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187 lines
3.6 KiB
187 lines
3.6 KiB
#include "shaderlib/cshader.h" |
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class eyes_cloak_vs20b_Static_Index |
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{ |
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private: |
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int m_nINTRO; |
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#ifdef _DEBUG |
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bool m_bINTRO; |
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#endif |
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public: |
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void SetINTRO( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nINTRO = i; |
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#ifdef _DEBUG |
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m_bINTRO = true; |
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#endif |
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} |
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void SetINTRO( bool i ) |
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{ |
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m_nINTRO = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bINTRO = true; |
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#endif |
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} |
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private: |
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int m_nHALFLAMBERT; |
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#ifdef _DEBUG |
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bool m_bHALFLAMBERT; |
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#endif |
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public: |
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void SetHALFLAMBERT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nHALFLAMBERT = i; |
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#ifdef _DEBUG |
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m_bHALFLAMBERT = true; |
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#endif |
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} |
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void SetHALFLAMBERT( bool i ) |
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{ |
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m_nHALFLAMBERT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bHALFLAMBERT = true; |
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#endif |
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} |
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public: |
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eyes_cloak_vs20b_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bINTRO = false; |
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#endif // _DEBUG |
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m_nINTRO = 0; |
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#ifdef _DEBUG |
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m_bHALFLAMBERT = false; |
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#endif // _DEBUG |
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m_nHALFLAMBERT = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bINTRO && m_bHALFLAMBERT; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 32 * m_nINTRO ) + ( 64 * m_nHALFLAMBERT ) + 0; |
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} |
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}; |
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#define shaderStaticTest_eyes_cloak_vs20b vsh_forgot_to_set_static_INTRO + vsh_forgot_to_set_static_HALFLAMBERT + 0 |
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class eyes_cloak_vs20b_Dynamic_Index |
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{ |
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private: |
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int m_nNUM_BONES; |
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#ifdef _DEBUG |
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bool m_bNUM_BONES; |
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#endif |
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public: |
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void SetNUM_BONES( int i ) |
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{ |
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Assert( i >= 0 && i <= 3 ); |
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m_nNUM_BONES = i; |
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#ifdef _DEBUG |
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m_bNUM_BONES = true; |
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#endif |
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} |
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void SetNUM_BONES( bool i ) |
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{ |
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m_nNUM_BONES = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bNUM_BONES = true; |
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#endif |
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} |
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private: |
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int m_nDOWATERFOG; |
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#ifdef _DEBUG |
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bool m_bDOWATERFOG; |
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#endif |
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public: |
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void SetDOWATERFOG( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDOWATERFOG = i; |
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#ifdef _DEBUG |
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m_bDOWATERFOG = true; |
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#endif |
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} |
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void SetDOWATERFOG( bool i ) |
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{ |
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m_nDOWATERFOG = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDOWATERFOG = true; |
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#endif |
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} |
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private: |
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int m_nDYNAMIC_LIGHT; |
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#ifdef _DEBUG |
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bool m_bDYNAMIC_LIGHT; |
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#endif |
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public: |
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void SetDYNAMIC_LIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDYNAMIC_LIGHT = i; |
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#ifdef _DEBUG |
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m_bDYNAMIC_LIGHT = true; |
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#endif |
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} |
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void SetDYNAMIC_LIGHT( bool i ) |
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{ |
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m_nDYNAMIC_LIGHT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDYNAMIC_LIGHT = true; |
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#endif |
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} |
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private: |
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int m_nSTATIC_LIGHT; |
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#ifdef _DEBUG |
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bool m_bSTATIC_LIGHT; |
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#endif |
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public: |
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void SetSTATIC_LIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSTATIC_LIGHT = i; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT = true; |
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#endif |
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} |
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void SetSTATIC_LIGHT( bool i ) |
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{ |
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m_nSTATIC_LIGHT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT = true; |
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#endif |
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} |
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public: |
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eyes_cloak_vs20b_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bNUM_BONES = false; |
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#endif // _DEBUG |
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m_nNUM_BONES = 0; |
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#ifdef _DEBUG |
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m_bDOWATERFOG = false; |
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#endif // _DEBUG |
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m_nDOWATERFOG = 0; |
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#ifdef _DEBUG |
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m_bDYNAMIC_LIGHT = false; |
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#endif // _DEBUG |
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m_nDYNAMIC_LIGHT = 0; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT = false; |
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#endif // _DEBUG |
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m_nSTATIC_LIGHT = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bNUM_BONES && m_bDOWATERFOG && m_bDYNAMIC_LIGHT && m_bSTATIC_LIGHT; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nNUM_BONES ) + ( 4 * m_nDOWATERFOG ) + ( 8 * m_nDYNAMIC_LIGHT ) + ( 16 * m_nSTATIC_LIGHT ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_eyes_cloak_vs20b vsh_forgot_to_set_dynamic_NUM_BONES + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_DYNAMIC_LIGHT + vsh_forgot_to_set_dynamic_STATIC_LIGHT + 0
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