You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
38 lines
1.1 KiB
38 lines
1.1 KiB
//===== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======// |
|
// |
|
// Vertex shader to pass through texcoords needed to run the |
|
// procedural glint generation inner loop in the pixel shader |
|
// |
|
// $Header: $ |
|
// $NoKeywords: $ |
|
//===========================================================================// |
|
|
|
#include "common_vs_fxc.h" |
|
|
|
struct VS_INPUT |
|
{ |
|
float3 vPos : POSITION; |
|
float2 tc : TEXCOORD0; // Interpolated coordinate of current texel in 3x3 quad |
|
float2 glintCenter : TEXCOORD1; // Uniform value containing center of glint in local 3x3 quad |
|
float3 glintColor : TEXCOORD2; // Uniform value of color of glint |
|
}; |
|
|
|
struct VS_OUTPUT |
|
{ |
|
float4 projPos : POSITION; |
|
float2 tc : TEXCOORD0; // Interpolated coordinate of current texel in 3x3 quad |
|
float2 glintCenter : TEXCOORD1; // Uniform value containing center of glint in local 3x3 quad |
|
float3 glintColor : TEXCOORD2; // Uniform value of color of glint |
|
}; |
|
|
|
VS_OUTPUT main( const VS_INPUT v ) |
|
{ |
|
VS_OUTPUT o = ( VS_OUTPUT )0; |
|
o.projPos = float4( v.vPos, 1.0f ); |
|
o.tc = v.tc; |
|
o.glintCenter = v.glintCenter; |
|
o.glintColor = v.glintColor; |
|
return o; |
|
} |
|
|
|
|
|
|