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312 lines
6.1 KiB
312 lines
6.1 KiB
#include "shaderlib/cshader.h" |
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class pyro_vision_ps20_Static_Index |
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{ |
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private: |
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int m_nEFFECT; |
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#ifdef _DEBUG |
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bool m_bEFFECT; |
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#endif |
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public: |
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void SetEFFECT( int i ) |
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{ |
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Assert( i >= 0 && i <= 3 ); |
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m_nEFFECT = i; |
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#ifdef _DEBUG |
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m_bEFFECT = true; |
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#endif |
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} |
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void SetEFFECT( bool i ) |
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{ |
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m_nEFFECT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bEFFECT = true; |
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#endif |
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} |
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private: |
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int m_nVERTEX_LIT; |
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#ifdef _DEBUG |
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bool m_bVERTEX_LIT; |
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#endif |
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public: |
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void SetVERTEX_LIT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nVERTEX_LIT = i; |
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#ifdef _DEBUG |
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m_bVERTEX_LIT = true; |
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#endif |
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} |
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void SetVERTEX_LIT( bool i ) |
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{ |
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m_nVERTEX_LIT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bVERTEX_LIT = true; |
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#endif |
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} |
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private: |
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int m_nBASETEXTURE2; |
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#ifdef _DEBUG |
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bool m_bBASETEXTURE2; |
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#endif |
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public: |
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void SetBASETEXTURE2( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBASETEXTURE2 = i; |
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#ifdef _DEBUG |
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m_bBASETEXTURE2 = true; |
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#endif |
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} |
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void SetBASETEXTURE2( bool i ) |
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{ |
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m_nBASETEXTURE2 = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBASETEXTURE2 = true; |
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#endif |
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} |
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private: |
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int m_nFANCY_BLENDING; |
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#ifdef _DEBUG |
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bool m_bFANCY_BLENDING; |
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#endif |
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public: |
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void SetFANCY_BLENDING( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFANCY_BLENDING = i; |
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#ifdef _DEBUG |
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m_bFANCY_BLENDING = true; |
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#endif |
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} |
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void SetFANCY_BLENDING( bool i ) |
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{ |
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m_nFANCY_BLENDING = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bFANCY_BLENDING = true; |
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#endif |
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} |
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private: |
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int m_nSELFILLUM; |
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#ifdef _DEBUG |
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bool m_bSELFILLUM; |
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#endif |
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public: |
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void SetSELFILLUM( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSELFILLUM = i; |
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#ifdef _DEBUG |
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m_bSELFILLUM = true; |
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#endif |
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} |
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void SetSELFILLUM( bool i ) |
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{ |
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m_nSELFILLUM = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSELFILLUM = true; |
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#endif |
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} |
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private: |
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int m_nCOLOR_BAR; |
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#ifdef _DEBUG |
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bool m_bCOLOR_BAR; |
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#endif |
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public: |
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void SetCOLOR_BAR( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCOLOR_BAR = i; |
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#ifdef _DEBUG |
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m_bCOLOR_BAR = true; |
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#endif |
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} |
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void SetCOLOR_BAR( bool i ) |
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{ |
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m_nCOLOR_BAR = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCOLOR_BAR = true; |
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#endif |
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} |
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private: |
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int m_nSTRIPES; |
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#ifdef _DEBUG |
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bool m_bSTRIPES; |
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#endif |
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public: |
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void SetSTRIPES( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSTRIPES = i; |
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#ifdef _DEBUG |
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m_bSTRIPES = true; |
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#endif |
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} |
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void SetSTRIPES( bool i ) |
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{ |
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m_nSTRIPES = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSTRIPES = true; |
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#endif |
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} |
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private: |
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int m_nSTRIPES_USE_NORMAL2; |
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#ifdef _DEBUG |
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bool m_bSTRIPES_USE_NORMAL2; |
