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85 lines
1.9 KiB
85 lines
1.9 KiB
#include "shaderlib/cshader.h" |
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class eyes_ps20b_Static_Index |
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{ |
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public: |
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eyes_ps20b_Static_Index( ) |
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{ |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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#endif // _DEBUG |
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return 0; |
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} |
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}; |
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#define shaderStaticTest_eyes_ps20b 0 |
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class eyes_ps20b_Dynamic_Index |
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{ |
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private: |
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int m_nWRITE_DEPTH_TO_DESTALPHA; |
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#ifdef _DEBUG |
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bool m_bWRITE_DEPTH_TO_DESTALPHA; |
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#endif |
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public: |
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void SetWRITE_DEPTH_TO_DESTALPHA( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nWRITE_DEPTH_TO_DESTALPHA = i; |
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#ifdef _DEBUG |
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m_bWRITE_DEPTH_TO_DESTALPHA = true; |
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#endif |
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} |
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void SetWRITE_DEPTH_TO_DESTALPHA( bool i ) |
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{ |
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m_nWRITE_DEPTH_TO_DESTALPHA = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bWRITE_DEPTH_TO_DESTALPHA = true; |
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#endif |
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} |
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private: |
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int m_nPIXELFOGTYPE; |
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#ifdef _DEBUG |
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bool m_bPIXELFOGTYPE; |
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#endif |
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public: |
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void SetPIXELFOGTYPE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nPIXELFOGTYPE = i; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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void SetPIXELFOGTYPE( bool i ) |
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{ |
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m_nPIXELFOGTYPE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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public: |
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eyes_ps20b_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bWRITE_DEPTH_TO_DESTALPHA = false; |
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#endif // _DEBUG |
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m_nWRITE_DEPTH_TO_DESTALPHA = 0; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = false; |
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#endif // _DEBUG |
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m_nPIXELFOGTYPE = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bWRITE_DEPTH_TO_DESTALPHA && m_bPIXELFOGTYPE; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nWRITE_DEPTH_TO_DESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_eyes_ps20b psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0
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