You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
37 lines
835 B
37 lines
835 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: Eyeball shader |
|
// |
|
//=============================================================================// |
|
|
|
#include "BaseVSShader.h" |
|
|
|
// memdbgon must be the last include file in a .cpp file!!! |
|
#include "tier0/memdbgon.h" |
|
|
|
BEGIN_VS_SHADER( Eyeball, "Help for EyeBall" ) |
|
|
|
BEGIN_SHADER_PARAMS |
|
SHADER_PARAM_OVERRIDE( BASETEXTURE, SHADER_PARAM_TYPE_TEXTURE, "models/alyx/pupil_l", "iris texture", 0 ) |
|
SHADER_PARAM_OVERRIDE( BASETEXTURETRANSFORM, SHADER_PARAM_TYPE_MATRIX, "center .5 .5 scale 1 1 rotate 0 translate 0 0", "unused", SHADER_PARAM_NOT_EDITABLE ) |
|
END_SHADER_PARAMS |
|
|
|
SHADER_INIT_PARAMS() |
|
{ |
|
} |
|
|
|
SHADER_FALLBACK |
|
{ |
|
// This should be a dead shader... |
|
return "Wireframe"; |
|
} |
|
|
|
SHADER_INIT |
|
{ |
|
} |
|
|
|
SHADER_DRAW |
|
{ |
|
} |
|
|
|
END_SHADER
|
|
|