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#endif |
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public: |
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void SetSTRIPES_USE_NORMAL2( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSTRIPES_USE_NORMAL2 = i; |
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#ifdef _DEBUG |
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m_bSTRIPES_USE_NORMAL2 = true; |
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#endif |
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} |
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void SetSTRIPES_USE_NORMAL2( bool i ) |
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{ |
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m_nSTRIPES_USE_NORMAL2 = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSTRIPES_USE_NORMAL2 = true; |
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#endif |
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} |
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public: |
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pyro_vision_ps20_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bEFFECT = false; |
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#endif // _DEBUG |
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m_nEFFECT = 0; |
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#ifdef _DEBUG |
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m_bVERTEX_LIT = false; |
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#endif // _DEBUG |
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m_nVERTEX_LIT = 0; |
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#ifdef _DEBUG |
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m_bBASETEXTURE2 = false; |
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#endif // _DEBUG |
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m_nBASETEXTURE2 = 0; |
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#ifdef _DEBUG |
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m_bFANCY_BLENDING = false; |
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#endif // _DEBUG |
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m_nFANCY_BLENDING = 0; |
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#ifdef _DEBUG |
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m_bSELFILLUM = false; |
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#endif // _DEBUG |
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m_nSELFILLUM = 0; |
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#ifdef _DEBUG |
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m_bCOLOR_BAR = false; |
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#endif // _DEBUG |
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m_nCOLOR_BAR = 0; |
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#ifdef _DEBUG |
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m_bSTRIPES = false; |
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#endif // _DEBUG |
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m_nSTRIPES = 0; |
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#ifdef _DEBUG |
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m_bSTRIPES_USE_NORMAL2 = false; |
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#endif // _DEBUG |
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m_nSTRIPES_USE_NORMAL2 = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bEFFECT && m_bVERTEX_LIT && m_bBASETEXTURE2 && m_bFANCY_BLENDING && m_bSELFILLUM && m_bCOLOR_BAR && m_bSTRIPES && m_bSTRIPES_USE_NORMAL2; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 8 * m_nEFFECT ) + ( 32 * m_nVERTEX_LIT ) + ( 64 * m_nBASETEXTURE2 ) + ( 128 * m_nFANCY_BLENDING ) + ( 256 * m_nSELFILLUM ) + ( 512 * m_nCOLOR_BAR ) + ( 1024 * m_nSTRIPES ) + ( 2048 * m_nSTRIPES_USE_NORMAL2 ) + 0; |
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} |
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}; |
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#define shaderStaticTest_pyro_vision_ps20 psh_forgot_to_set_static_EFFECT + psh_forgot_to_set_static_VERTEX_LIT + psh_forgot_to_set_static_BASETEXTURE2 + psh_forgot_to_set_static_FANCY_BLENDING + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_COLOR_BAR + psh_forgot_to_set_static_STRIPES + psh_forgot_to_set_static_STRIPES_USE_NORMAL2 + 0 |
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class pyro_vision_ps20_Dynamic_Index |
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{ |
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private: |
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int m_nPIXELFOGTYPE; |
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#ifdef _DEBUG |
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bool m_bPIXELFOGTYPE; |
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#endif |
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public: |
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void SetPIXELFOGTYPE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nPIXELFOGTYPE = i; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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void SetPIXELFOGTYPE( bool i ) |
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{ |
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m_nPIXELFOGTYPE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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private: |
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int m_nVISUALIZE_DOF; |
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#ifdef _DEBUG |
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bool m_bVISUALIZE_DOF; |
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#endif |
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public: |
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void SetVISUALIZE_DOF( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nVISUALIZE_DOF = i; |
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#ifdef _DEBUG |
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m_bVISUALIZE_DOF = true; |
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#endif |
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} |
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void SetVISUALIZE_DOF( bool i ) |
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{ |
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m_nVISUALIZE_DOF = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bVISUALIZE_DOF = true; |
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#endif |
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} |
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private: |
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int m_nHEATHAZE; |
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#ifdef _DEBUG |
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bool m_bHEATHAZE; |
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#endif |
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public: |
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void SetHEATHAZE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nHEATHAZE = i; |
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#ifdef _DEBUG |
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m_bHEATHAZE = true; |
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#endif |
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} |
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void SetHEATHAZE( bool i ) |
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{ |
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m_nHEATHAZE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bHEATHAZE = true; |
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#endif |
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} |
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public: |
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pyro_vision_ps20_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = false; |
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#endif // _DEBUG |
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m_nPIXELFOGTYPE = 0; |
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#ifdef _DEBUG |
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m_bVISUALIZE_DOF = false; |
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#endif // _DEBUG |
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m_nVISUALIZE_DOF = 0; |
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#ifdef _DEBUG |
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m_bHEATHAZE = false; |
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#endif // _DEBUG |
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m_nHEATHAZE = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE && m_bVISUALIZE_DOF && m_bHEATHAZE; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nPIXELFOGTYPE ) + ( 2 * m_nVISUALIZE_DOF ) + ( 4 * m_nHEATHAZE ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_pyro_vision_ps20 psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_VISUALIZE_DOF + psh_forgot_to_set_dynamic_HEATHAZE + 0
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