You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
237 lines
5.0 KiB
237 lines
5.0 KiB
#include "shaderlib/cshader.h" |
|
class flesh_interior_blended_pass_vs20_Static_Index |
|
{ |
|
private: |
|
int m_nHALFLAMBERT; |
|
#ifdef _DEBUG |
|
bool m_bHALFLAMBERT; |
|
#endif |
|
public: |
|
void SetHALFLAMBERT( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nHALFLAMBERT = i; |
|
#ifdef _DEBUG |
|
m_bHALFLAMBERT = true; |
|
#endif |
|
} |
|
void SetHALFLAMBERT( bool i ) |
|
{ |
|
m_nHALFLAMBERT = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bHALFLAMBERT = true; |
|
#endif |
|
} |
|
private: |
|
int m_nUSE_STATIC_CONTROL_FLOW; |
|
#ifdef _DEBUG |
|
bool m_bUSE_STATIC_CONTROL_FLOW; |
|
#endif |
|
public: |
|
void SetUSE_STATIC_CONTROL_FLOW( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nUSE_STATIC_CONTROL_FLOW = i; |
|
#ifdef _DEBUG |
|
m_bUSE_STATIC_CONTROL_FLOW = true; |
|
#endif |
|
} |
|
void SetUSE_STATIC_CONTROL_FLOW( bool i ) |
|
{ |
|
m_nUSE_STATIC_CONTROL_FLOW = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bUSE_STATIC_CONTROL_FLOW = true; |
|
#endif |
|
} |
|
public: |
|
flesh_interior_blended_pass_vs20_Static_Index( ) |
|
{ |
|
#ifdef _DEBUG |
|
m_bHALFLAMBERT = false; |
|
#endif // _DEBUG |
|
m_nHALFLAMBERT = 0; |
|
#ifdef _DEBUG |
|
m_bUSE_STATIC_CONTROL_FLOW = false; |
|
#endif // _DEBUG |
|
m_nUSE_STATIC_CONTROL_FLOW = 0; |
|
} |
|
int GetIndex() |
|
{ |
|
// Asserts to make sure that we aren't using any skipped combinations. |
|
// Asserts to make sure that we are setting all of the combination vars. |
|
#ifdef _DEBUG |
|
bool bAllStaticVarsDefined = m_bHALFLAMBERT && m_bUSE_STATIC_CONTROL_FLOW; |
|
Assert( bAllStaticVarsDefined ); |
|
#endif // _DEBUG |
|
return ( 96 * m_nHALFLAMBERT ) + ( 192 * m_nUSE_STATIC_CONTROL_FLOW ) + 0; |
|
} |
|
}; |
|
#define shaderStaticTest_flesh_interior_blended_pass_vs20 vsh_forgot_to_set_static_HALFLAMBERT + vsh_forgot_to_set_static_USE_STATIC_CONTROL_FLOW + 0 |
|
class flesh_interior_blended_pass_vs20_Dynamic_Index |
|
{ |
|
private: |
|
int m_nCOMPRESSED_VERTS; |
|
#ifdef _DEBUG |
|
bool m_bCOMPRESSED_VERTS; |
|
#endif |
|
public: |
|
void SetCOMPRESSED_VERTS( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nCOMPRESSED_VERTS = i; |
|
#ifdef _DEBUG |
|
m_bCOMPRESSED_VERTS = true; |
|
#endif |
|
} |
|
void SetCOMPRESSED_VERTS( bool i ) |
|
{ |
|
m_nCOMPRESSED_VERTS = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bCOMPRESSED_VERTS = true; |
|
#endif |
|
} |
|
private: |
|
int m_nSKINNING; |
|
#ifdef _DEBUG |
|
bool m_bSKINNING; |
|
#endif |
|
public: |
|
void SetSKINNING( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nSKINNING = i; |
|
#ifdef _DEBUG |
|
m_bSKINNING = true; |
|
#endif |
|
} |
|
void SetSKINNING( bool i ) |
|
{ |
|
m_nSKINNING = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bSKINNING = true; |
|
#endif |
|
} |
|
private: |
|
int m_nDOWATERFOG; |
|
#ifdef _DEBUG |
|
bool m_bDOWATERFOG; |
|
#endif |
|
public: |
|
