TO_SRGB = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif |
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} |
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private: |
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int m_nCUBEMAP; |
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#ifdef _DEBUG |
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bool m_bCUBEMAP; |
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#endif |
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public: |
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void SetCUBEMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCUBEMAP = i; |
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#ifdef _DEBUG |
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m_bCUBEMAP = true; |
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#endif |
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} |
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void SetCUBEMAP( bool i ) |
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{ |
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m_nCUBEMAP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCUBEMAP = true; |
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#endif |
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} |
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private: |
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int m_nSELFILLUM; |
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#ifdef _DEBUG |
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bool m_bSELFILLUM; |
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#endif |
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public: |
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void SetSELFILLUM( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSELFILLUM = i; |
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#ifdef _DEBUG |
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m_bSELFILLUM = true; |
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#endif |
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} |
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void SetSELFILLUM( bool i ) |
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{ |
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m_nSELFILLUM = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSELFILLUM = true; |
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#endif |
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} |
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private: |
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int m_nSELFILLUMFRESNEL; |
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#ifdef _DEBUG |
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bool m_bSELFILLUMFRESNEL; |
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#endif |
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public: |
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void SetSELFILLUMFRESNEL( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSELFILLUMFRESNEL = i; |
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#ifdef _DEBUG |
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m_bSELFILLUMFRESNEL = true; |
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#endif |
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} |
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void SetSELFILLUMFRESNEL( bool i ) |
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{ |
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m_nSELFILLUMFRESNEL = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSELFILLUMFRESNEL = true; |
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#endif |
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} |
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private: |
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int m_nFLASHLIGHT; |
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#ifdef _DEBUG |
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bool m_bFLASHLIGHT; |
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#endif |
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public: |
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void SetFLASHLIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFLASHLIGHT = i; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = true; |
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#endif |
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} |
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void SetFLASHLIGHT( bool i ) |
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{ |
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m_nFLASHLIGHT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = true; |
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#endif |
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} |
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private: |
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int m_nLIGHTWARPTEXTURE; |
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#ifdef _DEBUG |
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bool m_bLIGHTWARPTEXTURE; |
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#endif |
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public: |
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void SetLIGHTWARPTEXTURE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nLIGHTWARPTEXTURE = i; |
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#ifdef _DEBUG |
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m_bLIGHTWARPTEXTURE = true; |
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#endif |
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} |
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void SetLIGHTWARPTEXTURE( bool i ) |
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{ |
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m_nLIGHTWARPTEXTURE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bLIGHTWARPTEXTURE = true; |
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#endif |
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} |
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private: |
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int m_nPHONGWARPTEXTURE; |
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#ifdef _DEBUG |
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bool m_bPHONGWARPTEXTURE; |
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#endif |
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public: |
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void SetPHONGWARPTEXTURE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nPHONGWARPTEXTURE = i; |
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#ifdef _DEBUG |
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m_bPHONGWARPTEXTURE = true; |
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#endif |
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} |
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void SetPHONGWARPTEXTURE( bool i ) |
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{ |
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m_nPHONGWARPTEXTURE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bPHONGWARPTEXTURE = true; |
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#endif |
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} |
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private: |
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int m_nWRINKLEMAP; |
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#ifdef _DEBUG |
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bool m_bWRINKLEMAP; |
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#endif |
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public: |
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void SetWRINKLEMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nWRINKLEMAP = i; |
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#ifdef _DEBUG |
