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32 lines
734 B
32 lines
734 B
#include "common_vs_fxc.h" |
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struct VS_INPUT |
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{ |
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float3 vPos : POSITION; |
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float2 vInputImageCoord : TEXCOORD0; |
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}; |
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struct VS_OUTPUT |
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{ |
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float4 projPos : POSITION; |
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float2 InputImageCoord : TEXCOORD0; |
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float2 FilmGrainCoord : TEXCOORD1; |
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}; |
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// |
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const float4 cFilmGrainOffset : register( SHADER_SPECIFIC_CONST_0 ); // should be SHADER_SPECIFIC_CONST_0 |
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VS_OUTPUT main( const VS_INPUT v ) |
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{ |
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VS_OUTPUT o = ( VS_OUTPUT )0; |
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// Just copy these through to the output... |
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o.projPos = float4( v.vPos, 1.0f ); |
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o.InputImageCoord = v.vInputImageCoord; |
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// Scale and bias the input coordinates to get grain coordinates |
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o.FilmGrainCoord.xy = v.vInputImageCoord.xy * cFilmGrainOffset.xy + cFilmGrainOffset.zw; |
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return o; |
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}
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