void SetDOWATERFOG( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nDOWATERFOG = i; |
|
#ifdef _DEBUG |
|
m_bDOWATERFOG = true; |
|
#endif |
|
} |
|
void SetDOWATERFOG( bool i ) |
|
{ |
|
m_nDOWATERFOG = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bDOWATERFOG = true; |
|
#endif |
|
} |
|
private: |
|
int m_nDYNAMIC_LIGHT; |
|
#ifdef _DEBUG |
|
bool m_bDYNAMIC_LIGHT; |
|
#endif |
|
public: |
|
void SetDYNAMIC_LIGHT( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nDYNAMIC_LIGHT = i; |
|
#ifdef _DEBUG |
|
m_bDYNAMIC_LIGHT = true; |
|
#endif |
|
} |
|
void SetDYNAMIC_LIGHT( bool i ) |
|
{ |
|
m_nDYNAMIC_LIGHT = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bDYNAMIC_LIGHT = true; |
|
#endif |
|
} |
|
private: |
|
int m_nSTATIC_LIGHT; |
|
#ifdef _DEBUG |
|
bool m_bSTATIC_LIGHT; |
|
#endif |
|
public: |
|
void SetSTATIC_LIGHT( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nSTATIC_LIGHT = i; |
|
#ifdef _DEBUG |
|
m_bSTATIC_LIGHT = true; |
|
#endif |
|
} |
|
void SetSTATIC_LIGHT( bool i ) |
|
{ |
|
m_nSTATIC_LIGHT = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bSTATIC_LIGHT = true; |
|
#endif |
|
} |
|
private: |
|
int m_nNUM_LIGHTS; |
|
#ifdef _DEBUG |
|
bool m_bNUM_LIGHTS; |
|
#endif |
|
public: |
|
void SetNUM_LIGHTS( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 2 ); |
|
m_nNUM_LIGHTS = i; |
|
#ifdef _DEBUG |
|
m_bNUM_LIGHTS = true; |
|
#endif |
|
} |
|
void SetNUM_LIGHTS( bool i ) |
|
{ |
|
m_nNUM_LIGHTS = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bNUM_LIGHTS = true; |
|
#endif |
|
} |
|
public: |
|
flesh_interior_blended_pass_vs20_Dynamic_Index() |
|
{ |
|
#ifdef _DEBUG |
|
m_bCOMPRESSED_VERTS = false; |
|
#endif // _DEBUG |
|
m_nCOMPRESSED_VERTS = 0; |
|
#ifdef _DEBUG |
|
m_bSKINNING = false; |
|
#endif // _DEBUG |
|
m_nSKINNING = 0; |
|
#ifdef _DEBUG |
|
m_bDOWATERFOG = false; |
|
#endif // _DEBUG |
|
m_nDOWATERFOG = 0; |
|
#ifdef _DEBUG |
|
m_bDYNAMIC_LIGHT = false; |
|
#endif // _DEBUG |
|
m_nDYNAMIC_LIGHT = 0; |
|
#ifdef _DEBUG |
|
m_bSTATIC_LIGHT = false; |
|
#endif // _DEBUG |
|
m_nSTATIC_LIGHT = 0; |
|
#ifdef _DEBUG |
|
m_bNUM_LIGHTS = false; |
|
#endif // _DEBUG |
|
m_nNUM_LIGHTS = 0; |
|
} |
|
int GetIndex() |
|
{ |
|
// Asserts to make sure that we aren't using any skipped combinations. |
|
// Asserts to make sure that we are setting all of the combination vars. |
|
#ifdef _DEBUG |
|
bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bSKINNING && m_bDOWATERFOG && m_bDYNAMIC_LIGHT && m_bSTATIC_LIGHT && m_bNUM_LIGHTS; |
|
Assert( bAllDynamicVarsDefined ); |
|
#endif // _DEBUG |
|
return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nSKINNING ) + ( 4 * m_nDOWATERFOG ) + ( 8 * m_nDYNAMIC_LIGHT ) + ( 16 * m_nSTATIC_LIGHT ) + ( 32 * m_nNUM_LIGHTS ) + 0; |
|
} |
|
}; |
|
#define shaderDynamicTest_flesh_interior_blended_pass_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_DYNAMIC_LIGHT + vsh_forgot_to_set_dynamic_STATIC_LIGHT + vsh_forgot_to_set_dynamic_NUM_LIGHTS + 0
|
|
|