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m_bWRINKLEMAP = true; |
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#endif |
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} |
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void SetWRINKLEMAP( bool i ) |
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{ |
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m_nWRINKLEMAP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bWRINKLEMAP = true; |
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#endif |
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} |
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private: |
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int m_nDETAIL_BLEND_MODE; |
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#ifdef _DEBUG |
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bool m_bDETAIL_BLEND_MODE; |
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#endif |
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public: |
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void SetDETAIL_BLEND_MODE( int i ) |
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{ |
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Assert( i >= 0 && i <= 6 ); |
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m_nDETAIL_BLEND_MODE = i; |
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#ifdef _DEBUG |
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m_bDETAIL_BLEND_MODE = true; |
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#endif |
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} |
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void SetDETAIL_BLEND_MODE( bool i ) |
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{ |
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m_nDETAIL_BLEND_MODE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDETAIL_BLEND_MODE = true; |
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#endif |
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} |
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private: |
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int m_nDETAILTEXTURE; |
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#ifdef _DEBUG |
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bool m_bDETAILTEXTURE; |
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#endif |
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public: |
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void SetDETAILTEXTURE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDETAILTEXTURE = i; |
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#ifdef _DEBUG |
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m_bDETAILTEXTURE = true; |
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#endif |
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} |
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void SetDETAILTEXTURE( bool i ) |
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{ |
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m_nDETAILTEXTURE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDETAILTEXTURE = true; |
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#endif |
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} |
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private: |
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int m_nRIMLIGHT; |
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#ifdef _DEBUG |
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bool m_bRIMLIGHT; |
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#endif |
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public: |
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void SetRIMLIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nRIMLIGHT = i; |
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#ifdef _DEBUG |
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m_bRIMLIGHT = true; |
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#endif |
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} |
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void SetRIMLIGHT( bool i ) |
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{ |
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m_nRIMLIGHT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bRIMLIGHT = true; |
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#endif |
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} |
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private: |
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int m_nFLASHLIGHTDEPTHFILTERMODE; |
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#ifdef _DEBUG |
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bool m_bFLASHLIGHTDEPTHFILTERMODE; |
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#endif |
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public: |
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void SetFLASHLIGHTDEPTHFILTERMODE( int i ) |
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{ |
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Assert( i >= 0 && i <= 2 ); |
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m_nFLASHLIGHTDEPTHFILTERMODE = i; |
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#ifdef _DEBUG |
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m_bFLASHLIGHTDEPTHFILTERMODE = true; |
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#endif |
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} |
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void SetFLASHLIGHTDEPTHFILTERMODE( bool i ) |
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{ |
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m_nFLASHLIGHTDEPTHFILTERMODE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHTDEPTHFILTERMODE = true; |
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#endif |
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} |
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private: |
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int m_nFASTPATH_NOBUMP; |
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#ifdef _DEBUG |
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bool m_bFASTPATH_NOBUMP; |
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#endif |
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public: |
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void SetFASTPATH_NOBUMP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFASTPATH_NOBUMP = i; |
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#ifdef _DEBUG |
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m_bFASTPATH_NOBUMP = true; |
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#endif |
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} |
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void SetFASTPATH_NOBUMP( bool i ) |
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{ |
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m_nFASTPATH_NOBUMP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bFASTPATH_NOBUMP = true; |
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#endif |
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} |
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private: |
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int m_nBLENDTINTBYBASEALPHA; |
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#ifdef _DEBUG |
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bool m_bBLENDTINTBYBASEALPHA; |
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#endif |
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public: |
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void SetBLENDTINTBYBASEALPHA( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBLENDTINTBYBASEALPHA = i; |
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#ifdef _DEBUG |
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m_bBLENDTINTBYBASEALPHA = true; |
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#endif |
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} |
