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87 lines
1.8 KiB
87 lines
1.8 KiB
#include "shaderlib/cshader.h" |
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class compositor_ps20_Static_Index |
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{ |
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private: |
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int m_nCOMBINE_MODE; |
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#ifdef _DEBUG |
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bool m_bCOMBINE_MODE; |
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#endif |
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public: |
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void SetCOMBINE_MODE( int i ) |
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{ |
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Assert( i >= 0 && i <= 6 ); |
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m_nCOMBINE_MODE = i; |
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#ifdef _DEBUG |
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m_bCOMBINE_MODE = true; |
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#endif |
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} |
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void SetCOMBINE_MODE( bool i ) |
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{ |
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m_nCOMBINE_MODE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCOMBINE_MODE = true; |
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#endif |
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} |
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public: |
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compositor_ps20_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bCOMBINE_MODE = false; |
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#endif // _DEBUG |
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m_nCOMBINE_MODE = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bCOMBINE_MODE; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nCOMBINE_MODE ) + 0; |
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} |
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}; |
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#define shaderStaticTest_compositor_ps20 psh_forgot_to_set_static_COMBINE_MODE + 0 |
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class compositor_ps20_Dynamic_Index |
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{ |
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private: |
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int m_nDEBUG_MODE; |
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#ifdef _DEBUG |
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bool m_bDEBUG_MODE; |
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#endif |
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public: |
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void SetDEBUG_MODE( int i ) |
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{ |
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Assert( i >= 0 && i <= 0 ); |
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m_nDEBUG_MODE = i; |
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#ifdef _DEBUG |
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m_bDEBUG_MODE = true; |
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#endif |
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} |
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void SetDEBUG_MODE( bool i ) |
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{ |
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m_nDEBUG_MODE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDEBUG_MODE = true; |
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#endif |
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} |
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public: |
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compositor_ps20_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bDEBUG_MODE = false; |
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#endif // _DEBUG |
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m_nDEBUG_MODE = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bDEBUG_MODE; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nDEBUG_MODE ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_compositor_ps20 psh_forgot_to_set_dynamic_DEBUG_MODE + 0
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