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137 lines
2.7 KiB
137 lines
2.7 KiB
#include "shaderlib/cshader.h" |
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class refract_vs20_Static_Index |
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{ |
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private: |
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int m_nMODEL; |
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#ifdef _DEBUG |
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bool m_bMODEL; |
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#endif |
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public: |
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void SetMODEL( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nMODEL = i; |
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#ifdef _DEBUG |
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m_bMODEL = true; |
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#endif |
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} |
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void SetMODEL( bool i ) |
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{ |
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m_nMODEL = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bMODEL = true; |
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#endif |
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} |
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private: |
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int m_nCOLORMODULATE; |
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#ifdef _DEBUG |
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bool m_bCOLORMODULATE; |
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#endif |
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public: |
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void SetCOLORMODULATE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCOLORMODULATE = i; |
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#ifdef _DEBUG |
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m_bCOLORMODULATE = true; |
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#endif |
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} |
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void SetCOLORMODULATE( bool i ) |
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{ |
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m_nCOLORMODULATE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCOLORMODULATE = true; |
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#endif |
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} |
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public: |
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refract_vs20_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bMODEL = false; |
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#endif // _DEBUG |
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m_nMODEL = 0; |
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#ifdef _DEBUG |
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m_bCOLORMODULATE = false; |
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#endif // _DEBUG |
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m_nCOLORMODULATE = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bMODEL && m_bCOLORMODULATE; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 4 * m_nMODEL ) + ( 8 * m_nCOLORMODULATE ) + 0; |
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} |
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}; |
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#define shaderStaticTest_refract_vs20 vsh_forgot_to_set_static_MODEL + vsh_forgot_to_set_static_COLORMODULATE + 0 |
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class refract_vs20_Dynamic_Index |
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{ |
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private: |
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int m_nCOMPRESSED_VERTS; |
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#ifdef _DEBUG |
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bool m_bCOMPRESSED_VERTS; |
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#endif |
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public: |
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void SetCOMPRESSED_VERTS( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCOMPRESSED_VERTS = i; |
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#ifdef _DEBUG |
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m_bCOMPRESSED_VERTS = true; |
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#endif |
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} |
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void SetCOMPRESSED_VERTS( bool i ) |
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{ |
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m_nCOMPRESSED_VERTS = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCOMPRESSED_VERTS = true; |
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#endif |
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} |
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private: |
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int m_nSKINNING; |
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#ifdef _DEBUG |
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bool m_bSKINNING; |
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#endif |
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public: |
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void SetSKINNING( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSKINNING = i; |
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#ifdef _DEBUG |
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m_bSKINNING = true; |
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#endif |
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} |
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void SetSKINNING( bool i ) |
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{ |
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m_nSKINNING = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSKINNING = true; |
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#endif |
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} |
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public: |
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refract_vs20_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bCOMPRESSED_VERTS = false; |
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#endif // _DEBUG |
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m_nCOMPRESSED_VERTS = 0; |
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#ifdef _DEBUG |
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m_bSKINNING = false; |
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#endif // _DEBUG |
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m_nSKINNING = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bSKINNING; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nSKINNING ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_refract_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_SKINNING + 0
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