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void SetBLENDTINTBYBASEALPHA( bool i ) |
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{ |
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m_nBLENDTINTBYBASEALPHA = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBLENDTINTBYBASEALPHA = true; |
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#endif |
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} |
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public: |
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skin_ps30_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = false; |
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#endif // _DEBUG |
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m_nCONVERT_TO_SRGB = 0; |
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#ifdef _DEBUG |
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m_bCUBEMAP = false; |
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#endif // _DEBUG |
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m_nCUBEMAP = 0; |
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#ifdef _DEBUG |
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m_bSELFILLUM = false; |
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#endif // _DEBUG |
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m_nSELFILLUM = 0; |
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#ifdef _DEBUG |
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m_bSELFILLUMFRESNEL = false; |
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#endif // _DEBUG |
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m_nSELFILLUMFRESNEL = 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = false; |
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#endif // _DEBUG |
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m_nFLASHLIGHT = 0; |
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#ifdef _DEBUG |
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m_bLIGHTWARPTEXTURE = false; |
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#endif // _DEBUG |
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m_nLIGHTWARPTEXTURE = 0; |
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#ifdef _DEBUG |
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m_bPHONGWARPTEXTURE = false; |
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#endif // _DEBUG |
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m_nPHONGWARPTEXTURE = 0; |
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#ifdef _DEBUG |
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m_bWRINKLEMAP = false; |
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#endif // _DEBUG |
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m_nWRINKLEMAP = 0; |
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#ifdef _DEBUG |
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m_bDETAIL_BLEND_MODE = false; |
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#endif // _DEBUG |
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m_nDETAIL_BLEND_MODE = 0; |
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#ifdef _DEBUG |
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m_bDETAILTEXTURE = false; |
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#endif // _DEBUG |
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m_nDETAILTEXTURE = 0; |
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#ifdef _DEBUG |
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m_bRIMLIGHT = false; |
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#endif // _DEBUG |
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m_nRIMLIGHT = 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHTDEPTHFILTERMODE = false; |
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#endif // _DEBUG |
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m_nFLASHLIGHTDEPTHFILTERMODE = 0; |
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#ifdef _DEBUG |
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m_bFASTPATH_NOBUMP = false; |
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#endif // _DEBUG |
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m_nFASTPATH_NOBUMP = 0; |
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#ifdef _DEBUG |
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m_bBLENDTINTBYBASEALPHA = false; |
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#endif // _DEBUG |
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m_nBLENDTINTBYBASEALPHA = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bCUBEMAP && m_bSELFILLUM && m_bSELFILLUMFRESNEL && m_bFLASHLIGHT && m_bLIGHTWARPTEXTURE && m_bPHONGWARPTEXTURE && m_bWRINKLEMAP && m_bDETAIL_BLEND_MODE && m_bDETAILTEXTURE && m_bRIMLIGHT && m_bFLASHLIGHTDEPTHFILTERMODE && m_bFASTPATH_NOBUMP && m_bBLENDTINTBYBASEALPHA; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 160 * m_nCONVERT_TO_SRGB ) + ( 160 * m_nCUBEMAP ) + ( 320 * m_nSELFILLUM ) + ( 640 * m_nSELFILLUMFRESNEL ) + ( 1280 * m_nFLASHLIGHT ) + ( 2560 * m_nLIGHTWARPTEXTURE ) + ( 5120 * m_nPHONGWARPTEXTURE ) + ( 10240 * m_nWRINKLEMAP ) + ( 20480 * m_nDETAIL_BLEND_MODE ) + ( 143360 * m_nDETAILTEXTURE ) + ( 286720 * m_nRIMLIGHT ) + ( 573440 * m_nFLASHLIGHTDEPTHFILTERMODE ) + ( 1720320 * m_nFASTPATH_NOBUMP ) + ( 3440640 * m_nBLENDTINTBYBASEALPHA ) + 0; |
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} |
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}; |
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#define shaderStaticTest_skin_ps30 psh_forgot_to_set_static_CONVERT_TO_SRGB + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_SELFILLUMFRESNEL + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_LIGHTWARPTEXTURE + psh_forgot_to_set_static_PHONGWARPTEXTURE + psh_forgot_to_set_static_WRINKLEMAP + psh_forgot_to_set_static_DETAIL_BLEND_MODE + psh_forgot_to_set_static_DETAILTEXTURE + psh_forgot_to_set_static_RIMLIGHT + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + psh_forgot_to_set_static_FASTPATH_NOBUMP + psh_forgot_to_set_static_BLENDTINTBYBASEALPHA + 0 |
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class skin_ps30_Dynamic_Index |
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{ |
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private: |
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int m_nWRITEWATERFOGTODESTALPHA; |
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#ifdef _DEBUG |
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bool m_bWRITEWATERFOGTODESTALPHA; |
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#endif |
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public: |
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void SetWRITEWATERFOGTODESTALPHA( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nWRITEWATERFOGTODESTALPHA = i; |
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#ifdef _DEBUG |
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m_bWRITEWATERFOGTODESTALPHA = true; |
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#endif |
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} |
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void SetWRITEWATERFOGTODESTALPHA( bool i ) |
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{ |
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m_nWRITEWATERFOGTODESTALPHA = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bWRITEWATERFOGTODESTALPHA = true; |
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#endif |
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} |
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private: |
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int m_nPIXELFOGTYPE; |
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#ifdef _DEBUG |
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bool m_bPIXELFOGTYPE; |
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#endif |
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public: |
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void SetPIXELFOGTYPE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nPIXELFOGTYPE = i; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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void SetPIXELFOGTYPE( bool i ) |
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{ |
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m_nPIXELFOGTYPE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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private: |
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int m_nNUM_LIGHTS; |
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#ifdef _DEBUG |
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bool m_bNUM_LIGHTS; |
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#endif |
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public: |
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void SetNUM_LIGHTS( int i ) |
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{ |
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Assert( i >= 0 && i <= 4 ); |
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m_nNUM_LIGHTS = i; |
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#ifdef _DEBUG |
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m_bNUM_LIGHTS = true; |
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#endif |
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} |
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void SetNUM_LIGHTS( bool i ) |
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{ |
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m_nNUM_LIGHTS = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bNUM_LIGHTS = true; |
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#endif |
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} |
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private: |
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int m_nWRITE_DEPTH_TO_DESTALPHA; |
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#ifdef _DEBUG |
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bool m_bWRITE_DEPTH_TO_DESTALPHA; |
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#endif |
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public: |
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void SetWRITE_DEPTH_TO_DESTALPHA( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nWRITE_DEPTH_TO_DESTALPHA = i; |
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#ifdef _DEBUG |
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m_bWRITE_DEPTH_TO_DESTALPHA = true; |
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#endif |
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} |
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void SetWRITE_DEPTH_TO_DESTALPHA( bool i ) |
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{ |
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m_nWRITE_DEPTH_TO_DESTALPHA = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bWRITE_DEPTH_TO_DESTALPHA = true; |
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#endif |
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} |
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private: |
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int m_nFLASHLIGHTSHADOWS; |
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#ifdef _DEBUG |
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bool m_bFLASHLIGHTSHADOWS; |
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#endif |
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public: |
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void SetFLASHLIGHTSHADOWS( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFLASHLIGHTSHADOWS = i; |
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#ifdef _DEBUG |
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m_bFLASHLIGHTSHADOWS = true; |
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#endif |
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} |
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void SetFLASHLIGHTSHADOWS( bool i ) |
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{ |
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m_nFLASHLIGHTSHADOWS = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHTSHADOWS = true; |
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#endif |
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} |
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private: |
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int m_nPHONG_USE_EXPONENT_FACTOR; |
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#ifdef _DEBUG |
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bool m_bPHONG_USE_EXPONENT_FACTOR; |
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#endif |
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public: |
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void SetPHONG_USE_EXPONENT_FACTOR( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nPHONG_USE_EXPONENT_FACTOR = i; |
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#ifdef _DEBUG |
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m_bPHONG_USE_EXPONENT_FACTOR = true; |
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#endif |
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} |
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void SetPHONG_USE_EXPONENT_FACTOR( bool i ) |
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{ |
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m_nPHONG_USE_EXPONENT_FACTOR = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bPHONG_USE_EXPONENT_FACTOR = true; |
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#endif |
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} |
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public: |
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skin_ps30_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bWRITEWATERFOGTODESTALPHA = false; |
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#endif // _DEBUG |
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m_nWRITEWATERFOGTODESTALPHA = 0; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = false; |
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#endif // _DEBUG |
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m_nPIXELFOGTYPE = 0; |
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#ifdef _DEBUG |
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m_bNUM_LIGHTS = false; |
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#endif // _DEBUG |
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m_nNUM_LIGHTS = 0; |
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#ifdef _DEBUG |
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m_bWRITE_DEPTH_TO_DESTALPHA = false; |
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#endif // _DEBUG |
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m_nWRITE_DEPTH_TO_DESTALPHA = 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHTSHADOWS = false; |
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#endif // _DEBUG |
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m_nFLASHLIGHTSHADOWS = 0; |
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#ifdef _DEBUG |
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m_bPHONG_USE_EXPONENT_FACTOR = false; |
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#endif // _DEBUG |
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m_nPHONG_USE_EXPONENT_FACTOR = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bNUM_LIGHTS && m_bWRITE_DEPTH_TO_DESTALPHA && m_bFLASHLIGHTSHADOWS && m_bPHONG_USE_EXPONENT_FACTOR; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nWRITEWATERFOGTODESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + ( 4 * m_nNUM_LIGHTS ) + ( 20 * m_nWRITE_DEPTH_TO_DESTALPHA ) + ( 40 * m_nFLASHLIGHTSHADOWS ) + ( 80 * m_nPHONG_USE_EXPONENT_FACTOR ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_skin_ps30 psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_NUM_LIGHTS + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + psh_forgot_to_set_dynamic_PHONG_USE_EXPONENT_FACTOR + 0
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